I am taking the class little by little and it is very informative. I especially like how the community kindly answers all questions.
5.0
첨두치
64% enrolled
The lectures are continuously updated after purchase, and I really liked that they covered unfamiliar parts that I hadn't seen in other Unreal lectures. Especially the parts that deal with Control Rig, reading engine documentation, UMG, BT, etc., which I had just overlooked and was frustrated with at the academy, were explained in an incredibly easy way, so I always take the lectures with a grateful heart. It was an excellent lecture that I didn't regret spending money on, even compared to overseas lectures.
5.0
초롱이
4% enrolled
Please explain it so well that even beginners can easily follow and understand!!
I'm learning a lot about animation while watching the lecture ㅠㅠㅠㅠ
I'm diligently listening to the previous lecture, and the content is getting richer and I'm looking forward to the future lectures ㅎㅎ
I'll definitely listen to the new lectures!
Thank you for the helpful lecture ♥
What you will gain after the course
Graphics
NativeC++
Blueprint
Unreal Engine C++
UI
Animation
AI
Everything about Unreal Engine 5. Deep and powerful coverage of the latest Unreal Engine features! 🦾
The recipient of this badge is qualified as an Unreal Engine 5 Authorized Instructor.
Holders of this badge have been certified by Epic Games for their teaching proficiency in the following skills:
Editor
Data Management
Animation
Blueprint Visual Scripting
World Building
Materials
Lighting
Rendering
Cinematics & Virtual Production
Gameplay & Interactive Framework
User Experience (UX) Design
This course is directly led by an Unreal Authorized Instructor officially certified by Epic Games. Beyond simple feature explanations, it is designed to help you learn technical skills that can be immediately applied in practice based on real-world projects.
Sparta Class Roadmap 💎
🚥 You will be creating results like this together
Once you complete all the lectures up to the "GTA-style Open World Imitation" chapter, you will be able to directly implement a “system where crowds autonomously patrol an actual city and change their behavior by recognizing traffic signals,” as shown in the video below.
For example, pedestrians move freely on the sidewalk and then automatically cross the crosswalk when the traffic light turns green.
In other words, the AI does not simply follow a designated path, but operates with real-time logic that perceives and reacts to situations.
It's hard to believe that such a system can be implemented using only Blueprints, isn't it? In this course, you can learn the process step-by-step by following along yourself.
👋 Hello, I'm YAL.
『UE5 Sparta Class: Advanced Edition』 is an advanced course that covers the professional-level features of Unreal Engine 5 in depth. Building on the foundational knowledge learned in the Practical Edition, this course provides advanced training in applying Unreal's practical features—such as graphics, Blueprints, animation, AI, and optimization—to real-world projects.
This course serves as the foundation for the upcoming 『GTA-Style Open World Game Remake』 series, providing systematic hands-on practice while covering the core technologies required to implement an open-world game.
📘 Key Learning Sections
Graphics: Master the latest UE5 graphics technologies, including LOD, HLOD, Lumen, Nanite, Lightmaps, and Reflections
Blueprint vs C++: Parallel mastery of both Unreal languages, including conditional statements, arrays, functions, interfaces, and dispatchers
Blueprint Skill-up: Mastering essential location and manager concepts required for Unreal Engine development
Core Unreal C++ Concepts: From setup to an Unreal development guide in C++ that is easy for beginners to follow
Optimization & World Partition: Completing large-scale map construction through cell calculation, unload design, and runtime cell operation
🎯 Recommended for the following people
Developers who want to master the advanced features of Unreal Engine through practical experience
Those who want to utilize not only Blueprints but also C++
Those who need structure-oriented learning that connects to real-world projects
🧠 If you want to learn Unreal Engine the right way
It takes a very long time to reach a certain level of proficiency in Unreal Engine. The point where your skills truly begin to improve is the moment you master basic concepts and terminology and gain a structural understanding of how Unreal works.
However, there is too much fragmented information on the internet, and content that pinpoints only the functions you actually need is rare. I believe those who are starting Unreal Engine for the first time will deeply relate to this.
💎 Future Goal of the Course Until you can study Unreal Engine on your own!
🎞️ Actively use the Q&A board If you have any questions while learning, please feel free to ask at any time. Questions are always welcome :)
⚙️ Continuous Updates The engine continues to evolve. The lectures are also steadily improved.
🚧 So you want to become an Unreal Engine expert?
Those who are not getting the desired results during their game development projects
Those who are curious about the latest features of Unreal Engine 5
Those who want to build a solid foundation
❗ Why isn't my skill improving?
As you may know from looking for Unreal Engine courses, most of them focus solely on "building a single game from start to finish." In many cases, the specific features you actually want to learn make up only 10% of the content.
I also had to learn that way, which is why I felt the need for a “lecture where you can learn only the core essentials quickly.” This Sparta Class is the result of that need.
The curriculum is focused on features actually used in the field and the parts where people often get stuck. This is so that when you eventually build and run a project, you can say, "Oh? I've done this before in Sparta!"
The structure and new features that changed with the update to Unreal Engine 5—such as Motion Warping, FullBodyIK, and Control Rig—are now essential core elements in practice. This course is designed to connect naturally from basic to advanced levels.
🔥 A structure to learn quickly by focusing on the core and practicing hands-on
The course is structured so that you don't just finish listening to the lectures, but can actually apply what you've learned to your own projects.
Practice Environment
Operating System: Windows 10 or higher recommended Tools Used: Unreal Engine version 5.6 recommended PC Specifications: CPU i7 or higher, RAM 32GB or higher, GPU RTX 3060 or higher recommended
Q&A 💬
Q. Can beginners or designers take this course?
We explain things in simple terms and minimize the use of difficult jargon so that even beginners can follow along.
Q. To what level does the course content cover?
We cover the content up to a level where you can understand the relevant documents required for game development.
Q. Is there anything I need to prepare before taking the lecture?
There is nothing you need to prepare. You can use free assets or create and use your own.
Recommended for these people
Who is this course right for?
Those who are currently developing or learning game development
Those who want to learn Unreal Engine 5
Those who want to build a solid foundation in Unreal Engine.
I was troubled by the lack of animation lectures, so thank you. It seems like a really valuable lecture.
I liked that it was explained step by step so that even beginners could easily follow along.
I hope there will be more updates soon..
Please explain it so well that even beginners can easily follow and understand!!
I'm learning a lot about animation while watching the lecture ㅠㅠㅠㅠ
I'm diligently listening to the previous lecture, and the content is getting richer and I'm looking forward to the future lectures ㅎㅎ
I'll definitely listen to the new lectures!
Thank you for the helpful lecture ♥