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[Introduction] The first steps to UX interaction design that PMs must know

Through this course, you can improve your overall understanding of interaction design concepts, main page UX strategy, usability strategy, user flow strategy, and design strategy. You can also improve your UX evaluation and UX design process skills.

(5.0) 1 reviews

12 learners

  • rojer706808
인터랙션
uxui
ux
UX Planning
Service Planning

What you will gain after the course

  • Interaction design concept

  • Main Page UX Strategy

  • Useful Value UX Strategy

  • User Flow UX Strategy

  • Visual Design UX Strategy

  • UI/UX Evaluation

You must know this!
Interaction Design Recommendations for PMs ✨

Interaction design (IxD)


A design discipline that facilitates human interaction while using a product or service, where specific elements of an application/website/software operate with the user's participation.


What PMs Must Know
First Steps in Interaction Design

This course covers everything you need for practical application, from interaction design concepts to main page UX strategies, usability UX strategies, user flow UX strategies, and visual design principles. Take the time to clearly define UI, interaction, and UX design concepts by completing Q&As and quizzes related to the four principles of interaction design!


Course Target Audience/Course Purpose 🔑

Skills for UX design
practitioners who want to raise their level

Systematically study UX theory
Anyone who wants to organize it

Related to the concept of interaction
Those who want to acquire knowledge

UI concepts and related knowledge
Those who want to acquire

Learning at each step
Four Principles of Interaction Design

01. Expression

  • Main Page UX Strategy

02. Conversion

  • Usage Value and User Flow UX Strategy

03. Expression

  • Screen Design UX Strategy

04. Evaluation

  • UX Design Level Evaluation

Now, let's learn about the detailed curriculum for usability testing.

Defining Interaction Design
  1. 1) Interaction concept
  2. 2) Interaction in a broad sense
  3. 3) Interaction in a narrow sense
  4. 4) Interaction design concept
  5. 5) Correlation between interaction design and usability testing
  6. 6) Interaction design and multidisciplinary studies
  7. 7) Interaction Design and Design Psychology
  8. 8) QA "You said that interaction in a broad sense is interaction across screens. I wonder if you are referring to the simple act of moving through URLs, or to the interaction between the user and the service across screens."
  9. 9) QA: "Please give me a specific example of a situation where a microinteraction is needed."

Statement: Main Page UX Strategy
  1. 1) Expression > Concept
  2. 2) Statement > Main Page Design > Z Curve
  3. 3) Statement > Main Page Design > F Curve
  4. 4) Presentation > Main page design > Organization
  5. 5) Presentation > Main Page Design > Main Page UX Concept
  6. 6) QA "I wonder if sensory memory should be considered only in terms of visual elements, or if sensory memory cannot be established with elements such as hearing, touch, taste, and smell."
  7. 7) QA "Is the single-page web, which is a current web trend, a layout based on the Z-curve theory?"
  8. 8) QA "Some fashion shopping malls display pictorials with specific concepts in their product thumbnails, which seems to be a strategy for establishing brand identity. In these cases, should we consider this limited to conveying information with a strong rational aspect rather than a sensory aspect?"
  9. 9) QA "I'm curious about various examples of short-term businesses that are related to mental models."
  10. 10) QA "The "expression" of interaction design is that the user's expectations must be met, but is "expectation" a UX aspect?
  11. 11) QA "When defining the design draft concept, I said that each page should have its own dynamics. I thought that each page should have a purpose for the user's visit and something that should be clearly displayed. So, my question is, is the definition of expression always only shown on the main page?"

Transformation: Use Value and User Flow UX Strategy
  1. 1) Transformation > Concept
  2. 2) Transformation > User Research Relevance
  3. 3) Transformation > Rough Sketch Test and Correlation
  4. 4) Transformation > Relevance to Prototype Testing
  5. Transformation > Relevance to Usability Testing
  6. 5) Transform > Clean up
  7. 6) QA "You said that there must be a start and end point for conversion. So, can't it be a task that can be done within the main page?"
  8. 7) QA "You said that both usability and usefulness should be considered in the "transformation" of interaction design. So, can we understand this as expanding further into the concept of UX?"
  9. 8) QA "Can you explain specifically the difference between a task and a task?"
  10. 9) QA "I'm curious about the definition and examples of mental models."
  11. 10) QA "How many test subjects should we have during the rough sketch testing for a renewal or new UX project? And how many hours of information processing is required to discover UX problem patterns?"
  12. 11) QA "When testing rough sketches, when and under what circumstances do we (PM) show the rough sketches we prepared to the panel and have them tested?"
  13. 12) QA "What is the difference between the user research methods of rough sketch testing and prototype testing?"
  14. 13) QA "When testing prototypes, what are the differences in user research methods between low-fidelity, mid-fidelity, and high-fidelity?"
  15. 14) QA "When testing prototypes, could you elaborate a little more on the testing method on Monday/Wednesday/Friday?"
  16. 15) QA "Can in-depth interviews that include observation be considered in the same context as usability testing?"
  17. 16) QA "Can an in-depth interview combined with a guided tour of the task be considered a usability test?"

Expression: Screen Design UX Strategy
  1. 1) Expression > Concept

Evaluation: UX Design Level Evaluation
  1. 1) Evaluation > Concept
  • 2) QA "When evaluating internally, you said that anyone among experts, stakeholders, and users can evaluate. Are you referring to people from other departments within the company that are not related to UX?"
  • 3) QA "Does heuristic evaluation usually refer to universal indicators that are set?" Is that evaluation also a comparative analysis of your company and its competitors?"

Interaction Design Summary
  1. 1) QA "Why does a PM need to know mental models?"
  2. 2) QA "What is the difference between interaction design and HCI?"
  3. 3) QA "HCI, UCD, I'm curious about the user context participation rate."

📌 Why you should choose this course

1. You can learn the theory systematically.

  • Let's start by explaining what interaction design is and why it's needed.
  • We'll clearly explain the relationship between interaction design and UX methodology.
  • We'll show you how to utilize interaction design methods in various practical environments, such as early development, service renewal, and agile.

2. Real-world examples that can be applied in practice are also provided.

  • We share not only systematic theories but also practical examples that can be applied in practice .
  • I share practical examples and insights gained from conducting over 200 UX consulting sessions over 20 years.

3. You can make the class content truly your own.

  • Section-specific quizzes or Q&As are provided .
  • You can check whether you 'really understand' through a quiz.
  • We also provide answers to frequently asked questions from lectures we have conducted.

Recommended for
these people

Who is this course right for?

  • Anyone who wants to know more about UX concepts

  • Anyone who wants to know more about the UX process

  • Anyone who wants to know more about UX research

  • Anyone who wants to know more about UX analysis methods

  • Anyone who wants to know more about UX strategy

  • Anyone who wants to know more about UX design

  • Anyone who wants to know more about Agile UX

  • Anyone who wants to prepare for a UX practical interview

Hello
This is

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Learners

45

Reviews

19

Answers

4.6

Rating

5

Courses

프로필 

現, 이비피알유엑스(www.ebprux.co.kr) 대표이사 (2001 ~ 현재)

前, 한국인터넷전문가협회(www.kipfa.co.kr) UI/UX 전임 강사(2012~2021)

前, 삼성SDS멀티캠퍼스 강사 (2005-2006)

前. 홍익대학교 국제디자인대학원 UI/UX 강사 (2018)

前, 한양대학교 문화콘텐츠학과 겸임교수 (2013~2017)前, 숙명여대 UI/UX 강사 (2015~2017)

前, 정보통신산업진흥원. SW+인문학포럼 위원 참여 (분야: UX 컨설턴트)

前, 한국디자인진흥원 우수디자인(GD) 상품선정 심사위원

前, 산업인력관리공단.스마트기기UX&UI디자인직종 훈련기준 개발 직무분석 위원

前, 서울시 정보화추진위원(2002-2006)

 

저서

웹사이트 벤치마킹 9가지 패턴(2009. 멘토르)

UI 사용성 테스트 실무(2011. 멘토르)

 

UX 컨설팅 프로젝트

약 300개 UX 컨설팅 프로젝트 수행(2001년~2022년) 

흥국화재 사용성 테스트/ 흥국화재 

흥국생명 사용성 테스트/ 흥국생명

여성가족부 대표 홈페이지 UX 컨설팅/ 여성가족부 

홈텍스 사용성 테스트/ 국세청 

기획재정부 시사경제용어 사용성 테스트/ 기획재정부

DB손해보험 사용성 테스트/ DB손해보험

Fashioning 사용성 테스트/ 한국섬유산업연합회

게임 직군 NCS 리서치/ 한국디자인진흥원 

KB생명 UX 리서치(퍼소나, 여정지도 수립) / KB생명

인문360도 웹사이트 고객만족도 조사 책임연구원 / 한국문화예술위원회

인문360콘서트 오늘 서베이 책임연구원 / 한국문화예술위원회  

굿네이버스 UX 리서치 책임연구원 /굿네이버스

패션넷코리아 UX 컨설팅 / 한국패션협회

패턴 매칭 플랫폼 서비스 사용성테스트 책임연구원/프럼인사이트

DBpia 사용성 테스트 책임연구원/누리미디어

2018 하반기 현대홈쇼핑 사용성 테스트 책임연구원/현대홈쇼핑 

2018 상반기 현대홈쇼핑 사용성 테스트 책임연구원/현대홈쇼핑

Curriculum

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106 lectures ∙ (10hr 19min)

Course Materials:

Lecture resources
Published: 
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1 reviews

5.0

1 reviews

  • lynnpleasure24756님의 프로필 이미지
    lynnpleasure24756

    Reviews 1

    Average Rating 5.0

    5

    100% enrolled

    It was a great class with rich explanations and deep questions that communicated in two directions. Thank you again.

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