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Game Art

Creating destroyed assets for games using 3ds Max and Unreal Engine 5

This course is designed to help students master the complete workflow of creating destroyed game assets, from early planning to final in-engine presentation. Based on real AAA production experience, I guide students step by step through each phase, explaining not only how things are done, but why they are done that way. Throughout the course, common student challenges—such as poor asset planning, non-modular workflows, unrealistic destruction, or scene assembly issues—are addressed with practical solutions and proven techniques. The lessons are structured to be clear, logical, and production-oriented, allowing students to confidently apply what they learn to their own projects. By the end of the course, students will be able to independently create game-ready destroyed assets and environments with a strong artistic and technical foundation.

1 learners are taking this course

Level Basic

Course period Unlimited

  • unreal Engine 5
Unreal Engine
Unreal Engine
3d-modelling
3d-modelling
Unreal Engine
Unreal Engine
3d-modelling
3d-modelling

What you will gain after the course

  • Plan and structure destroyed assets using professional asset planning methods

  • Create modular destroyed assets suitable for real-time games

  • Model and sculpt broken concrete, pillars, floors, wood, and rubble

  • Assemble and polish a complete destroyed environment in Unreal Engine 5

  • Apply a production-ready workflow used in AAA game development

Creating AAA-Quality Destroyed Game Environments with 3ds Max & Unreal Engine 5

Learn how professional environment artists create believable destroyed buildings and environments for modern games using industry-standard workflows.
This course is widely applicable in game development, environment art, level art, and real-time 3D production for AAA and indie studios.

Why this course exists
After seeing many students struggle with unrealistic destruction, poor asset planning, and non-game-ready scenes, this course was designed to clearly explain how destruction is built professionally, step by step, using real production methods rather than shortcuts.

What You’ll Learn

Section (1): Core Keywords – Foundations of Destruction Art

(Asset Planning • Modular Design • Blockout • Structural Logic)

In this section, students will learn how to think like a professional environment artist before creating any final assets.

You will learn how to:

  • Analyze real-world destruction references and translate them into game assets

  • Plan destroyed assets correctly to avoid scale, proportion, and performance issues

  • Build a complete blockout and validate composition directly in Unreal Engine 5

  • Create modular structures that allow fast iteration and realistic damage variation

  • These foundations ensure your destruction looks structurally believable, not random or artificial.

Section (2): Core Keywords – Final Assets & Production Workflow

(Destroyed Concrete • Rubble • Wood • Polishing • Unreal Engine 5)

This section focuses on transforming blockouts into final, game-ready destroyed assets using a professional pipeline.

You will learn how to:

  • Create broken concrete slabs, pillars, floors, and wooden structures

  • Build convincing rubble piles and debris variations

  • Assemble and polish a full destroyed environment inside Unreal Engine 5

  • Apply an AAA-style workflow used in real production

  • Optimize assets for real-time performance without sacrificing visual quality

Before You Enroll

Prerequisites & Notices

Required Knowledge

  • Basic experience with a 3D modeling tool (3ds Max, Maya, or Blender)

  • Basic understanding of game art or real-time environments
    ⚠️ This course is not for complete beginners.

Audio & Video Quality

  • High-quality video and clear narration

  • Most lessons are real-time, with a few timelapses for repetitive tasks

Learning Method

  • Follow step-by-step or focus only on specific destruction types

  • Lessons are numbered and logically structured for easy navigation

Questions & Updates

  • Students can ask questions in the course discussion area

  • Course updates may be added to improve clarity or workflows

Copyright & Intellectual Property

  • All course content is for educational use only

  • Assets, videos, and materials may not be redistributed or resold

  • Students are free to create and showcase their own original work using the techniques taught

💡When you complete this course

This course provides a certification of completion in a format suitable for resumes and portfolios.
By completing the course, you can receive this, which can serve as official proof of your learning accomplishments.


💡Learn Smart with Language Options for Audio and Subtitles

You can switch both audio and subtitles according to your learning style.
Select your preferred language.

Recommended for
these people

Who is this course right for?

  • Intermediate 3D artists who struggle to create believable destruction for game environments

  • Environment artists who want to improve their asset planning, modular workflows, and scene assembly

  • Game art students who understand basic tools but want to reach a professional, industry-ready level

Need to know before starting?

  • Yes. Students should already have basic experience with at least one 3D modeling tool (such as 3ds Max, Maya, or Blender) and a general understanding of game art pipelines. This course does not teach basic modeling or texturing fundamentals. Beginners are recommended to complete an introductory 3D course before enrolling.

Hello
This is

At FastTrackTutorials, we are passionate about empowering creators in the 3D art industry. We specialize in developing and publishing high-quality tutorial courses and learning content designed to help you master the art of 3D design. In addition to our educational offerings, we also operate as an outsource studio, delivering top-tier 3D environments, assets, and materials to meet the needs of our clients.

Explore our website to discover our full range of courses, each crafted to provide you with the skills and knowledge to excel in the 3D art world. Whether you're just starting out or looking to enhance your expertise, we're here to support your learning journey.

Curriculum

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73 lectures ∙ (26hr 54min)

Course Materials:

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