Basic skills of a Unity programmer
ttok146566
This course will equip you with the essential skills you need as a new game programmer. You will also be able to further upgrade some of your other skills and problem-solving abilities.
초급
Unity, Git
We will cover only the essentials, from implementing a patch system from scratch, using Unity's representative asset management system, Addressable.
437 learners
Level Intermediate
Course period Unlimited

Reviews from Early Learners
5.0
디지
Thank you for the good lecture. Now I understand a little bit. ㅎㅎ But in the latest version (Addressable 1.21.21), when I use "update a previous build", the window to select the "addressables_content_state.bin" file does not appear. Do I need some other settings? Please answer me. ㅠㅠ I've been stuck here for weeks. ㅠㅠ
5.0
1 foranie
Addressables, which are simple once you've done them, but feel daunting from the start when you first try. But now I see why people are so into keyboards 😆😆😆😆;
5.0
narorong
It was a good lecture, even though it was difficult because of the keyboard noise~!
Unity
Addressable
AssetBundle
Implementing a patch system
Download system
From basic usage of Addressable to implementing a patch system
We'll explain it intuitively and easily! 🦾
The Unity engine's asset management system has been firmly established for years, transitioning from Asset Bundles to Addressable . While developers naturally encounter Addressable, there's a lot of information that can't be understood without consulting the BullKind guide and internal source code. Despite the ease with which it's accessible, there hasn't been much high-quality material available, so I hope this course can provide that resource.
Anyone with a basic knowledge of C# can implement a patch system using Addressable from start to finish. This course aims to teach the basic usage and concepts of Addressable, as well as implement a patch system, making the complex yet complex Addressable approach easy and intuitive.

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You can output a log about this to the screen.
Q. What is the lecture environment like?
The OS is Windows 10, UnityEngine is 2021.3.7f1, Addressable is the latest version as of 220925, 1.19.19, and the build test is on Android.
Q. Is this a course that non-majors can also take?
Ability to understand the C# programming language with prior knowledge is required.
Q. How does the implementation proceed?
There are three ways.
Q. What level of content is covered in the class?
We cover everything from the basics of Addressable to how to deploy content changes without building an app .
Q. Can I proceed with just one computer?
Since the course will be conducted in an Android environment, the lecture has been structured so that an emulator capable of running .apk files can be installed and the files to be downloaded can be performed on a local host.
Who is this course right for?
Unity Beginner Intermediate
Anyone who wants to implement a patch/download system
Need to know before starting?
C#
1,402
Learners
75
Reviews
22
Answers
4.5
Rating
4
Courses
As I started as a game developer and mastered various technologies, there is something I came to realize.
"Nothing is difficult. It's just that the explanation is made difficult."
Starting as a game developer and learning various technologies, I realized one thing: "Nothing is inherently difficult. It's just that the explanations are made difficult."
When I first started learning programming, I remember being confused by materials that explained simple concepts in such a complex way. What I always realized after finally understanding them myself was that the "core" was much simpler than I thought.
Currently, I am researching various development methodologies using AI and working on a range of automation projects with Python.
I strive to clearly define "what the learner exactly needs to know" and deliver only those core essentials. Making the complex simple. Making the difficult
I strive to clearly define exactly what the learner needs to know and focus on delivering only those core essentials.
Making the complex simple. Making the difficult easy.
I hope I can be of even a little help to others on their learning journeys. ^^
All
26 lectures ∙ (2hr 47min)
1. Introduction
02:38
2. Guidance
01:44
All
36 reviews
4.5
36 reviews
Reviews 1
∙
Average Rating 5.0
5
Thank you for the good lecture. Now I understand a little bit. ㅎㅎ But in the latest version (Addressable 1.21.21), when I use "update a previous build", the window to select the "addressables_content_state.bin" file does not appear. Do I need some other settings? Please answer me. ㅠㅠ I've been stuck here for weeks. ㅠㅠ
I understand that the latest Addressables automatically selects it for you ~
Reviews 6
∙
Average Rating 4.8
4
I hesitated to pay because of the part where they asked why there was no lecture on the patcher system, but in the end, it was a part that I had to understand the catalog system. I was a little disappointed with the part about resolving dependencies. Everything was good, but I was miserable because my eardrums were attacked by the keyboard.
thank you
Reviews 26
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Average Rating 5.0
Reviews 33
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Average Rating 4.6
Reviews 4
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Average Rating 5.0
$29.70
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