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Game Product Management

[Game Planning/PM]Operation Tool/Back Office and Data Analysis Planning

This is a practical lecture on operational tools & back office and data analysis planning, which are tasks handled by game planning, service planning, and business PM positions.

(4.7) 3 reviews

84 learners

  • sunnyrider
게임기획
Game Planning
Service Planning
IT Service Management
game-business-pm
backoffice

What you will learn!

  • Back office

  • Operational tools

  • gm tool

  • Service Planning

  • Game planning

  • operate

Prepared for beginners
[Operational Tool Planning, Back Office Planning, PM] This is a lecture.

  • This is a guidebook for using operational tools for game business PMs , operators, and planners.

  • It covers the functions required for operational tools, operational tool planning methods, data analysis, and usage examples .

  • We will introduce representative operational tool function cases and inform you of log and indicator design methods .

Notes before taking the course

  • The video lectures are approximately 15 minutes long each, and the PDF lectures are 16 to 22 pages long each.

  • Section 9 is not a video lecture, but an attachment.

    • Indicator Design: We provide indicator/data design Excel files.
      (Excel file of the overall index design sample for 2 MORPGs and 1 SNG)




Game planning, service planning, IT service management, game business PM, back office

#Game planning, #Service planning, #IT service management, #Game business PM, #Backoffice


Course Target Audience / Lecture Purpose

Anyone preparing for a game business PM

Someone working in the game business PM position

Game company employees collaborating with the game business PM department

Service Planner

PO (Product Owner)

PM (Project Manager)

Operator

Students' Concerns & Solutions

There are currently no lectures that cover the details of operational tool planning/back-office planning.

That's why we've created a course that covers in detail the design of operational tools and examples of their use.

In practice, we will tell you how to use and design operational tools when providing game services.

After completing this course, you'll learn how to use operational tools, utilize them in live service situations, analyze metrics, and design logs. This course will be helpful for those already working as game business PMs, planners, and operators involved in related tasks, as it will broaden their knowledge.

Lecture Features

Examples of various functions included in operational tools used in actual field work and planning of those functions.

I like that it explains in detail how to use it, using various examples.

We will inform you of various indicator design methods and precautions when designing logs, and provide various indicator examples.

We will show you how to analyze indicators and how to use them through examples of their use in actual service situations.

I will tell you in detail.

Lecture Table of Contents

1. Concept and components of operating tools and back office

2. [Operation Tool Planning] User Information Inquiry & User Information Modification 1

3. [Operation Tool Planning] User Information Inquiry & User Information Modification 2

4. [Operational Tool Planning] Announcements & Events through Operational Tools

5. [Operational Tool Planning] User Sanctions & Report Processing

6. [Operation Tool Planning] Event Products & Lottery Products

7. [Data Analysis] Data Analysis Concepts, Logging, and Analysis Process

8. [Data Analysis] KPI Planning (DAU, MAU, CCU, Retention, PU, ARPPU)

9. [Data Analysis] Planning User Activity Indicators (MORPG Game Case)

10. [Data Analysis] Planning User Activity Indicators (SNG Game Case)


Lecture screenshot



Expected Questions Q&A 💬

Q. Is prior knowledge required?

No prior knowledge required.

Q. Is there only information about operational tool planning?

In addition to planning the operation tool, it also provides examples of how to use the operation tool and how it is actually used in the field.
There is also a lot of content necessary for actual game service and operation, such as indicator analysis and design, and usage examples.

Q. What level of content is covered in the class?

This is a beginner level course. Intermediate-level content (e.g., indicator design and data analysis) may also be included.


The person who created the lecture
Who could it be?


Sunny Rider

PO / Game Planner / Service Planner / Business PM
(Current) Lecturer, Freelance Service Planner, PM
(Former) 3D Metaverse Service PO / Planning Team Leader
(Former) Devsisters Game Planner (Cookie Run Kingdom Planning / Party Party Deco Play Planning Team Leader)
Former Head of Highbro Media Headquarters (Dragon Village W PD)
(Former) LINE+ game planner (LINE Fighters planning)
(Former) NHN game planner (Uparu Mountain planning)
(Former) Joycity Business PM (Heroes in the Sky Business PM)

I am a game planner/PO Sunny Rider.
I have worked in the gaming industry for 17 years, including 7 years at Naver.
I have experience planning and launching a game (Uparu Mountain) that ranked in the top 5 in overall sales on Google Play, and planning the game system.
Game content planning, balance planning, and level design are possible.

I have extensive experience helping numerous individuals pass final rounds at various large and small companies, including Netmarble, LINE, Kakao, Smilegate, Nexon, Neople, Krafton, Joycity, Neowiz, and Bitmango. I leverage my years of coaching experience to create accessible content for beginners aspiring to become game planners or game business managers.


[Book]
Mobile game planning that attracts users

[Game Planning/PD/PO/Service Planning]
1. System, content, battle, level design, balancing, and paid item planning
2. Development team schedule creation and schedule management / sound planning
3. Planning game migration to platforms such as Kakao or Line
4. Overall development specifications management / update schedule management

[Business PM/Operations]
1. Web planning that can design indicators and analyze data
2. Operational tool planning (web)
3. Event planning / event webpage planning (mobile, web)
4. Basic data analysis performed by the business team
5. Offline event - G-Star
6. Sourcing work

[Q&A]
1. Write test cases required for QA

#Corporate lectures available (game planning, game balance, business PM, PO/PD practice related)
Lecture/Partnership
bigfish81@naver.com


Sunny Rider's Brunch
https://brunch.co.kr/@brunchizh0

Game Planning Study YouTube
https://www.youtube.com/@bigfish811



Recommended for
these people

Who is this course right for?

  • Game planner

  • Service Planner

  • pm

  • business pm

  • po

  • Operator

Need to know before starting?

  • doesn't exist

Hello
This is

3,653

Learners

110

Reviews

9

Answers

4.4

Rating

13

Courses

안녕하세요.PD(디렉터), PO(프로덕트 오너), 사업 PM, 게임기획자
경험이 있고 PO를 맡고 있는 써니라이더 입니다. 
네이버 7년 경력을 포함해서 게임업계에서 17년 동안 일했습니다.
구글플레이 전체 매출 상위 5위 안의 게임(우파루마운틴)을 1인 기획해서
런칭한 경험이 있고, 게임 시스템 기획, 게임 콘텐츠 기획, 밸런스 기획,
레벨디자인이 가능합니다. 많은 분들을 도와드려서 넷마블,LINE,
카카오,스마일게이트,넥슨,네오플,크래프톤,조이시티,네오위즈,비트망고 등
여러 대기업과 중소기업에 최종 합격시킨 경험이 풍부합니다.
다년 간의 지도 경험을 활용해 게임기획과 게임사업PM을 지망하는
초보자를 대상으로 쉽게 이해할 수 있는 콘텐츠를 만듭니다.

문의 bigfish81@naver.com 01066334971 카톡ID recollector

써니라이더
PO / 게임기획자 / 서비스기획자 / 사업 PM
(현) 강연자 , 프리랜서 서비스 기획자, PM
(전) 맥스트 메타버스서비스 PO / 기획팀장
(전) 데브시스터즈 게임기획자 (쿠키런 킹덤 기획 / 파티파티 데코 플레이 기획팀장)
(전) 하이브로 미디어본부장 (드래곤빌리지W PD)
(전) LINE+ 게임기획자 (LINE 파이터즈 기획)
(전) NHN 게임기획자 (우파루마운틴 기획)
(전) 조이시티 사업 PM (히어로즈 인더스카이)

[저서]
유저를 끌어당기는 모바일 게임기획

[게임기획/PD/PO/서비스 기획]
1.시스템,콘텐츠,전투,레벨디자인,밸런싱,유료아이템 기획
2.개발팀 일정표 작성과 일정 관리 / 사운드 기획
3.카카오나 라인등 플랫폼에 게임 마이그레이션 기획
4.전체 개발 스펙 관리 / 업데이트 일정 관리

[사업PM/운영업무]
1.지표설계,데이터 분석 할 수 있는 웹 기획
2.운영툴 기획(웹)
3.이벤트 기획 / 이벤트 웹페이지 기획(모바일,웹)
4.사업팀이 하는 기본적인 데이터 분석
5.오프라인 행사 진행-지스타
6.소싱 업무

[QA]
1.QA에 필요한 테스트 케이스 작성

#기업 / 개인 강연 가능합니다(게임기획,서비스기획, 게임밸런스,사업PM, PO / PD 실무 관련)
문의
bigfish81@naver.com 01066334971 카톡ID recollector

Curriculum

All

12 lectures ∙ (3hr 1min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

All

3 reviews

4.7

3 reviews

  • 류영인님의 프로필 이미지
    류영인

    Reviews 1

    Average Rating 5.0

    5

    100% enrolled

    • 써니라이더
      Instructor

      너무 감사드립니다. 좋은하루 되세요! - 열심히 하겠습니다. 써니라이더 드림

  • only one님의 프로필 이미지
    only one

    Reviews 3

    Average Rating 5.0

    5

    42% enrolled

    진짜 이 돈주고 이런 귀한 강의를 볼 수 있다니 너무너무너무 감사해요 :) 저는 웹 개발자인데 운영툴/백오피스는 어떤 구성으로 어떻게 들어가는지 궁금해서 보게 되었어요. 정말 기획쪽으로 많은 영감과 배움 얻고갑니다. 선생님 정말 진심으로 감사합니다!

    • 써니라이더
      Instructor

      아이고 너무 감사드립니다. 좋은 하루 되세요 :)

  • 시훈님의 프로필 이미지
    시훈

    Reviews 1

    Average Rating 4.0

    4

    100% enrolled

    $33.00

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