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Success Strategy Guide for Game Designers

This lecture covers the reality of being a game designer, which many people misunderstand, and the direction for the future.

(4.9) 77 reviews

2,199 learners

Level Beginner

Course period Unlimited

Game Planning
Game Planning
game-introduction
game-introduction
Game Planning
Game Planning
game-introduction
game-introduction
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Reviews from Early Learners

Reviews from Early Learners

4.9

5.0

라이제

67% enrolled

I'm a 3rd year server developer and I really sympathize. I came here to study Unreal after a long time and was drawn in by the lecture title, but I think it really hit a lot of the sore spots... However, if I were to explain the additional advantages for the planners..? For example, in an MMO mobile game, if it's not a very big game (not LoA, WoW...), If it's a battle plan, when you make a new raid, you can still make raid concepts or skills after 3~4 years. If it's a system plan, you can make NPCs or quests that you imagine in the game (of course, there's a big framework that the higher-ups tell you to make). There's a basic framework (directing), but it varies depending on the team, but I think the part where you develop content to a certain degree with the concept you want is the fun part as a planner. I've only heard scary stories (100% fact, but...) so I'll just leave you with the fact that there's a carrot in there. I heard it well!

5.0

ChaYong

67% enrolled

This is a lecture that pinpoints and tells you exactly what kind of talent a game company is looking for. Haha (This is my personal opinion, but why is Rookie so humorous? Haha)

5.0

gameplay100925

100% enrolled

This is free?

What you will gain after the course

  • Game Design

  • Game industry

Having been in the industry for a long time, I receive questions from many people.

  • What kind of work does a game designer do?

  • What is the outlook for game designers?

  • What should one learn to become a good game designer?

  • How can one come up with ideas?

  • If I go to a game academy, will I be able to learn game design?


So, I have organized my personal thoughts.


Did you know that in most projects, game designers cannot actually "design"?
This might be a shock to many aspiring game designers,
but I have prepared some realistic insights into the industry that I've experienced.

I've included things I really want my future <game designer> colleagues to know.
While this is full of subjective opinions, I hope it serves as a guide for what to study in the future.

Recommended for
these people

Who is this course right for?

  • Someone interested in game design

  • People who are curious about the development process in the game industry

Hello
This is Rookiss

82,560

Learners

3,974

Reviews

5,471

Answers

4.9

Rating

50

Courses

Education

- Completed Condorcet Prépa MPSI (France)
- Bachelor of Software Engineering, Tsinghua University (China)
- Master of Information Security, Korea University Graduate School (Korea)

Experience

- Former Krafton (TERA Server Team)
- Former NCSOFT (Blade&Soul2 Content Programming Team)

Areas of Interest

- Reversing and Vulnerability Analysis
- MMORPG Game Development (C++, C#)
- Foreign Languages (English, French, Chinese, Japanese)

Introduction

I started game development purely out of curiosity to study hacking...
but as time passed, I somehow became a game developer with 10 years of experience.
"When will I ever be able to make a game at this rate?"
Starting from basic grammar that makes you sigh,
to gradually building your own game world.
And the sense of pride when seeing many players connect to that world.
The more I study, the more I find it impossible to escape the charm of MMORPGs.
I hope you can feel the same inspiration that I felt.

 

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Reviews

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77 reviews

4.9

77 reviews

  • rij님의 프로필 이미지
    rij

    Reviews 7

    Average Rating 5.0

    5

    67% enrolled

    I'm a 3rd year server developer and I really sympathize. I came here to study Unreal after a long time and was drawn in by the lecture title, but I think it really hit a lot of the sore spots... However, if I were to explain the additional advantages for the planners..? For example, in an MMO mobile game, if it's not a very big game (not LoA, WoW...), If it's a battle plan, when you make a new raid, you can still make raid concepts or skills after 3~4 years. If it's a system plan, you can make NPCs or quests that you imagine in the game (of course, there's a big framework that the higher-ups tell you to make). There's a basic framework (directing), but it varies depending on the team, but I think the part where you develop content to a certain degree with the concept you want is the fun part as a planner. I've only heard scary stories (100% fact, but...) so I'll just leave you with the fact that there's a carrot in there. I heard it well!

    • hyunyh0715님의 프로필 이미지
      hyunyh0715

      Reviews 14

      Average Rating 5.0

      5

      67% enrolled

      This is a lecture that pinpoints and tells you exactly what kind of talent a game company is looking for. Haha (This is my personal opinion, but why is Rookie so humorous? Haha)

      • moooooo님의 프로필 이미지
        moooooo

        Reviews 3

        Average Rating 5.0

        5

        100% enrolled

        • gameplay1009258857님의 프로필 이미지
          gameplay1009258857

          Reviews 6

          Average Rating 4.8

          5

          100% enrolled

          This is free?

          • leejungsangkr0788님의 프로필 이미지
            leejungsangkr0788

            Reviews 1

            Average Rating 5.0

            5

            100% enrolled

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