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[Unity] Developing Idle Games Together
Pinous
This course focuses on developing revenue-generating mobile games by creating idle games.
Intermediate
C#, Unity, Firebase
This covers the process of developing a multiplayer game in the defense genre using Unity 6. It's a practical course where you learn step by step, from game logic to release.
178 learners
Level Intermediate
Course period Unlimited
Reviews from Early Learners
5.0
최시원
After taking the course and giving an honest review: Pros: 1. If you've made a single-player game in Unity, it's good for a light overview of the multiplayer structure. 2. Since there aren't many multiplayer courses for Unity 6, it's okay if you want to experience NetCode. Cons: 1. The course content itself isn't about structuring code well, so don't expect code quality (code that's hard to find in actual professional settings). 2. There's a lot of unnecessary content for students who only want to see what's needed in the course (code is modified too often, it seems like the instructor's mindset is "Let's fix it as we make it" rather than preparing the lecture beforehand (of course, if the instructor wants to educate students on troubleshooting, there's nothing more to say)). etc. I know you know that Init is short for Initialization, but is there a reason you call it "I-nit"? Usually, it's called Init, isn't it? Overall If you've made a single-player game with Unity at least once, you can watch it lightly and see how multiplayer dedicated servers, listen servers, p2p, etc. work. However, because it focuses on making games, it's hard to expect theory or the form in which the server operates, or code quality. So it can be a good course for beginners to intermediate level people.
5.0
양승근
I usually listen to lectures on long-term projects for a while and then give up in the middle. I will write down what I have felt after taking more than 70% of the course, excluding the currently released course. Advantage 1: No skipping. Usually, to show clean code from the beginning, they skip and write the final code. This course does not show the final code from the beginning, but progresses the code by slowly correcting it. Advantage 2. Appropriateness of difficulty It was really the right level of difficulty for me, who is not a beginner but not an expert either. (It seems to be a slightly challenging level for someone who has been studying Unity consistently for more than 2 years and has completed more than 2 games.) Advantage 3. Memorable content There are not many lectures on content development using Unity NetCode. The advantage is that you can study the multiplayer function, which has a major update in Unity6, in advance.
5.0
anhyeokjun
I hope many people see this!!! For those who want to complete a game from start to release, this lecture is enough.
Unity6
C#
Game Design
Who is this course right for?
Basic Unity knowledge
Those interested in the upcoming Unity6
Anyone interested in multiplayer creation using Unity6
Those who want to make a defense game
Those who want to develop their own game
Need to know before starting?
C#
Unity
1,657
Learners
118
Reviews
187
Answers
4.7
Rating
12
Courses
[Introduction]
Hello, I am the CEO of Pinus Co., Ltd.
I began teaching myself Unity with nothing but a childhood dream of simply wanting to make games. With the mindset of working harder than anyone else because I was self-taught, I continued to learn and have now come to lead a company as its CEO.
About two years have passed since we began our growth as a development studio. We are now moving forward with the goal of developing our own original games, and we intend to film that process to create lectures on how to develop games that can generate revenue.
Email
pinous.g@gmail.com
I am moving forward with the goal of development, and I plan to film that process to create a course on game development that can generate revenue. Email: pinous.g@gmail.com
I am moving forward with the goal of development, and I plan to film that process to create a course on game development that can generate revenue. Email: pinous.g@gmail.com
All
71 lectures ∙ (29hr 35min)
Course Materials:
1. Course introduction
01:54
2. [Unity 6] Graphics
25:36
4. [Unity6] Multiplayer
19:33
5. [Unity6] Summary
07:00
6. Settings
07:16
7. Character spawn
43:01
8. Monster spawn
27:39
9. Character attack
29:11
10. Monster hit effect
22:48
All
12 reviews
4.3
12 reviews
Reviews 3
∙
Average Rating 5.0
Edited
5
After taking the course and giving an honest review: Pros: 1. If you've made a single-player game in Unity, it's good for a light overview of the multiplayer structure. 2. Since there aren't many multiplayer courses for Unity 6, it's okay if you want to experience NetCode. Cons: 1. The course content itself isn't about structuring code well, so don't expect code quality (code that's hard to find in actual professional settings). 2. There's a lot of unnecessary content for students who only want to see what's needed in the course (code is modified too often, it seems like the instructor's mindset is "Let's fix it as we make it" rather than preparing the lecture beforehand (of course, if the instructor wants to educate students on troubleshooting, there's nothing more to say)). etc. I know you know that Init is short for Initialization, but is there a reason you call it "I-nit"? Usually, it's called Init, isn't it? Overall If you've made a single-player game with Unity at least once, you can watch it lightly and see how multiplayer dedicated servers, listen servers, p2p, etc. work. However, because it focuses on making games, it's hard to expect theory or the form in which the server operates, or code quality. So it can be a good course for beginners to intermediate level people.
Reviews 5
∙
Average Rating 5.0
5
I usually listen to lectures on long-term projects for a while and then give up in the middle. I will write down what I have felt after taking more than 70% of the course, excluding the currently released course. Advantage 1: No skipping. Usually, to show clean code from the beginning, they skip and write the final code. This course does not show the final code from the beginning, but progresses the code by slowly correcting it. Advantage 2. Appropriateness of difficulty It was really the right level of difficulty for me, who is not a beginner but not an expert either. (It seems to be a slightly challenging level for someone who has been studying Unity consistently for more than 2 years and has completed more than 2 games.) Advantage 3. Memorable content There are not many lectures on content development using Unity NetCode. The advantage is that you can study the multiplayer function, which has a major update in Unity6, in advance.
Reviews 7
∙
Average Rating 5.0
Reviews 1
∙
Average Rating 5.0
5
At first, the code development flowed a bit differently than expected, requiring some adjustment, but as I followed along, it became an opportunity to learn the flexible thinking needed in practice. Thanks to the unique flow of the serial-type lecture, the feeling of building the development process together was impressive, and I was deeply moved by the instructor's dedication and sincere communication. Personally, it was a lecture that re-motivated me during a time when I had many concerns. Thank you!
Reviews 1
∙
Average Rating 5.0
$228.80
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