
4. Unreal Engine 5/6 Research Sparta Class
YAL
We aim to help you upgrade your projects with the latest features of Unreal Engine.
Basic
Unreal Engine, UE Blueprint
A hands-on Unreal development course where you build everything from AI and vehicles to traffic systems yourself
177 learners
Level Intermediate
Course period Unlimited
Reviews from Early Learners
5.0
Prto
It was a bit more difficult than the advanced version, but it was very substantial! By following the lecture curriculum, I was able to greatly improve my understanding of Unreal Engine. I'm looking forward to other follow-up courses in the future! Thank you!
5.0
밍크
The quality of this course is crazy good😭😭 It's so much fun trying out various functions and filling things in one by one😆😆😆😆 It was worth patiently listening through the advanced course...... I'm also looking forward to future updates!!
5.0
에몽이
I wondered if I could keep up, but the lecture was so well-structured that it was easy to understand. The process of completing things step by step through practice was enjoyable, and they also shared many immediately useful tips and tricks in between, helping me learn things I never would have discovered on my own. Although it's still being updated, it was a lecture with a lot to learn and gain, truly fitting for a follow-up.
You can understand the object-oriented structure of an open world by integrating GameMode with World Partition.
You can learn the AI patrol flow using Behavior Trees and the navigation pipeline.
With spline-based road creation and vehicle movement, you can get a feel for how vehicle AI is structured.
You can learn controller design principles by manually extending the third-person player blueprint.
You can experience a modeling workflow using Substance Painter, ZBrush, 3Ds Max, and RIZOM UV.
You can understand the concept of optimizing large-scale maps using World Partition and Data Layers.
3ds MAX, ZBrush, Substance Painter, UE Blueprint, unreal-engine5 -based practical Unreal Engine game development course covering GTA-style open-world design and C++ data-driven horror presentation systems.
This badge holder is a certified instructor for Unreal Engine 5.
Holders of this badge have been certified by Epic Games to teach the following skills:
Editor
Data Management
Animation
Blueprint Visual Scripting
World Building
Materials
Lighting
Rendering
Cinematics & Virtual Production
Gameplay & Interactive Framework
User Experience (UX) Design
This course is designed for intermediate developers who have completed the practical and advanced Unreal Engine courses. You will practice building a project based on the pipeline structure recommended by Unreal Engine while creating an open-world game in the style of GTA. Rather than simply following along and typing in features, this course is designed to help you think through and implement the answers to questions like "Why should the structure be designed this way?" and "How are large-scale projects like GTA structured?" so that you can fully internalize them. You will gain hands-on experience with AI design, spawn systems, vehicle movement, large-scale optimization, and modeling and Unreal integration all at once, developing design skills you can put to immediate use in real-world projects.
Automatically spawn cars and citizens according to the loading of the managers managed by GameMode.
Each agent automatically switches between waiting, moving, and patrolling based on a state machine, operating smoothly even on large maps.
World Partition and the GameMode manager work together to automatically
spawn/remove NPC and vehicle AI whenever tiles are loaded or unloaded, allowing you to explore a vast city in real time without frame drops.
Implement a high-quality controller by adding Blueprint-based movement and camera settings, animations, and combat and evasion features for interacting with and controlling AI characters.
Import firearm assets created with Substance Painter, ZBrush, 3Ds Max, and RIZOM UV into Unreal Engine, apply materials and lighting, and finalize them for practical use.
You will naturally learn the coding patterns used in real-world game projects based on a structured approach to Unreal Engine 5 and its latest features.
You will directly implement AI movement logic, streaming levels using World Partition, situation control based on Data Layers, and traffic light/pedestrian response systems.
By placing 3D objects created directly with modeling tools into the game and connecting them for interaction, you’ll gain integrated experience in both art and programming.
This special lecture is the first step in a hands-on GTA project with the invited instructor, 'Instructor Youngman,
and lets you experience the entire pipeline firsthand, from “firearm modeling” to integration with Unreal Engine.
This course is intended for intermediate developers who have completed Unreal Engine Advanced and Part 3: Native C++. Building on the foundational Unreal C++ knowledge covered in the advanced course, you will now focus on internalizing "design structures that survive in large-scale projects", going beyond the level of implementing individual features.
This is not simply a course where you follow along and implement features. It is designed to have you think through and implement "Why should this feature be separated into a class?" and "Why is data-driven design so powerful in real-world production pipelines?" yourself. Based on the pipeline structure recommended by Unreal Engine, you will develop system design skills that can be applied immediately in practice.
Data-driven automated workflow
All direction data is structured and managed, and the system is designed so that the Director Subsystem analyzes the data and dynamically generates the appropriate action objects. This establishes an “automated production environment” that can respond to changes in planners’ requirements through data entry alone, without modifying the code.
Thorough lifecycle management for risk management
We thoroughly manage risks that may arise from character death or forced event interruption during direction. We design a safeguard that immediately removes timer handles and restores player control at the end of every action, thereby preventing critical bugs (soft locks) at the source.
Extensible interfaces and inheritance structure
Design a base class that serves as the foundation for all actions and establish a common interface. We teach a programming pattern centered on “maintenance, repair, and enhancement,” enabling the structure to be expanded when new direction categories are needed without compromising the stability of the existing system.
Interaction-Linked Environment Control
Learn how to control actors’ states, such as making a camera rotate or playing a sound. In conjunction with triggers, you will learn the principles of “Environment Action,” in which environmental elements respond in a chain when the player enters a specific area.
This course focuses on C++ features and processes
and does not cover level design like in the video above.
Operating system: Windows 10 or later recommended
Tools used: Unreal Engine 5.5 is recommended, Visual Studio
Optional:
Substance Painter, ZBrush, 3Ds Max, RIZOM UV (※ All paid)
<3Ds Max is available for free with student verification>
PC specifications: CPU i7 or higher, 32GB RAM or more, GPU RTX 3060 or higher recommended
Source code, completed assets, class example maps, and project templates provided
Some 3D assets will need to be created directly after installing the necessary tools.
Prior experience with the Unreal Engine practical or advanced course, or a basic understanding of Blueprints and Unreal’s structure, is required.
Basic knowledge of native C++ is required
The exercises can be freely reused in personal projects.
Who is this course right for?
Those who have some experience working with Unreal Blueprints and are planning an open-world project.
Unreal users interested in actual game architecture, such as object-oriented design and manager patterns.
Developers who want to implement complex systems such as vehicle AI, urban AI, route planning, and optimization.
Those who want to experience AAA-quality modeling pipelines and asset integration
Those who want to build a GTA-style TPS system themselves from scratch.
Need to know before starting?
Completion of the Unreal Engine Sparta Advanced Course or a basic understanding of Blueprints and class structures
Experience using Blueprints, GameMode, GameState, Behavior Trees, etc.
Career Verified
5,272
Learners
163
Reviews
113
Answers
4.9
Rating
6
Courses
Instructor at the Seoul Technical Education Center of the Korea Chamber of Commerce and Industry
Selected as a BEST lecture in the Unreal Engine field since 2022
2023 IT Employment and Further Education Support Program - Game Programming Course Using Unreal
2023 'Ministry of Employment and Labor' Future Promising Fields Workforce Development Program Course
2024 'Ministry of Employment and Labor' Future Promising Fields Workforce Project Course
Technical support for a participating team in the 2024 Vocational High School K-Tech Idea Challenge (Grand Prize)
2025 'Ministry of Employment and Labor' Future Promising Fields Workforce Project Lecture
2025 DIYCS International School Lecture
2025 Participation in the Army Defense Unreal Project
2025 Participated in the development of a generative AI game prototype for 'NetStream'
2025 Invited Lecture for the Department of Game & VR Content Design at Induk University
2025 Unreal Engine Certified Instructor Silver (UAI)
2026 Sparta Club ‘Naeil Baewoom Camp’ Unreal Mentor
2026 Participated in the development of “eternal land, To You in the Year 3025”
2026 Unreal Engine Certified Instructor Gold (UAI) (Current)
All
109 lectures ∙ (33hr 23min)
Course Materials:
5. Project Setup
03:32
All
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5
I wondered if I could keep up, but the lecture was so well-structured that it was easy to understand. The process of completing things step by step through practice was enjoyable, and they also shared many immediately useful tips and tricks in between, helping me learn things I never would have discovered on my own. Although it's still being updated, it was a lecture with a lot to learn and gain, truly fitting for a follow-up.
Reviews 4
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Average Rating 5.0
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Reviews 4
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Average Rating 5.0
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