
Game Sound with Unreal - Beginner
saranna
A current sound director will teach you! We will go through the basics of creating game sounds using Unreal.
入門
Unreal Engine, Sound System, meta sound
🌿 Class Introduction This course teaches Unreal Engine's Procedural Content Generation (PCG) system with a practical, hands-on approach. You'll learn step-by-step techniques to automatically place complex terrain, roads, trees, lighting, and more, building an efficient environment creation pipeline without repetitive tasks. Rather than simply listing nodes, this course maximizes production speed through a structural approach that can be directly applied to your projects. 🚀 💡 3 Reasons Why This Class Is Special ❶ Production-Focused PCG Approach Focuses on **'project-centered design'** rather than feature listing. By integrating core systems like Landscape, Splines, and Level Instances, you'll build automated pipelines and experience production efficiency at least 3 times faster than manual work. ⚡ �② Complete Integration of PCG Graphs × Blueprints Exposes PCG parameters to Blueprints, creating a structure where artists and programmers can work together seamlessly. With system-oriented PCG design that controls density, meshes, and materials, you'll secure powerful scalability even in large-scale projects. 🧩 ❸ Automation, Efficiency, and Scalability From spline-based automatic placement of roads, streetlights, and fences to implementing material and vegetation changes based on terrain slope. Using 'Difference' and 'Distance' nodes, you'll complete real-world environment automation logic, such as automatically removing forests around roads. 🌲
3 learners are taking this course
✅ Understanding PCG Principles and Immediate Practical Application
✅ Building an Automated Pipeline for Blueprint Integration
✅ Landscape・Spline-Based Automatic Environment Placement
✅ Efficient Scene Production Design Without Repetition
Who is this course right for?
Exhausted 3D Artists from Repetitive Object Placement
Unreal graphic designer in need of speed improvement
Developers who want to automate large-scale environments
Students who want to learn an efficient production pipeline
Need to know before starting?
This course is conducted based on Unreal Engine version 5.x.
Anyone can take this course with just basic editor controls and an understanding of materials,
You can complete this even without Python or C++ knowledge.
에픽게임즈 선정 언리얼 공인 강사 (Unreal Authorized Instructor)
안녕하세요, 5년 차 언리얼 엔진 개발자이자 언리얼 공인 강사 OOO입니다.
언리얼 엔진은 강력하지만, 그만큼 방대하고 복잡합니다. 독학으로 익히다 보면 잘못된 습관이 들거나 '작동만 하는' 비효율적인 코드를 짜기 쉽습니다. 저는 에픽게임즈로부터 검증받은 커리큘럼과 교수법을 바탕으로, 여러분이 '가장 정확한 길'로 갈 수 있도록 가이드합니다.
특히 최근 주목받는 PCG(Procedural Content Generation)와 블루프린트를 결합하여, 단순 반복 작업을 줄이고 개발 효율을 극대화하는 '테크니컬한 노하우'를 전해드리고자 합니다. 5년의 실무 경험과 공인 강사의 전문성을 담아, 실무에서 즉시 활용 가능한 살아있는 지식을 약속드립니다.
All
25 lectures ∙ (3hr 23min)
Limited time deal
$99,000.00
40%
$127.60
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