🌿 Class Introduction
This course focuses on learning Unreal Engine's Procedural Content Generation (PCG) system through a practical, hands-on approach.
You will learn step-by-step techniques to automatically place complex terrain, roads, trees, and lighting, allowing you to build an efficient environment production pipeline without repetitive manual work. Rather than just listing nodes, we use a structural approach that can be applied immediately to projects to maximize production speed. 🚀
💡 3 Reasons Why This Class Is Special
❶ Practical PCG Approach
We focus on **'project-centered design'** rather than just listing features.
By linking core systems such as landscapes, splines, and level instances, you will build an automation pipeline and experience production efficiency at least three times faster than manual work. ⚡
❷ Full Integration of PCG Graphs × Blueprints
We create a structure where artists and programmers can work together by exposing PCG parameters to Blueprints.
With a systematic PCG design that can control density, meshes, and even materials, you will secure powerful scalability even for large-scale projects. 🧩
❸ Automation, Efficiency, and Scalability
Implement everything from spline-based automatic placement of roads, streetlights, and fences to material and vegetation changes based on terrain slope.
Complete real-world environment automation logic, such as automatically clearing forests around roads using 'Difference' and 'Distance' nodes. 🌲
Instructor Portfolio: twinvion.com