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Creating destroyed assets for games using 3ds Max and Unreal Engine 5

This course is designed to help students master the complete workflow of creating destroyed game assets, from early planning to final in-engine presentation. Based on real AAA production experience, I guide students step by step through each phase, explaining not only how things are done, but why they are done that way. Throughout the course, common student challenges—such as poor asset planning, non-modular workflows, unrealistic destruction, or scene assembly issues—are addressed with practical solutions and proven techniques. The lessons are structured to be clear, logical, and production-oriented, allowing students to confidently apply what they learn to their own projects. By the end of the course, students will be able to independently create game-ready destroyed assets and environments with a strong artistic and technical foundation.

강의소개.상단개요.수강생

난이도 초급

수강기한 무제한

Unreal Engine
Unreal Engine
3d-modelling
3d-modelling
Unreal Engine
Unreal Engine
3d-modelling
3d-modelling
아직 질문이 올라오지 않았어요.
첫 질문을 남기고, 인프런과 함께 성장해 보세요!

강의상세.할인문구

$18.70

26%

$25.30