Creating a Farm Online Game with Unity and Backend Server Using AI for Monetization
cosart
Learn how to create online games more easily and quickly in the AI era.
Intermediate
Unity, Unity6
An example-centered lecture that focuses on the core and provides practical training

C#
Unity
Unity2D
Who is this course right for?
C# beginner
Unity beginner
Need to know before starting?
C#
Unity
892
Learners
51
Reviews
52
Answers
4.4
Rating
19
Courses
Coding Academy Hard Training
Office workers, students, and indie developers gather here to study.
I mainly teach Java or game programming portfolio courses.
Blockchain exchanges, stock exchanges, game servers, game clients, corporate and freelance outsourcing development
CEO of a game development and game education company
Academy lecturing, freelance outsourcing, and indie development
(Unity Korea, Korea Chamber of Commerce and Industry, Etivers Learning) Unity Bootcamp Offline Lecture
Extensive development and teaching career, including Unity lectures at the Content Korea Academy (Hongneung).
Active as a professional developer, indie developer, and R&D instructor for Team KOSAT.
Like Lion Education Instructor
T-Team R&D Lecture Activities Unity Certified Professional: Programmer Like Lion Education Instructor IndieCode 3-Student Team Winner of 111 Percent & 3 Billion Won Supported 'Super Fast Batch' Season 2
All
111 lectures ∙ (40hr 21min)
Course Materials:
1. Variable
09:26
2. integer
07:32
4. Logical
04:45
5. Object data type
03:28
6. Habitat specifier
03:53
7. Numerical format
06:54
8. String format
05:57
15. C#6 Lesson Input
30:31
17. C#8 Operators
15:48
18. C#9 Operator 2
52:47
24. C#14Random
33:07
25. C#15 loop
37:22
29. C#19 console key
38:16
30. C#20 Functions
34:27
31. C#21 Bolt Crash
28:15
35. C#25 Class
32:52
36. C#26 static
36:47
37. C#27 Enemy
21:24
41. C#31 Sound
01:56
47. C#37Move Player
40:26
48. C#38 crash
33:58
51. C#41 Properties
02:05
59. C#49 Enum
19:41
60. C#50 webgl build
09:39
63. C#53Windows2
35:17
64. C#54 swap
40:26
65. C#55 Text RPG
27:38
68. C#58 1945Game3
07:38
69. C#59 1945Game4
06:12
70. C#60 windowif
29:14
71. C#61 windowif
33:54
72. C#62 deep copy
42:07
76. C#66 Text RPG1
34:16
77. C#67 TextRPG2
23:57
78. C#68 Text RPG3
28:34
79. C#69 TextRPG4
11:50
80. C#70 Text RPG5
18:05
81. C#71 1945game
27:03
82. C#72 1945game
26:01
83. C#73 1945game
30:02
84. C#74 1945game
40:46
85. C#75 1945game
05:29
86. C#76 1945game
41:11
87. C#77 1945game
25:35
90. C#80 interface
09:10
91. C#81 List
18:41
92. C#82 List
20:41
93. C#83 Dictionary
04:36
95. C#85 Delegates
07:56
All
1 reviews
5.0
1 reviews
Reviews 2
∙
Average Rating 5.0
5
C# & Unity: It's good for those who have no basic knowledge of C# to follow along. Project example 2 shooting games, idle example composition Dragon Flight was easy to work on. I think it's a taster before proceeding with the 1945 project that will follow. The 1945 example project has implemented more functions than the Dragon Flight above. The main functions seem to have been implemented to some extent, so if you get more image files and create character selection and game start screens, you can create a high-quality project. I approached the idle game with a simple idea, but it was good because I was able to learn about shaders and other parts. If there are additional lectures, I'd like to see more about shaders and particles.
$423.50
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