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2. [Unreal System Research Course] UE5 Sparta Class: Advanced Edition
YAL
We aim to upgrade your projects with the latest beneficial features of Unreal Engine.
Basic
Unreal Engine, UE Blueprint
Even non-majors, non-developers, and graphic artists can easily learn Unreal Engine. Grow as a Technical Artist through Unreal!
45 learners
Level Beginner
Course period Unlimited
Reviews from Early Learners
5.0
odmain
I've listened up to lecture 8, and I can understand everything so well because you explain things clearly and concisely! Practicing through concepts makes me feel like I'm definitely getting ready to move on to the next step.
5.0
ye3273
I'm very satisfied because it was explained easily from the basics! I hope part 2 comes out soon too.
5.0
김강섭
Thank you for the compliment; I'm glad I could explain things in an easy-to-understand way.
Unreal Engine
Unreal
Material
Shader
Could it be that you were trying to binge eat from the beginning and ended up with a stomachache?
Unreal is no longer the domain of professional developers.
Non-professionals, students, and artists can all use it for their own work.
This time, we will completely conquer many parts of Unreal Engine , especially ' material '.
This is the first lecture in the series.
🗒 Curriculum
Part 1: Build a solid foundation of computer science concepts and create the basic structure of procedural master materials.
Part 2: Delving deeper into node-by-node, we'll use more complex mathematical concepts to complete procedural master materials.
Part 3: Building on the concept, we create more complex structures.
Complete the Auto Landscape material that procedurally generates terrain.
Part 4: We delve into moving material animation and complete VFX-specific materials.
You can learn about the concept of shaders, which are the basis of materials, and PBR.
You can learn the principles of material programming by solving mathematical concepts very easily.
You can learn the computer science principles of the background that constitute each parameter.
Based on the above, you can learn the basics of creating a structure for procedural master materials.
By taking this course, you will be able to create the basic structure of a procedural master material that can be applied to any mesh.
💻 August 2020,
I'll never forget the moment I first saw the screen of Unreal Engine 4.26 ...
Feeling lost, vague... 😥
I installed Unreal Engine with hope and courage, but
I couldn't understand anything in the complex interface.
🤯 I could only stare blankly at the screen for a long time...
📺 Back in the day when there was only English content on YouTube,
I had no choice but to vaguely start one by one by following the tutorial.
From job preparation to research and development team leader 🎓
Time has passed and it has been four years .
Suddenly I thought. 🤔
"I've come back so many times... There must have been a better way..."
On YouTube
'Follow-along' type lectures
There is a lot of good content, and I think I personally received a lot of help.
but,
If you just vaguely follow along, you'll eventually hit a wall . 🚧
❓ "Why can this kid do it but not me?"
If you follow the lecture, you may miss something and it may not work out.
The person who created the course may have missed something .
But the important thing is,
The point is that the learner has not developed the ability to solve problems .
The principle of the fastest learning when learning difficult and complex content
✅ Understand the concept correctly 💡
✅ Master it through repetition 🔁
When these two things are in place, it is not just a matter of following,
You will understand the principles and why this is done.
Then you can expand to more difficult concepts and more difficult acquisitions.
As a result, you can analyze and resolve problems and causes on your own . 💪
Let's learn and practice the principles of 3D rendering and shader materials correctly and create your own Master Material!
💡 The fastest way to learn : study
When studying something
The word 'learning' means learning and mastering.
There is a reason for what is expressed
Just learning isn't enough.
Just practicing won't do it
Be sure to 'learn' the concepts correctly,
It must be 'acquired' through practice.
Only then will a solid foundation be established.
A person with a strong foundation has the strength to advance to the next level.
"There's a faster way, a more accurate way!" 🏆
With that in mind, I will create this lecture 💙
✅ Concept-centered lectures that even non-majors can easily understand
Materials are tools for programming shader operations on a computer.
To study the concept, you absolutely cannot leave out computer science and mathematics .
Unless you are a major in a related field, it is natural that the more you study, the more your head will hurt!
I know better because I am not a major in this field 😃
I tried to explain the mathematical background and engineering understanding in a way that even elementary school students can easily understand . 🔥
Every time I ride the subway, I remember sighing while watching videos related to math and computer science.
I made this because I really want to help if there's anyone else like me!
✅ A course that improves logical thinking and problem-solving skills, not just simple follow-through.
If you understand it, you should use it. But it's not easy to use it if you don't learn it.
"Application" is developed through "practice" based on principles . Through a variety of exercises using properly understood concepts, good application skills develop.
I don't want my students to create the exact same thing as my lectures 🙃
Practice what you learned from me, become proficient, and gain powerful problem-solving skills!
I created this course with the hope that you'll create your own materials 🤖

Although I am not a major
Anyone who wants to learn game development
Can I make a AAA game with Unreal Engine?
Where should I start?

Artists who want to use Unreal Engine without programming
These days, the technology for creating graphics with Unreal Engine is amazing. Do I have to code to learn game engines?

People who had many difficulties following YouTube lectures
"I definitely copied it exactly!"
Why can't I!?
Should I start over again?
📢 Start now!
The key to all growth is ‘execution’.
You will probably have many worries and concerns before taking the class.
'What if I start and it's difficult?', 'What if I sign up for a class and then don't listen?'...
Everything is scary at first. Only when you put aside the difficulties and discomfort and "start" will you discover a difference in yourself!
If you're interested in learning Unreal Engine but don't know where to start , this course will help you really improve your skills!
You will be able to understand the basic concepts of materials and shaders, and the principles of material programming that works in Unreal.
You can learn the concepts of PBR and the principles of creating countless materials from a single material through practice.
Ultimately, you'll complete a master material in its most fundamental form, ready to be applied to your own personal projects.
💡 I have been working tirelessly for 10 years to create a virtual concert hall!
The journey from the performing arts industry to becoming an Unreal Engine developer and development team leader to releasing a game
I want to share it with you all
2022-2025
Health Management VR Game 'HealthXR' - Team Leader
From core development to launch and live operation
2023
Konkuk University's VR Space Experience "Solar System" - Developed by One Person
Korea University of Technology and Education - VR, AR Production Practice Lecture
2022
Metaverse Virtual Performance Production - Technical Art and Client Development Researcher
2019 - 2020
Graduated from Sangmyung University's Department of Stage Design
Doosan Art Center Play 'Meal' - Sound Operator
Oryu Art Center's "Heart Gift Christmas Concert" - Video Designer
Original play 'Ophelia' - Sound designer
PQ World Stage Art Exhibition - Korean team participation
Creative musical drama 'a'clock' - Video & Sound Designer
Illusion Interactive Performance 'Woyzeck' - Sound Assist
Original musical 'The Wizard of Oz' - Video Designer
Seoul Arts Center Musical 'The Lion King' - Sound Crew
Aichi University of Arts Exchange and Cooperation Project - Participants
3rd K-Culture Creative Talent Festival 'Excellence Award'
2018
2nd K-Culture Creative Talent Festival 'Excellence Award'
Fish Collagen Gold CF Contest Grand Prize
The 5th 'Light Field' Media Art Exhibition - Artists
2017
Incheon Airport Traditional Korean Music Performance - Sound Director
2015-2017
Air Force Academy Band - Sound Specialist
2015
Macho Studio - Intern
We deliver the final results as a project.
It is recommended that you download Unreal Engine in advance and open a project once before learning!
Who is this course right for?
Non-major
Artist
Graphic creation
Developer
Technical Artist
45
Learners
9
Reviews
4.9
Rating
1
Course
SevenPointOne Co., Ltd., Contents Team, Development Team Lead (Current)
Development Team Leader
Health XR Development (In Progress)
Implemented remote control functionality for VR devices (Android platform) using Unreal Engine.
ISE Project Client Development
Technical Artist
World creation and tool development for level design implementation
Creation of shaders and plugins for VR
Optimization
Emotionwave Co., Ltd.
Researcher
Live Metaverse Performance Project, aimple
Implementation of DMX-based lighting control
Development of tools for XR video and virtual space performance processing
Multiplayer implementation based on Photon Server
Korea Cultural Heritage Foundation
Sound Director -
Incheon International Airport Traditional Korean Music Performance Team
Air Force Academy Military Band
Audio Specialist (Military Service)
Macho Studio
Intern - Studio Assistant
Konkuk University - Solo development of VR space experience 'Solar System'
Korea University of Technology and Education - Guest Lecturer for VR/AR Theory and Production Practice classes
Play
Audio Musical Ophelia - Mixing & Mastering
PQ Prague Quadrennial of Performance Design and Space - Participation as part of the Korean National Team
Musical The Lion King - Setup Crew
Illusion Interactive Performance "Woyzeck" - Sound Assistant
International Exchange and Cooperation Project - Aichi University of the Arts, Japan
5th Bitchang Media Art Exhibition - Artist
Fish Collagen CF Contest - Grand Prize
The 3rd K-Culture Creative Talent Festival 'Excellence Award'
The 2nd K-Culture Creative Talent Festival 'Excellence Award'
All
26 lectures ∙ (4hr 1min)
All
9 reviews
4.9
9 reviews
Reviews 1
∙
Average Rating 5.0
5
I'm very satisfied because it was explained easily from the basics! I hope part 2 comes out soon too.
I'm so happy that it was helpful! I'm working on the next lecture as well 😊😊 I'll come back with even better content!
Reviews 1
∙
Average Rating 5.0
Reviews 7
∙
Average Rating 4.4
Edited
5
I've listened up to lecture 8, and I can understand everything so well because you explain things clearly and concisely! Practicing through concepts makes me feel like I'm definitely getting ready to move on to the next step.
Awesome!! Hope you finish the lecture course and solidify your foundation in materials!! I'll be cheering you on.
Reviews 1
∙
Average Rating 4.0
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