[Rookiss Live Seminar] Claude Code x Games - Introducing Solo Entrepreneurship Fields Worth Challenging Using AI

It covers the direction of employment, studies, and entrepreneurship in the era of AI.

(5.0) 10 reviews

406 learners

Level Beginner

Course period Unlimited

Game Planning
Game Planning
AI
AI
Strength development
Strength development
Game Planning
Game Planning
AI
AI
Strength development
Strength development
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What you will gain after the course

  • Understanding the AI Era

  • Job preparation direction

  • Understanding of the game industry



Would you believe it if all of these were made with AI?
In fact, all the game art was created in just 30 minutes using refined prompt-based AI.
No one may have noticed yet, but the era of the solo indie game developer,
who utilizes AI for everything—planning, art, and programming—has truly x100 arrived.
If this level is possible now, aren't you excited for what's coming in 1 or 2 years?

It's an incredibly exciting time, as the art production that used to trouble us so much is finally being resolved.
But how do we go about making a game fun?
Of course, those with overflowing ideas can challenge themselves with single-player games.
However, in terms of game success, single-player games can actually be more difficult than multiplayer games.
While single-player games must have perfect balance and content to provide fun,
multiplayer games allow people to create content themselves,
meaning that if you get the concept right, the planning can actually be much easier.
On the other hand, the technical difficulty increases, but that too is being greatly eased thanks to AI.

In the end, unintentionally, the value of the server becomes even higher.

Of course, even if you don't necessarily have an interest in games,
the first place you'll hit a wall when developing using agents is the part related to 'servers and networks'.
What should you do if you want the app you worked hard on to be used by your entire company or your friends?

You could use deployment apps like Vercel blindly for a quick fix,
but as soon as the product becomes even slightly complex, this is only a temporary measure.
Surprisingly, from this point on, a broad range of knowledge is required, including web servers, real-time servers, databases, cloud, and networks.

In [AI Core Essentials! Rookiss's Pinpoint Lesson], we have determined that the value of such server/network knowledge is
the most important thing after Claude Code,
and have selected [Server/Network Knowledge Naturally Learned Through Online Game Development] as our second topic.
From the concepts of Web Server / WebSocket / SSE / Real-time Server / Serialization,
to the ability to see the big picture through learning network knowledge.
And we will wrap it up with a seasoning of basic security knowledge.
Ultimately, the goal is to create and operate a simple server with the help of AI.

Recording for this topic is scheduled to begin in the second week of May (once the Claude Code lectures are finalized),
and while it will ultimately be released as an online course,
we will also run a challenge during the production process to provide live briefings and share the direction on weekends.
We plan to provide the online course to challenge participants as well, giving it an "Early Access" feel.

Recruitment for the challenge will begin this week, and a detailed announcement will follow.
A Live Seminar will also likely be held over the weekend to provide further details.

(The following topic will be a Seamless MMORPG project for game developers.)
(And I am also considering an art production pipeline utilizing 100% AI as a future topic.)


Thank you!

Recommended for
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Who is this course right for?

  • Job seekers lost in the AI era

  • Game industry professional

Hello
This is Rookiss

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Courses

Education

- Completed Condorcet Prépa MPSI (France)
- Bachelor of Software Engineering, Tsinghua University (China)
- Master of Information Security, Korea University Graduate School (Korea)

Experience

- Former Krafton (TERA Server Team)
- Former NCSOFT (Blade&Soul2 Content Programming Team)

Areas of Interest

- Reversing and vulnerability analysis
- MMORPG game development (C++, C#)
- Foreign languages (English, French, Chinese, Japanese)

Introduction

I started game development out of pure curiosity to study hacking...
and as time passed, I have somehow become a 10th-year game developer.
"When will I ever finish making a game at this rate?"
Starting from basic syntax that makes you sigh,
to gradually building my own game world.
And the sense of pride when seeing many players connect to that world.
The more I study, the more I find myself unable to escape the charm of MMORPGs.
I hope you can feel the same excitement that I felt.

 

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Curriculum

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3 lectures ∙ (2hr 47min)

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    Thank you!

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      It was a productive session where I gained great insights, thank you.

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