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UI Designer's Engine Course, Unreal UMG Recipe (Beginner)

This is an introductory course to Unreal UMG. Led directly by Lucy, a UI/UX designer with 11 years of experience in the gaming industry, you can learn Unreal Engine and UMG in an easy and fun way. After completion, you'll be able to place various UI elements in Widget Blueprints and create simple materials, effects, and event nodes.

13 learners are taking this course

  • lucynim
실습 중심
실무UX첫걸음
UI/UX
unreal
unreal-umg
Unreal Engine
GUI
UIUX

What you will learn!

  • Overall Concept and Understanding of UMG

  • Understanding each element provided by UI widgets

  • Basic UI Animation and Basic UI Material Creation

  • UI BP Node Coding Introduction

  • Packaging the created project for Windows version

UI Designer's Engine Course, Unreal UMG Recipes (Beginner)

Welcome to the Unreal Engine UMG beginner course.
Take a moment to have some tea and look around to see what kind of course this is! And how about trying to picture in your mind what kind of class this will be?

🍳Before we start...

When do UI designers feel like they've hit a major wall? Many people say it's the moment they first encounter Unreal UMG. Unlike Unity, Unreal is a very flexible and stable engine once you get used to it, but that initial hurdle of "getting used to it" is incredibly high.

This course is for those of you who are new to UMG (GUI tool in Unreal Engine), which is unreal-umg). Together with instructor Lucy, who has been doing UI/UX design in the gaming industry for 11 years, and with various cute illustrations (!!), you can easily and enjoyably get started with UMG. So... it's like learning to cook!

In many ways, this course is optimized for UI designers, but it will also serve as an excellent guide for programmers who are working with UI widgets in Unreal for the first time.

Once you complete this entire course, you will be able to place all types of UI in BP with simple animations, and create basic materials and style events.

I wish all of you taking this course development and success!

❓What will you learn?

Section 1. Let's Get Our Tools Ready!
(Unreal UMG Manual)

You can't go to the battlefield with a gun... no, you can't go cooking without bringing your tools! First, we need to get our hands on the tools, which is UMG, right? In this section, we'll provide you with a comprehensive explanation of Unreal Engine and share various practical tips needed to handle the engine more easily.

About various common concepts in UMG...

Section 2. Let's Gather the Materials!
(UMG Widget Theory Class)

I opened UMG for now, but the black is the background... and the white is the text... Don't worry! I'll take out all the elements used when creating UI BP and explain them one by one. At the start of each lecture about each element, I'll attach explanatory diagrams to help you understand!

Easy-to-understand illustrations
that explain each element!

Section 3. Let's Make Some Food!
(UI HUD, Inventory Practice and Build Packaging)

Now that we have all the tools and materials ready, it's time to use them to create delicious dishes, right? In this introductory course, we'll directly create HUD and inventory using the assets provided in the lectures! And finally, package a Windows version build to create your own UMG portfolio!

Let's create and package a
GUI together with Lucy!

🔎Practice Preview

In the practical section of this lecture...

Of course, you'll learn GUI BP elements and layout methods.

Along with the Node.js fundamentals that make those elements work,

Finishing your GUI beautifully with materials and animation basics!

You can learn everything all-in-one!
Now you can confidently say you've tried your hand at UMG, right?

🐤Expected Q&A

Q. Why Unreal 4 instead of Unreal 5? Do you know what era we're living in?🙁

  • Yes, I completely understand that feeling of wanting to install the newest version of the engine right now and move into a new era! However, to bring up a somewhat sad topic, UMG didn't really have any remarkable developments in Unreal 5. In fact, bugs from version 4 were carried over as is. While there are some changes in terms of usability, the basic framework remains entirely the same, so I thought Unreal 4, which lacks additional convenience features, would be more suitable for the introductory learning process where you need to master that framework. If you know how to use 4, you can quickly learn to use 5, but if you first learn with 5, it would be quite difficult to do 4 later (and you probably wouldn't want to either). Also, in our country's industry, there are many games built on Unreal 4 that are still being serviced, so Unreal 4 still has many practical applications. This is even more true for larger companies.



    But as I mentioned earlier, once you get past the beginner level, it would make sense to learn the new features of the latest version as well. I only have plans for this at the moment, but if I proceed with more advanced lectures in the future, I'm thinking of covering Unreal 5's UMG at that time.

Q. I heard that UI designers can get jobs easily even without knowing engines. Is it really necessary to know engines?

  • Actually, I hear that kind of thing a lot from people who recently joined as new employees.


    That's right, getting hired might be possible even without knowing the engine, but the problem is what comes after.

    If you don't understand how UI works within the game

    It's easy to naturally become excluded both in meetings and during the implementation process.

    Not knowing the engine doesn't simply mean not knowing the technology,

    This means they don't know how their design actually moves and responds.

    That ultimately means giving up about half of design's power on your own.

    Knowing the engine makes you much more free as a designer.

    I can see how the UI I created is actually implemented in the game,

    Communication with programmers or planners also becomes easier.

    From that point on, you'll be recognized not just as 'just a designer' but as a 'core member of the development team'.

    Beyond getting a job, if you want to become a truly skilled UI designer with lasting abilities,

    You must know the engine.

📝Pre-enrollment Reference Information

Practice Environment

  • Operating System: The course was conducted on PC, Windows 11 (64bit).

  • Tools Used: Unreal Engine (Version: 4.27)

  • PC Specifications: Since this course only covers UMG, you can take the course without any issues on relatively low-spec systems (Intel Core i5 or higher). However, since Unreal Engine itself is quite heavy, please ensure your system meets the minimum requirements for Unreal Engine.

Learning Materials

  • The assets needed for each lecture and dummy images required for practice are prepared in advance.

    • After taking the course, you can check the Google Drive path in the News Board.

    • Therefore, no other image creation programs are needed for this course.

Prerequisites and Important Notes

  • This course is conducted under the assumption that you have already done or learned basic UI design art work. Therefore, basic UI terminology other than terms used in the engine may not be explained.

  • The use of UI image assets provided during the course for purposes other than course learning is prohibited.

👩‍🏫Who will teach us?

  • NC Soft (~2025)

  • XL Games (~2024)

  • SEGA Publishing Korea (~2017)


    (Only up to three experiences are listed in chronological order)

Hello, I'm Lim Eun-ji (Lucy). I have been working in the field handling UI design and UX editing as my main responsibilities. It's already been 11 years. Based on my extensive practical experience at numerous game companies, I will do my best to pass on the essential know-how and knowledge you need!

If you post any questions you have on the question board, I will help you to the best of my ability. Also, if there are any study topics you would like to see in future lectures, please let me know and I will take them into consideration when creating the next lecture.

Recommended for
these people

Who is this course right for?

  • Those who are new to Unreal UMG

  • Someone who has been assigned to UI work but is worried because they don't have a mentor

  • Those who want to learn about optimized UI resource management

  • Someone who, as a programmer, is taking on UI editing for the first time

Need to know before starting?

  • This course was created under the assumption that you already have knowledge of basic UI design art work.

Hello
This is

임은지 (루시)
시니어 언리얼 UX 에디터 / UI·UX 디자이너

안녕하세요! 루시입니다~

어느덧 게임 UI/UX 일을 한 지 벌써 10년이 넘었네요. 그 중에서도 저는 XL게임즈 아키에이지 워 팀의 UI파트장, NC소프트에서 시니어 UX 에디터로 일하면서 대형 프로젝트의 인터랙티브 UI 시스템과 언리얼 기반 UX 파이프라인을 맡았습니다.

그래서 저는 단순히 디자인만 하는 게 아니라, 엔진 안에서 UI가 어떻게 작동하는지도 잘 알고 있어요.
그 덕분에 디자이너와 프로그래머가 서로 더 잘 이해할 수 있는 방법을 늘 고민하게 됐죠.

제 수업은 “디자이너가 이해할 수 있는 언리얼”을 목표로 하고 있어요.
어려운 기능을 그냥 나열하는 식이 아니라, 실제로 현업에서 자주 막히는 부분을 어떻게 해결하면 좋은지
같이 풀어보는 수업이에요.

저는 디자인 감각과 기술이 만나야 진짜 게임 UI가 완성된다고 생각해요.
제 강의에서는 실무에서 바로 써먹을 수 있는 현실적인 노하우를 차근차근, 그리고 편하게 여러분들께 알려 드릴게요.

  • 주요 경력

    • 2024–2025 | NC소프트 – 시니어 언리얼 UX 에디터

      • 언리얼 기반의 UX 시스템 구축과 UI 파이프라인 정비를 담당했습니다.
        대형 프로젝트에서 UI/UX 툴킷과 인터렉티브 위젯 구조를 설계하며, 디자이너와 프로그래머 간 협업 효율을 높이는 역할을 맡았습니다.

    • 2017–2024 | 엑스엘게임즈 – UI 파트장 / 리드 디자이너

      • UI 파트를 이끌며 3년 이상 준비한 대규모 프로젝트를 완성했고, 이후 ‘아키에이지 워’ 런칭을 주도했습니다.
        UX 전반의 시각 언어 정립, 스타일 가이드 수립, 엔진 파이프라인 개선 등을 총괄했습니다.

    • 이전 경력 | 다양한 프로젝트 및 에디터 툴 개발 참여

      • 내부 UI 에디터 개발, 프로토타이핑 환경 구축 등
        실무 중심의 시스템 설계 경험을 다수 보유하고 있습니다.

  • 전문 분야
    언리얼 엔진 UI/UX 디자인, UMG 시스템, 인터렉티브 UI 연출, UI 제작 및 설계

Curriculum

All

14 lectures ∙ (7hr 55min)

Course Materials:

Lecture resources
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