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Learning Figma Properly (Basics)

When you want to try using Figma, a UI design authoring tool, or when you want to create something with Figma, you'll practice the most basic usage methods.

1 learners are taking this course

  • usefulit
Figma
uiux
프로토타입
UI디자인
Web Design
UIUX

What you will learn!

  • Creating Multiple Screen UIs Hands-On

  • Creating Prototypes Directly

  • Learning How to Use Figma

Learning Figma Properly (Basics)

Non-majors are welcome too! First steps in Figma taught by a competition winner

Are you feeling overwhelmed about where to start with the design tool Figma?
When you hear 'design', do you feel unconfident because you're not a design major or because you don't have drawing skills?

This course is a practical Figma basics program designed for non-majors, based on competition award-winning experience.

Starting from the most basic usage of Figma, we'll conceptualize the core elements of apps/web - the login screen and main screen - and finally create a prototype together. We provide all the Figma example sources needed for the entire hands-on process, so even non-majors can follow along without any obstacles!

Let's eliminate the vague fear of design tools and quickly gain the confidence that 'I can also design my own ideas directly' and
the minimum practical knowledge needed to challenge design competitions! 😄


🎯 Learning Objectives

  • You can learn Figma's basic usage and core features.

  • Understand the basic concepts of UI design and experience the design process.

  • You can directly design core app/web screens such as login and main screens.

  • You can create and share clickable prototypes by connecting the designed screens.

  • You will acquire the basic Figma skills needed for competitions and toy projects.



⚙️ Tools Used

  • Figma

📂 Curriculum

Lesson 1. What is Design

Learn from basic design concepts to idea planning, user cases, and agile processes.

Lesson 2. Implementing the Login Screen

Learn basic terminology (DPI/PPI) and color settings, and directly implement a login screen.

Lesson 3. Implementing the Main Page

Learn the concepts of components and instances for efficient work.

4. Creating a Company Introduction Page

We apply design systems and visual theories such as Gestalt principles.

5. Creating a Prototype

Implement actual working interactions such as modals, slides, and more.


✅ Confirmation Items

  • This course does not provide instructor Q&A.

  • Lecture materials and lesson plans can be downloaded from [Class Materials] in the first lesson of Section 1.

Recommended for
these people

Who is this course right for?

  • Beginners and non-majors aiming to win competitions

  • Someone who is using Figma for the first time

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Curriculum

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6 lectures ∙ (1hr 52min)

Course Materials:

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