I currently work as a client programmer in the game industry, developing an MMORPG.
As a game developer, I realized something while directly implementing various technologies and systems.
"Nothing is difficult. It's just explained in a difficult way."
When I first learned programming, I remember being confused by materials that explained seemingly simple concepts in complicated ways. However, once I tackled them firsthand and understood them, I often found that the “core” was simpler than I had expected.
Therefore, in my course, I believe it is more important to understand why something is implemented this way and what problem led to this structure than simply following along and writing the code.
Based on the experience and insights I am gaining while developing an MMORPG in the industry, I aim to share content that can be applied to actual game development or adapted to suit your own projects.
Make the complex simple and the difficult easy.
I will create a course that goes beyond simply teaching you one implementation method, helping you think independently and expand on what you learn after completing it.