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Learn Environment Creation Automation from a Certified Instructor - Unreal PCG Practical Class

🌿 Class Introduction This course teaches Unreal Engine's Procedural Content Generation (PCG) system with a practical, hands-on approach. You'll learn step-by-step techniques to automatically place complex terrain, roads, trees, lighting, and more, building an efficient environment creation pipeline without repetitive tasks. Rather than simply listing nodes, this course maximizes production speed through a structural approach that can be directly applied to your projects. 🚀 💡 3 Reasons Why This Class Is Special ❶ Production-Focused PCG Approach Focuses on **'project-centered design'** rather than feature listing. By integrating core systems like Landscape, Splines, and Level Instances, you'll build automated pipelines and experience production efficiency at least 3 times faster than manual work. ⚡ �② Complete Integration of PCG Graphs × Blueprints Exposes PCG parameters to Blueprints, creating a structure where artists and programmers can work together seamlessly. With system-oriented PCG design that controls density, meshes, and materials, you'll secure powerful scalability even in large-scale projects. 🧩 ❸ Automation, Efficiency, and Scalability From spline-based automatic placement of roads, streetlights, and fences to implementing material and vegetation changes based on terrain slope. Using 'Difference' and 'Distance' nodes, you'll complete real-world environment automation logic, such as automatically removing forests around roads. 🌲

11 learners are taking this course

Level Beginner

Course period 5 months

  • vion
Unreal Engine
Unreal Engine
unreal-blueprint
unreal-blueprint
unreal-engine5
unreal-engine5
UE Blueprint
UE Blueprint
Unreal Engine
Unreal Engine
unreal-blueprint
unreal-blueprint
unreal-engine5
unreal-engine5
UE Blueprint
UE Blueprint

What you will gain after the course

  • ✅ Understanding PCG Principles and Immediate Practical Application

  • ✅ Building an Automated Pipeline for Blueprint Integration

  • ✅ Landscape・Spline-Based Automatic Environment Placement

  • ✅ Efficient Scene Production Design Without Repetition

[Unreal Engine 5] Mastering Large-Scale Environment Production Automation with PCG


🌿 Class Introduction: Smart Level Design Without Repetitive Work

Creating 3D environments—how long are you going to keep planting trees one by one? This course teaches you how to automatically place complex terrain, roads, forests, lighting, and more using Unreal Engine's latest feature, the PCG (Procedural Content Generation) system, with a focus on practical application.

Beyond simply connecting nodes, build an efficient environment creation pipeline based on unreal-engine5 that you can immediately apply to your projects. It helps you break free from repetitive and tedious manual labor so you can focus on creative design.


💡 3 Reasons Why This Class is Special

1. Practical PCG Approach and Pipeline Design

This is not a lecture that simply lists features. It's a 'design'-focused lecture that concentrates on how they are actually used in real projects. We build an automated pipeline by organically linking core systems such as Landscape, Spline, and Level Instance. Through this, you can experience at least a 3x improvement in production speed compared to manual work.

2. Perfect Integration of PCG Graph and UE Blueprint

PCG alone has its limitations. In this course, we maximize scalability by integrating unreal-blueprint with the PCG system.

  • Expose PCG parameters to Blueprint for intuitive control

  • Designing a Structure for Easy Collaboration Between Artists and Programmers

  • Density, Mesh, and Material Control: A Systematic PCG Approach

By utilizing UE Blueprint to create custom logic and integrating it with PCG graphs, you can build powerful tools that flexibly adapt to large-scale projects.

3. Implementing Automation Logic with Attention to Detail

It doesn't end with simple placement. Using 'Difference' and 'Distance' nodes, you'll complete detailed logic that automatically removes trees where roads pass through, or automatically changes vegetation and materials based on terrain slope. You'll cover all the automation techniques needed in actual game development environments, such as automatically generating streetlights and fences along splines.


🎯 Learning Outcomes

When you complete this course, you will gain the following abilities.

  • ✅ Perfectly understand how PCG works and apply it immediately to practical work

  • ✅ Building an automated pipeline integrated with Blueprints within Unreal Engine

  • ✅ Automatic Large-Scale Environment Placement Using Landscape and Splines

  • ✅ Ability to design efficient Scene Production by eliminating repetitive tasks


👥 Recommended for

  • A 3D artist tired of repetitive object placement work, dreaming of efficiency

  • Production Speed Enhancement and Pipeline Development Needed for Unreal Graphic Designer

  • Developers who want to automate large-scale open worlds or environments using unreal-engine5

  • Students who want to learn systematic Procedural Generation techniques


🧭 Pre-Course Information

This course is conducted based on Unreal Engine 5.x version. Anyone with basic editor operation skills and fundamental understanding of materials can take this course. It is structured so that you can follow along even without complex coding knowledge (Python, C++).

Recommended for
these people

Who is this course right for?

  • Exhausted 3D Artists from Repetitive Object Placement

  • Unreal graphic designer in need of speed improvement

  • Developers who want to automate large-scale environments

  • Students who want to learn an efficient production pipeline

Need to know before starting?

  • This course is conducted based on Unreal Engine version 5.x.

  • Anyone can take this course with just basic editor controls and an understanding of materials,

  • You can complete this even without Python or C++ knowledge.

Hello
This is

Epic Games-selected Unreal Authorized Instructor

Hello, I am Vion, a 5th-year Unreal Engine developer and Unreal Authorized Instructor.

Unreal Engine is powerful, but it is also vast and complex. When learning on your own, it's easy to pick up bad habits or write inefficient code that "just works." Based on a curriculum and teaching methods verified by Epic Games, I will guide you so that you can take the "most accurate path."

In particular, by combining the recently highlighted PCG (Procedural Content Generation) with Blueprints, I aim to share "technical know-how" that reduces repetitive tasks and maximizes development efficiency. Drawing on five years of hands-on experience and the expertise of a certified instructor, I promise to deliver practical, living knowledge that can be applied immediately in the field.

Curriculum

All

25 lectures ∙ (3hr 23min)

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