Thank you for the great content.
I understand it so well ㅎㅎ
In the past, I wanted to watch Rookies' game server lecture, but I was poor and couldn't afford to buy it. So I studied by looking at the contents organized on other blogs.
So I studied C++ and game servers on my own and finally bought Rookies' lecture because I got a job this year.
Thank you for always giving great lectures. When I earn more money, I will buy and watch other fun lectures!! Thank you always.
5.0
cradia3512
11% enrolled
This lecture is like a welcome rain during a drought.
The quality is incredibly high and detailed for the price.
5.0
Zetos
31% enrolled
The step-by-step explanations are great, and I like how the class is conducted with various examples.
What you will gain after the course
DirectX 11
game programming
Rendering Knowledge
Don't game developers only need to know how to use Unreal and Unity?
In the case of engine-based development, you can create the work you want even if you don't know exactly how it works, as long as it is limited to the functions provided by the engine.
However, if you create it without properly understanding the principles, it will be difficult to resolve problems or bugs that arise during the development process. That is why understanding how to use the engine and DirectX is essential.
In this lecture Learn about these things.
From DirectX11 Introduction to 3DLighting, Material Understanding framework creation and engine structure Matrices, Models, Animation, Instancing
💡 This is a lecture that progresses slowly and easily at a level suitable for beginners .
💡 If you want to become a better client programmer, you must know this.
💡DirectX , which is difficult to study on your own and has little related materials, all at once!
💡 Starting from basic math knowledge and rendering concepts, we build up various technologies and finally do a final review with [Waterdrop Book], the DirectX11 bible.
Rookiss, the choice of 50,000 Inflearn students DirectX 11 Tutorial for Game Developers Who Want to Jump Into the Future 🎮
Aspiring game programmer Or a new developer programmer
I am a client programmer, but For those who lack rendering knowledge
About commercial engine principles Those who need advanced knowledge
After learning C++ and algorithms and becoming somewhat familiar with coding, I am at a loss as to what to do next. I want to learn Unreal/Unity Engine to quickly create games and get a job, but I often hear advice that recommends learning DirectX, saying that large companies hire new employees with solid fundamentals.
Simply put, DirectX is a library for making GPUs work and perform graphic calculations . In order to output the 3D world of the game to a 2D monitor screen, a lot of calculations based on complex mathematical formulas are required. If you study rendering using DirectX, OpenGL, Vulcan, etc., you will be able to understand the fundamental principles of the functions that were implemented quickly based on the Unreal/Unity engine.
After taking this courseRather than simply memorizing and using a commercial engine, you will be able to handle game engines based on a deep understanding, gain the ability to apply 3D technology, and ultimately be able to predict how to implement a certain technology.
A taste of what you'll learn
Starting with the basics of rendering, It is structured so that anyone can follow it without prior knowledge.
Learn about core mathematical principles, including vectors and matrices. I'll explain when and how these mathematical formulas are applied.
Models, animations, instancing, etc. Study the core techniques.
Shadow, Ambient Occlusion, etc. through analysis of the water drop book code Learn advanced techniques.
Q&A 💬
Q. What is the lecture environment like?
It was developed assuming a Windows environment and will not run on macOS.
Q. Is it mandatory to take this course to become a client programmer?
Rendering knowledge is not essential. However, it is considered important after C++ and data structures & algorithms. If you want to become a more in-depth client programmer, it is essential knowledge, so I recommend that you study it whenever you have free time.
Q. Is it better to make a Popol with DirectX or with Unreal/Unity?
This part is optional. If you are looking for quick employment, a commercial engine-based portfolio may be effective.
NC, from Krafton Game developer 's We will share our know-how with you.
Rookiss
Major career
Former Krafton TERA server team
Former NCsoft Blade & Soul 2 content programming team
Current CEO of game/education startup Rookiss
Inflearn Game Development Course Cumulative Students 49,500+(Interview)
Education
MPSI Pre-Concert (France)
Bachelor of Software Engineering, Tsinghua University (China)
Master's degree from Korea University Graduate School of Information Security (Korea)
Average rating 4.9 out of 5!
Made with C# and Unity MMORPG Game Development Series (Click)
Made with C++ and Unreal MMORPG Game Development Series (Click)
- Completed Condorcet Prépa MPSI (France) - Bachelor of Software Engineering, Tsinghua University (China) - Master of Information Security, Korea University Graduate School (Korea)
Experience
- Former Krafton (TERA Server Team) - Former NCSOFT (Blade&Soul2 Content Programming Team)
Areas of Interest
- Reversing and Vulnerability Analysis - MMORPG Game Development (C++, C#) - Foreign Languages (English, French, Chinese, Japanese)
Introduction
I started game development purely out of curiosity to study hacking... but as time passed, I somehow became a game developer with 10 years of experience. "When will I ever be able to make a game at this rate?" Starting from basic grammar that makes you sigh, to gradually building your own game world. And the sense of pride when seeing many players connect to that world. The more I study, the more I find it impossible to escape the charm of MMORPGs. I hope you can feel the same inspiration that I felt.
Thank you for the great content.
I understand it so well ㅎㅎ
In the past, I wanted to watch Rookies' game server lecture, but I was poor and couldn't afford to buy it. So I studied by looking at the contents organized on other blogs.
So I studied C++ and game servers on my own and finally bought Rookies' lecture because I got a job this year.
Thank you for always giving great lectures. When I earn more money, I will buy and watch other fun lectures!! Thank you always.