Eunji Lim (Lucy)
Senior Unreal UX Editor / UI·UX Designer
Hello! I'm Lucy~
It has already been over 10 years since I started working in game UI/UX. During that time, I served as the UI Team Lead for the ArcheAge War team at XLGAMES and worked as a Senior UX Editor at NCSOFT, where I was responsible for interactive UI systems and Unreal-based UX pipelines for large-scale projects.
That’s why I don’t just focus on design; I also have a deep understanding of how UI functions within the engine.
As a result, I’ve always been thinking about ways to help designers and programmers understand each other better.
My class aims for "Unreal Engine that designers can understand."
Instead of just listing difficult functions, it is a class where we solve how to handle the parts that frequently cause bottlenecks in actual professional work together.
I believe that game UI is truly complete only when design sensibility and technology meet.
In my lecture, I will guide you step-by-step through practical, realistic know-how that you can apply immediately in the field, in a comfortable manner.☕
Key Experience
2024–2025 | NCSOFT – Senior Unreal UX Editor
2017–2024 | XLGAMES – UI Team Lead / Lead Designer
I led the UI department to complete a large-scale project prepared over three years and subsequently spearheaded the launch of 'ArcheAge War.'
I oversaw the establishment of the overall UX visual language, the creation of style guides, and the improvement of the engine pipeline.
Previous Experience | Participation in various projects and editor tool development
Areas of Expertise
Unreal Engine UI/UX Design, UMG System, Interactive UI Effects, UI Production and Design