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Creating a Katana ZERO Style Game with Unity and C# (Basic Edition)

This course enhances your skills by creating a Katana Zero-style game using the Unity engine and C# programming. The basic version focuses on fundamental content, making it easy to follow along if you have prior experience with Unity.

(4.3) 수강평 16개

강의소개.상단개요.수강생.short

난이도 초급

수강기한 무제한

Unity
Unity
C#
C#
Unity
Unity
C#
C#

먼저 경험한 수강생들의 후기

먼저 경험한 수강생들의 후기

4.3

5.0

eom5005

100% 수강 후 작성

It's a shame that the volume isn't large enough to be completed in one day. I can't say it's cost-effective, but I'm satisfied with the content. I'm willing to listen to the intermediate and advanced versions when they come out~

5.0

두흠양

59% 수강 후 작성

I'm currently in the process of creating a personal project with a Katana Zero-style combat system as part of a government-funded education bootcamp. I've finished the basic setup and object placement, but I was struggling with finding assets similar to Katana Zero's characters and figuring out how to implement combat logic and other mechanics. In the midst of this confusion, this lecture video became a ray of light for me. I will use this lecture video as a reference to create a great personal project. Thank you.

5.0

Lyon Kim

100% 수강 후 작성

I am a current developer. I am not a game developer. This course is a good course to learn how to handle player movements and effects, etc. If you have basic Unity skills, you can apply it to add to the missing parts or organize the code. The content is short, so it is easy to watch quickly. The downside is that there is noise in the video sound, and the lecture speed sometimes slows down, but it is not a big problem if you watch it by increasing the video speed. Personally, from a non-game developer's perspective, it was really helpful for detailed animation and effect control. Thank you. I am willing to purchase the next course.

강의상세_배울수있는것_타이틀

  • C# Programming

  • Unity Game Development

Learning to Create Katana ZERO Style Games with Unity and C# (Basic Edition)

Are you feeling overwhelmed about wanting to create a game? 🙋‍♀️🙋‍♂️

Are you feeling like giving up before even making a game because the foundational knowledge you need to learn seems too vast? This course is designed to help you stay engaged by following along and creating actual games. It was created to help you indirectly acquire the essential functions and techniques needed for games, so you can use them to create your own games.

What You'll Learn in This Course ✏️

You can learn various features such as player movement, jump states, animations, attack motions, attack effects, hit effects, wall jumping, and more.

The Basic Edition mainly explains the features created in the player. By following along and creating actual games, you can better master detailed features we haven't used before, and after completion, you'll gain more confidence in job hunting or solo development.

*The course images are sprites created through direct outsourcing work, so please use them for learning purposes only. Commercial use is prohibited.

I've added intermediate-level missions. I've also uploaded the intermediate-level project that I created separately at the end of the corresponding lecture.

Red Monster Implementation Collision Magic

Magic parrying bounce

I added a project at the end that includes various features such as post-processing effects.

Thank you.

강의소개.콘텐츠.추천문구

학습 대상은 누구일까요?

  • Aspiring game developer

  • Someone who wants to learn C# programming by making games.

선수 지식, 필요할까요?

  • C# Programming

  • Unity Basics

강의소개.지공자소개

895

수강생

51

수강평

52

답변

4.4

강의 평점

19

강의_other

Coding Academy Hard Training

Office workers, students, and indie developers gather here to study.

I mainly teach Java or game programming portfolio courses.

Blockchain exchanges, stock exchanges, game servers, game clients, corporate and freelance outsourcing development

CEO of a game development and game education company

Academy lecturing, freelance outsourcing, and indie development

(Unity Korea, Korea Chamber of Commerce and Industry, Etivers Learning) Unity Bootcamp Offline Lecture

Unity Certified Instructor

Extensive development and teaching experience, including Unity lectures at the Content Korea Academy (Hongneung).

R&D and lecturing activities with industry developers, indie developers, and the KOSAT team

Unity Certified Professional: Programmer

Like Lion Education Instructor

Indie Box student team of 3

111%, 3 Billion Won Support 'Super Fast Batch'

2nd Generation Winner

 

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수강평

전체

16개

4.3

16개의 수강평

  • sangtaik4560님의 프로필 이미지
    sangtaik4560

    수강평 1

    평균 평점 5.0

    5

    31% 수강 후 작성

    • heumyang87783202님의 프로필 이미지
      heumyang87783202

      수강평 1

      평균 평점 5.0

      5

      59% 수강 후 작성

      I'm currently in the process of creating a personal project with a Katana Zero-style combat system as part of a government-funded education bootcamp. I've finished the basic setup and object placement, but I was struggling with finding assets similar to Katana Zero's characters and figuring out how to implement combat logic and other mechanics. In the midst of this confusion, this lecture video became a ray of light for me. I will use this lecture video as a reference to create a great personal project. Thank you.

      • cosart
        지식공유자

        Fighting!

    • modin님의 프로필 이미지
      modin

      수강평 10

      평균 평점 4.9

      5

      100% 수강 후 작성

      It's a shame that the volume isn't large enough to be completed in one day. I can't say it's cost-effective, but I'm satisfied with the content. I'm willing to listen to the intermediate and advanced versions when they come out~

      • cosart
        지식공유자

        thank you

    • dameee님의 프로필 이미지
      dameee

      수강평 6

      평균 평점 4.3

      4

      63% 수강 후 작성

      • dbsehdrms331565님의 프로필 이미지
        dbsehdrms331565

        수강평 1

        평균 평점 4.0

        4

        100% 수강 후 작성

        I also wanted to know how to attack enemies or how to climb up to the second floor by breaking through the wall and standing on the wall, but it's a shame.

        • cosart
          지식공유자

          If we produce an intermediate version in the future, we will take into consideration the parts you mentioned.

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