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Game Dev

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Game Art

Creating Art Tools using Blender Geometry Nodes

This course is designed to help artists understand and master the creation of procedural art tools using Blender Geometry Nodes, with a strong focus on real production workflows. Through step-by-step, real-time demonstrations, I guide students from the fundamentals of Geometry Nodes to building advanced, reusable tools for environment creation. The course is structured around solving common problems faced by environment artists: repetitive tasks, slow iteration, and lack of procedural control. By breaking down complex node networks into clear and logical steps, students learn why each technique works, not just how to replicate it. In addition, the course demonstrates how to transfer these procedural tools from Blender to Unreal Engine using Altermesh, allowing artists to keep their workflows flexible and efficient across software. By the end, students will confidently create, customize, and deploy their own tools for faster environment production.

3 learners are taking this course

  • unreal Engine 5
blender
unreal-engine5
3d-modeling
Unreal Engine
3ds MAX
Blender
3d-modelling

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