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Sunny Rider's Game Business and Game Planning Practice [E-book] 1230 Pages

This is Sunny Rider's game business and practical game planning. It's a 1230-page e-book that covers everything related to game planning and business PM.

(5.0) 2 reviews

29 learners

Level Basic

Course period Unlimited

  • sunnyrider
Game Planning
Game Planning
game-business-pm
game-business-pm
quality assurance
quality assurance
Portfolio
Portfolio
Game Planning
Game Planning
game-business-pm
game-business-pm
quality assurance
quality assurance
Portfolio
Portfolio

What you will gain after the course

  • Game Design

  • Project PM

  • Okay.

  • Game QA

  • gm

  • Game operator

  • Service planning

  • PM

  • Okay.

What you will learn

  • Learn about game planning and game business practices.

  • You can see the overall theory, cases, planning documents, etc.

  • Game Planning Business PM can help you find a job or change jobs.

Sunny Rider's Game Business and Game Planning Practice [E-Book] - 1230 Pages

  • Service Description


    Sunny Rider's Game Business and Game Planning Practice_Part 1 / Part 2


    The entire lecture consists of two parts.

    Part 1 is 623 PDF pages.
    Part 2 is 613 pages long. (PDF file)

    [Part 1 Table of Contents]

    1. Game industry market situation
    2. Game market research. Competitive game analysis method
    3. Game market research. Benchmarking and data research, FGT
    4. Commercialization model of online games (BM: Business Model)
    5. Understanding game indicators (KPI, indicator design)
    6. Project management methodology when starting a game company
    7. Understanding NFT
    8. Understanding the game production stages
    9. Service Planning Methodology
    10. Game planning methodology
    11. Game QA (Quality Assurance)
    12. Back Office Planning and Operation



    [Part 2 Table of Contents]
    1. Game development process
    2. The role of the planner in game production
    3. Game system planning and content planning
    4. Create a table of contents for the game plan
    5. Ideation and game planning
    6. Concept of reverse planning
    7. Analysis method for producing a reverse planning document
    8. Game Prototype Planning
    9. Game system planning
    10. UI/UX Planning
    11. Create a plan structure diagram
    12. Create a data table
    13. Quest Planning
    14. Speclist and Sound Planning
    15. Planning a VR game
    16. Balance Planning Concept
    17. RPG battle balance play time and stamina distribution
    18.MORPG Game Combat Formula
    19. Setting monster ability values ​​by stage
    20. Setting ally abilities
    21. Setting enemy abilities
    22. Player character defense and health settings
    23.PVP Elo Rating and Matchmaking
    24.SNG Game Planning: Game Overview and Screen
    25.SNG Game Planning: Gameplay Screen
    26.SNG Game Planning: Store
    27.SNG Game Planning: Building Construction and Movement
    28.SNG Game Planning: Producing Products with Livestock
    29.SNG Game Planning: Harvesting Fruits
    30.SNG Game Planning: Product Production at the Factory
    31.SNG Game Planning: Order Delivery
    32.SNG Game Planning: Kagedae
    33.SNG Game Planning: Social Functions



    1. Level of pre-learning


    • Interest in the gaming industry

    • Interest in the game industry and mobile and PC game production

    • Game play experience

    • Interest in creating game content


    2. Expected learners


    • Indie developers and game company CEOs who want to start a game business

    • Job seekers who want to work for a gaming company

    • Game planning aspirant, game programmer, game artist

    • People interested in game development

    • Business people who want to collaborate with game companies

    • Those who must work as PO/PM




    3. Lecture Topic

    • Game system from the perspective of developing game planning skills,

    A course that teaches you how to write a game plan, and the skills of planning indicators and operating tools.

    • This is a course that improves document writing skills, so it is suitable for job seekers and

    Can help junior planners change jobs

    • Covers how to write a game system plan, design game indicators and operating tools before launch, and data analysis practices.

    • Since planners sometimes perform both schedule management and QA work, this content is also covered.



    4. Lecture Features


    Various functions included in actual business plans and examples of planning for those functions.

    I like how it explains in detail how to use it, using various examples.


    4-1. System Planning Document

    In the case of a system plan, it is systematically divided into definition, composition, and details.

    It tells you how to write a system architecture.

    How to write a table of contents and a definition of the system, how to write a structure diagram,

    How to write a play flow as a planning document, create and organize UI/UX blueprints,

    How to create data tables, how to create flow charts, how to write exception handling, etc.

    We provide you with all the content and examples of documents that go into a practical system plan.


    4-2. Game log design and operation tool planning

    Three months before the game launch, we conduct data analysis to prepare for the game launch.

    We need to proceed with the log design and plan the operational tools for operation.

    We will teach you the concepts for proper indicator design and indicator design methods according to the six principles.

    In the operational tool planning, the concept and examples of operational tool planning required for actual operation are discussed.

    Please let us know so we can provide you with the service.


    4-3. QA scope design and QA test case writing method

    QA test design to catch bugs before launch, QA process, QA test based on plan

    Learn case design methods and sample documents.


    4-4.Schedule Management

    Planners often serve as PMs/POs for their teams. They plan the schedules of the team members they work with.

    Learn about WBS-based schedule management techniques to help you manage your schedule.


    4-4. Game Balance:

    In terms of balance, it starts with the basic concept of combat balance, how to set the standard value for combat balance, understanding the defensive power/defense rate formula, which is the combat formula, actual application of the formula and creating a virtual stage to create a table of standards for friendly and enemy combat balance, sampling balancing techniques to determine the standard for adjusting the level-by-level growth time and the strength of equipment for friendly forces in growth balance, and concepts and practice on how to pay rewards in economic balancing and how to divide and balance non-paying users and paying users.


    #Game planning #Business PM #Game business PM #QA #Project management #Portfolio



    hello.

    PD(Director), PO(Product Owner), Business PM, Game Planner

    I am Sunny Rider, an experienced rider who is currently serving as PO.

    I have worked in the gaming industry for 18 years, including 7 years at Naver Corporation.

    We plan to create a game that ranks in the top 5 in overall sales on Google Play.

    I have experience in launching, game system planning, game content planning, and balance planning.

    Level design is possible. I have helped many people, including Netmarble, LINE,

    Kakao, Smilegate, Nexon, Neople, Krafton, Joycity, Neowiz, Bitmango, etc.

    We have extensive experience in successfully passing final exams for various large and small companies.

    I am aspiring to become a game planner and game business PM, leveraging my many years of leadership experience.

    Create content that is easy to understand for beginners.



    His books include Mobile Game Planning that Attracts Users.

    I am the operator of the Naver Cafe Game Planning Study.

    I am an adjunct professor teaching the Understanding the Game Industry course at Kookje Cyber ​​University.


    Career History – Total of 18 years of experience



    (Current) Adjunct Professor at International Cyber ​​University / In charge of the course on understanding the game industry
    (Current) COO of a software development company
    (Former) Maxt Planning Team Leader PO – Metaverse Service TLONA Director


    (Former) Devsisters Decoplay Game Planning Team Leader


    (Former) Devsisters Cookie Run Kingdom Team System Planner


    (Former) Head of Highbro Media Headquarters / PD of Dragon Village W


    (Former) LINE+ game planner / Line Fighters planning, launching, and service


    (Former) NHN Manager / Uparu Mountain Planning and Launching, Service


    (Former) Joycity Representative / Heroes in the Sky Business PM, Commercialization, Launch and Service




Recommended for
these people

Who is this course right for?

  • Game Planner

  • Project PM

  • Okay.

  • Game QA

  • gm

  • Game operator

  • Service Planner

  • PM

  • Okay.

  • CEO

Hello
This is

3,775

Learners

122

Reviews

9

Answers

4.4

Rating

13

Courses

Hello. I am Sunny Rider, a current PO with experience as a
PD (Director), PO (Product Owner), Business PM, and Game Designer.
I have worked in the game industry for 17 years, including 7 years at Naver.
I have experience solo-designing and launching a game (Wooparoo Mountain)
that ranked in the top 5 for overall revenue on Google Play, and I am capable of
game system design, game content design, balance design, and level design. I have extensive experience helping many individuals
successfully land final job offers at various large and medium-sized companies such as Netmarble, LINE,
Kakao, Smilegate, Nexon, Neople, Krafton, JoyCity, Neowiz, and BitMango.
Leveraging my years of mentoring experience, I create easy-to-understand content
for beginners aspiring to become game designers and game business PMs.

Inquiries bigfish81@naver.com 01066334971 KakaoTalk ID: recollector

Sunny Rider
PO / Game Designer / Service Planner / Business PM
(Current) Lecturer, Freelance Service Planner, PM
(Former) MAXST Metaverse Service PO / Planning Team Lead
(Former) Devsisters Game Designer (Cookie Run: Kingdom Planning / Party Party Deco Play Planning Team Lead)
(Former) Highbrow Media Director (Dragon Village W PD)
(Former) LINE+ Game Designer (LINE Fighters Planning)
(Former) NHN Game Designer (Wooparoo Mountain Planning)
(Former) Joycity Business PM (Heroes in the Sky)

[Publications]
Mobile Game Planning That Attracts Users

[Game Planning/PD/PO/Service Planning]
1. System, Content, Combat, Level Design, Balancing, Paid Item Planning
2. Development Team Roadmap Creation and Schedule Management / Sound Planning
3. Game Migration Planning for Platforms such as Kakao and LINE
4. Overall Development Spec Management / Update Schedule Management

[Business PM/Operations]
1. Web Planning for Metric Design and Data Analysis
2. Operation Tool Planning (Web)
3. Event Planning / Event Web Page Planning (Mobile, Web)
4. Fundamental Data Analysis for Business Teams
5. Offline Event Management - G-STAR
6. Sourcing Operations

[QA]
1. Writing Test Cases required for QA

#Available for corporate / individual lectures (Game Planning, Service Planning, Game Balance, Business PM, PO / PD practical work)
Inquiries:
bigfish81@naver.com 01066334971 KakaoTalk ID: recollector

Curriculum

All

47 lectures ∙ (43min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

All

2 reviews

5.0

2 reviews

  • raphicell81371님의 프로필 이미지
    raphicell81371

    Reviews 1

    Average Rating 5.0

    5

    9% enrolled

    Oh, I'm completely new to game design and just starting to learn. It's so great that you explained it so well! I've been looking into related academies lately, but the prices were too high, so I decided to try self-studying, and I thought this would be really helpful in getting a grasp of what game design is! Thank you. As this is material you put so much effort into creating, I think it's best to repay effort with effort 😊😊 I'll study hard!

    • sunnyrider
      Instructor

      Thank you very much^^ If you have any further questions, please contact by email or KakaoTalk. Email: bigfish81@naver.com KakaoTalk ID: recollector Saturday Online Mentoring gamecampus.org

  • pjw47234272님의 프로필 이미지
    pjw47234272

    Reviews 1

    Average Rating 5.0

    5

    32% enrolled

    • sunnyrider
      Instructor

      Thank you very much :) Have a good day ^^*

$101.20

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