[Game planning that will get you a job if you follow it] Real-life farm SNG game
It covers the entire SNG game practical planning book, and shows all the details of the actual SNG planning.
It provides both video lectures and PDF files (255 pages), so you can learn with the video lectures and review with the PDF planning book.
#Excel files are not provided among the lecture materials.
Covers the entire SNG (Social Network Game) practical game planning document, It shows all the details of the actual SNG plan.
We provide both video lectures and PDF files, so you can learn with video lectures and PDF plans. (255-page practical plan provided) can be used for review.
#Especially! Reverse planning of the entire data table for the farm-type SNG game in the lecture materials. We provide Excel files in a downloadable format. A massive data table containing all the data for one SNG game.
◆Lecture Features
Let's follow the practical plan to create an entire SNG game one by one. You can study how to plan a farm-type SNG game.
You can understand the functional elements of a farm-type SNG game and learn about its overall structure.
You can refer to it when writing a practical development plan and when creating a job portfolio. You can use this content when writing.
High-level UI composition visuals so that even beginners can easily understand It has been carefully organized with easy explanations.
All UI screens used in this lecture were created by me, so when creating the UI yourself, You can learn what style to write in.
Features of SNG games 🎮
The social networking craze, spearheaded by Farmville, has become a global phenomenon, starting with Facebook. There are many derivative genres within SNG, such as farm management (Rule the Sky, Every Town, Hay Day), character collection (Uparu Mountain, Tiny Farm), and strategic battle (Clash of Clans, Viking Island). The rules of the game itself are not complicated, but it requires a lot of art resources. Since social features are key, if they are not designed well, users will turn away. Since it is mainly targeted at non-gamers, the easier the tutorials, quests, etc., the better. It's a good idea to regularly update content to keep your game's lifespan long.
◆Lecture Table of Contents
# We provide a total of 13 video lectures on game planning. We also provide a PDF file (total 255 pages) of detailed game planning guides in 13 lectures that you can keep for life.
SNG Planning - Lesson 1. Game Overview and Screens (16 Pages) - Farm SNG Game Concepts and Full Screen Explanation
The person who created the lecture Who could it be?
Sunny Rider
PO / Game Planner / Service Planner / Business PM (Current) Lecturer, Freelance Service Planner, PM (Former) 3D Metaverse Service PO / Planning Team Leader (Former) Devsisters Game Planner (Cookie Run Kingdom Planning / Party Party Deco Play Planning Team Leader) Former Head of Highbro Media Headquarters (Dragon Village W PD) (Former) LINE+ game planner (LINE Fighters planning) (Former) NHN game planner (Uparu Mountain planning) (Former) Joycity Business PM (Heroes in the Sky Business PM) #Book: Mobile Game Planning that Attracts Users
Hello, I'm Sunny Rider, a game planner and PO. I've worked in the gaming industry for 17 years, including seven years at Naver. I have experience planning and launching a game (Uparu Mountain) that ranked in the top 5 in overall sales on Google Play, and planning the game system. Game content planning, balance planning, and level design are possible.
I have extensive experience helping numerous individuals pass final rounds at various large and small companies, including Netmarble, LINE, Kakao, Smilegate, Nexon, Neople, Krafton, Joycity, Neowiz, and Bitmango. I leverage my years of coaching experience to create accessible content for beginners aspiring to become game planners or game business managers.
#Corporate lectures available (game planning, game balance, business PM, PO/PD practice related) For lectures and partnership inquiries,please contact bigfish81@naver.com
Hello. I am Sunny Rider, a current PO with experience as a PD (Director), PO (Product Owner), Business PM, and Game Designer. I have worked in the game industry for 17 years, including 7 years at Naver. I have experience solo-designing and launching a game (Wooparoo Mountain) that ranked in the top 5 for overall revenue on Google Play, and I am capable of game system design, game content design, balance design, and level design. I have extensive experience helping many individuals successfully land final job offers at various large and medium-sized companies such as Netmarble, LINE, Kakao, Smilegate, Nexon, Neople, Krafton, JoyCity, Neowiz, and BitMango. Leveraging my years of mentoring experience, I create easy-to-understand content for beginners aspiring to become game designers and game business PMs.
Sunny Rider PO / Game Designer / Service Planner / Business PM (Current) Lecturer, Freelance Service Planner, PM (Former) MAXST Metaverse Service PO / Planning Team Lead (Former) Devsisters Game Designer (Cookie Run: Kingdom Planning / Party Party Deco Play Planning Team Lead) (Former) Highbrow Media Director (Dragon Village W PD) (Former) LINE+ Game Designer (LINE Fighters Planning) (Former) NHN Game Designer (Wooparoo Mountain Planning) (Former) Joycity Business PM (Heroes in the Sky)
[Publications] Mobile Game Planning That Attracts Users
[Game Planning/PD/PO/Service Planning] 1. System, Content, Combat, Level Design, Balancing, Paid Item Planning 2. Development Team Roadmap Creation and Schedule Management / Sound Planning 3. Game Migration Planning for Platforms such as Kakao and LINE 4. Overall Development Spec Management / Update Schedule Management
[Business PM/Operations] 1. Web Planning for Metric Design and Data Analysis 2. Operation Tool Planning (Web) 3. Event Planning / Event Web Page Planning (Mobile, Web) 4. Fundamental Data Analysis for Business Teams 5. Offline Event Management - G-STAR 6. Sourcing Operations