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Game Dev

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Game Programming

Create an Idle Game in Unity

Learn how to create an idle game using C# and the Unity game engine.

(2.7) 11 reviews

80 learners

Level Intermediate

Course period Unlimited

  • cosart
Unity
Unity
Unity
Unity

Reviews from Early Learners

Reviews from Early Learners

2.7

5.0

천류

42% enrolled

I'm listening with interest

5.0

sangku ahn

100% enrolled

I had fun following along with Unity for the first time. I was able to confirm the parts I was curious about.

5.0

피삼비

85% enrolled

Since it was a lecture that covered design composition, I was able to proceed without any difficulties. Good!

What you will gain after the course

  • UNITY

  • Unity

  • Idle game

  • C#

Created with Unity and C#
Create an idle indie game!

Notes before taking the course

  • Due to issues with the recording environment, the audio quality is uneven. There may be noise in the lecture audio, and the volume may vary significantly from class to class. Please keep this in mind when learning.

Game development, why is it difficult?

Many students always struggle with one thing after studying the fundamentals of game development: they understand the concepts and feel like they've built a solid foundation, but they still can't create games on their own.

These days, there are countless lectures and content online, so following along and studying is no problem. However, creating your own game is often challenging. People struggle to create their own games by adapting short lectures to their own style. Since there are no comprehensive game development courses, simply understanding the necessary content piecemeal often prevents them from creating a finished product.


I share the know-how I've accumulated while developing indie games.

I have experience teaching a diverse range of students through both offline and online classes. I've seen many cases where students seeking to improve their skills have developed indie games, built fundamental skills, built impressive portfolios, and secured jobs at better companies.

So how can we best learn game development? We need to develop our expertise by composing a complete game ourselves.


Idle game?

Indie game development, as an idle game
Experience it easily and enjoyably!

This course covers the creation of idle games. It's ideal for those with a basic understanding of programming and Unity. It's also ideal for those looking to create and publish idle games as a side hustle. While the course is moderately challenging, it incorporates features used in actual indie game development.

Whether you're aiming to prepare a portfolio for employment at a gaming company or are interested in solo development, we'll help you learn the entire process of idle game development, enabling you to launch your own game.


Who would benefit from listening?

Programming basics and
I learned Unity, but
Those who cannot apply

Make a game or
In preparing a portfolio
Those who are blocked

The composition of an idle game
at large
Anyone who wants to experience it

Create an idle game
Until release
Those who want to do it

Please check before taking the class!

  • This course is designed for portfolio creation and individual game development and release. It assumes a basic understanding of C# and Unity , so please refer to it for your learning.

With other game development courses
How is it different?

While my previous courses covered the basics before diving into full-scale game development, this course will cover the process of creating and releasing an actual game. I'll introduce the portfolios and team projects of students who learned game development from me.

Related lectures

Learning to Make a Katana Zero-Style Game with Unity and C# (Click)

Creating a Unity 2D real-time turn-based game using a quarter-view (Click)

Making a C language shooting game (Click)

Quickly Create a National Klaytn Standard Token (Click)

Portfolio and Team Projects

  • Student Team Funding Collection (1) (2) (3)
  • Student Portfolio (1)
  • Stove Indie Game Launch Student Portfolio (1) after Class

Collection of certifications for passing the game company document screening process

Want to see more details? (Click)
Want to see more details? (Click)

The following content
I'm learning.

1) Scrolling and Spawning: Implements map scrolling and monster spawning required for idle games.
2) Stat Management: Manage the stats required for idle games.
3) Buffs (Attack/Attack Speed) and Cumulative Buffs: Implements a buff system necessary for idle games.
4) Gacha: Implement a gchat system required for idle games.

Check out the development log!


Introduction of knowledge sharers

Cossack


Expected Questions Q&A

Q. What version of Unity is used in the course?

As of 2020.3.21f, we are using the latest version.

Q. What does the class cover?

It can help you create and apply idle games to create your own games.

Q. What should I prepare before taking the course?

All you need is Unity installed on your PC. Since we're using free assets, you don't need to prepare anything else.

Recommended for
these people

Who is this course right for?

  • Anyone with basic Unity knowledge

  • Anyone with a basic understanding of C#

  • Anyone interested in indie game development

  • Anyone who wants to make a side job through game development

Need to know before starting?

  • C#

  • Unity

  • Indie Games

Hello
This is

912

Learners

54

Reviews

52

Answers

4.3

Rating

19

Courses

Coding Academy Hard Training

Office workers, students, and indie developers gather here to study.

I mainly teach Java or game programming portfolio courses.

Blockchain exchanges, stock exchanges, game servers, game clients, corporate and freelance outsourcing development

CEO of a game development and game education company

Academy lecturing, freelance outsourcing, and indie development

(Unity Korea, Korea Chamber of Commerce and Industry, Etivers Learning) Unity Bootcamp Offline Lecture

Unity Certified Instructor

Extensive development and teaching experience, including Unity lectures at the Content Korea Academy (Hongneung).

R&D and lecturing activities with industry developers, indie developers, and the KOSAT team

Unity Certified Professional: Programmer

Like Lion Education Instructor

Indie Box student team of 3

111%, 3 Billion Won Support 'Super Fast Batch'

2nd Generation Winner

 

Curriculum

All

33 lectures ∙ (6hr 52min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

All

11 reviews

2.7

11 reviews

  • dd00oo님의 프로필 이미지
    dd00oo

    Reviews 9

    Average Rating 5.0

    5

    42% enrolled

    I'm listening with interest

    • ahnsk394238님의 프로필 이미지
      ahnsk394238

      Reviews 1

      Average Rating 5.0

      5

      100% enrolled

      I had fun following along with Unity for the first time. I was able to confirm the parts I was curious about.

      • makebaram1209님의 프로필 이미지
        makebaram1209

        Reviews 2

        Average Rating 5.0

        5

        85% enrolled

        Since it was a lecture that covered design composition, I was able to proceed without any difficulties. Good!

        • m9610091234님의 프로필 이미지
          m9610091234

          Reviews 1

          Average Rating 5.0

          5

          100% enrolled

          It was really helpful because there were many functions that could be utilized in various ways not only in idle games but also in other genres. The lecture speed was also appropriate, so it was really comfortable to follow :)

          • jacklee08198586님의 프로필 이미지
            jacklee08198586

            Reviews 4

            Average Rating 3.8

            1

            88% enrolled

            It's still early, but I can feel the instructor's lack of preparation. This is a review after attending Chapter 1 (1 hour) lecture, and I hope it will get better. If I finish the lecture, I will leave the rating as is or revise it.

            • jacklee08198586

              It was tough. I feel bad about paying nearly 150,000 won for such a poor lecture, so I have to leave a comment. The code completion rate should be at the very least, and you should at least remove the lectures that get lost in the middle.. Half of the lectures are looking for errors in the code you wrote yourself. And why did you target intermediate or higher level students with such basic content? At first, I wondered, But I came to understand that the instructor's bad habits can have a negative impact on beginners or novices, So I agreed. I listened to the end with anticipation, hoping to get my 150,000 won back... It's really a waste of money....

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