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Game Dev

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Game Art

Creating destroyed assets for games using 3ds Max and Unreal Engine 5

This course is designed to help students master the complete workflow of creating destroyed game assets, from early planning to final in-engine presentation. Based on real AAA production experience, I guide students step by step through each phase, explaining not only how things are done, but why they are done that way. Throughout the course, common student challenges—such as poor asset planning, non-modular workflows, unrealistic destruction, or scene assembly issues—are addressed with practical solutions and proven techniques. The lessons are structured to be clear, logical, and production-oriented, allowing students to confidently apply what they learn to their own projects. By the end of the course, students will be able to independently create game-ready destroyed assets and environments with a strong artistic and technical foundation.

1 learners are taking this course

Level Basic

Course period Unlimited

  • unreal Engine 5
Unreal Engine
Unreal Engine
3d-modelling
3d-modelling
Unreal Engine
Unreal Engine
3d-modelling
3d-modelling

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