Creating and Monetizing a Toss Game App with AI
kosart
$84.70
Beginner / AI, React, ChatGPT, C#, Unity6
2.7
(3)
How to easily create games with AI and monetize by launching your game on the Toss app with 30 million users
Beginner
AI, React, ChatGPT
We will implement player controls, animations, and an attack system using Claude Code, and develop boss AI detection, pursuit, attack patterns, and phase transitions using the Behavior package. We will guide you through a step-by-step tutorial.
11 learners are taking this course
Level Basic
Course period Unlimited
Full implementation of player controls, animations, and combat systems
Development of Boss AI patterns and phase transitions based on the Behavior package
Completion of UI, camera, and sound direction, as well as the build and deployment process
Who is this course right for?
Developers who want to learn Unity basics and complete a real-world game project
Beginner game developers who want to learn how to implement AI systems and boss battles
Job seekers aiming to create high-quality games for their portfolios
Need to know before starting?
Basic interface of the Unity engine and experience with object manipulation
Understanding Basic C# Programming Syntax
Interest in game development and a willingness to learn
971
Learners
55
Reviews
52
Answers
4.3
Rating
20
Courses
Coding Academy Hard Training
Office workers, students, and indie developers gather here to study.
I mainly teach Java or game programming portfolio courses.
Blockchain exchanges, stock exchanges, game servers, game clients—company and freelance development.
CEO of a game development and game education company
Academy lecturing, freelance outsourcing, and indie development
(Unity Korea, Korea Chamber of Commerce and Industry, Etivers Learning) Unity Bootcamp Offline Lecture
Extensive development and teaching experience, including Unity lectures at the Content Talent Campus (Hongneung).
R&D and lecture activities with current industry developers, indie developers, and the KOSAT team
Like Lion Education Instructor
Recruitment for the 2nd generation of the new indie team has begun
All
28 lectures ∙ (8hr 16min)
Course Materials:
5. Project Setting
17:23
12. Lock-on System
25:41
13. Player HP
17:31
14. Player Stamina
07:22
15. Hit Status
10:43
16. Death processing
09:56
18. Detection
26:16
25. Special patterns
17:18
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