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[Rookiss Live Seminar] Talent Profile and Study Strategies for the Gaming Industry in the AI Era

The AI era is bringing many changes to the gaming industry. We will predict how the future will change and how to prepare for it, and explore the ideal talent profile and study strategies for the gaming industry.

(5.0) 54 reviews

869 learners

Level Beginner

Course period Unlimited

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Reviews from Early Learners

Reviews from Early Learners

5.0

5.0

빙하

100% enrolled

I was going to try participating in the challenge even if it was expensive, but since this one includes Unreal, and I'm planning to focus on Unity, I'll have to consider it when a Unity challenge comes out next time.

5.0

돌고래축제

100% enrolled

Thank you for the lecture!

5.0

이혜은

60% enrolled

That's bleak. Thanks for the good insight

What you will gain after the course

  • Understanding of industry conditions and self-objectification

  • Preparation directions needed for living in the AI era

A Game Developer's Guide to Preparing for the Age of AI

I created a portfolio just as the academy taught me...
But in reality, I can't even pass the entry-level document screening.
This makes sense because the situation has changed significantly due to the introduction of AI
and the internal development processes in the gaming industry are also changing extensively.

Moreover, this is not a phenomenon limited to just one field.
This is a reality that equally applies to all job categories including business/planning/art/programming/QA/PM, etc.
What is happening here?

So how should job seekers in each field wisely plan their study strategies?
We've prepared a live seminar on AI-related topics.

This live session will be conducted experimentally using Inflearn's new [Live Broadcast] feature
If there are issues with [Live Broadcast], we'll proceed on Discord as usual.

[Rookiss] Live Broadcasting Room Channel
https://discord.gg/T7S4XGD3xz

We cover topics like this

  1. What job positions are there in the gaming industry??


    Let's explore the process of game development.
    Let's learn about the traditional job roles (Business/Planning/Art/Programming/QA/PM).

  2. What were they originally doing?


    We'll learn about task assignment and collaboration in traditional job functions.

  3. What has changed with the introduction of AI?
    The development process is completely changing due to the introduction of AI.
    Let's understand what people actually think in the field,
    and explore the perspectives of small to medium-sized companies and large enterprises.

  4. Why does my portfolio lack distinctiveness?


    Game academies are still teaching in the same way they did before the AI era.
    Let's think about what the current problems with portfolios are.

  5. So what should I do?
    Let's think together about short-term and long-term directions.

  6. Appendix: Description of the Rookiss AI Creative Challenge Course
    This is an explanation of the newly implemented challenge cohort system and its outcomes.

Reference Information

Prerequisites and Important Notes

  • This is a lecture on insights about the future, so no prior knowledge is required.

  • This contains personal opinions.

  • This content may include material that some listeners might find uncomfortable.


Recommended for
these people

Who is this course right for?

  • Game industry job seeker

  • Game company employee

Hello
This is

81,599

Learners

3,878

Reviews

5,457

Answers

4.9

Rating

49

Courses

Education

- Completed Condorcet Prépa MPSI (France)
- Bachelor of Software Engineering, Tsinghua University (China)
- Master of Information Security, Korea University Graduate School (Korea)

Experience

- Former Krafton (TERA Server Team)
- Former NCSOFT (Blade & Soul 2 Content Programming Team)

Areas of Interest

- Reversing and Vulnerability Analysis
- MMORPG Game Development (C++, C#)
- Foreign Languages (English, French, Chinese, Japanese)

Introduction

I started game development purely out of curiosity to study hacking...
but as time passed, I somehow became a game developer in my 10th year.
"When will I ever be able to make a game at this rate?"
Starting from basic grammar that makes you sigh,
to gradually building my own game world.
And the sense of pride when seeing many players connect to that world.
The more I study, the more I can't escape the charm of MMORPGs.
I hope you can feel the same inspiration that I felt.

The sense of pride when seeing a large number of players. The more I study it, the more I find myself unable to escape the charm of MMORPGs. I hope you can feel the same inspiration that I felt.

Curriculum

All

5 lectures ∙ (1hr 53min)

Published: 
Last updated: 

Reviews

All

54 reviews

5.0

54 reviews

  • zsa778님의 프로필 이미지
    zsa778

    Reviews 1

    Average Rating 5.0

    Edited

    5

    100% enrolled

    I was going to try participating in the challenge even if it was expensive, but since this one includes Unreal, and I'm planning to focus on Unity, I'll have to consider it when a Unity challenge comes out next time.

    • ojylovejes8943님의 프로필 이미지
      ojylovejes8943

      Reviews 4

      Average Rating 5.0

      5

      60% enrolled

      • inrjin님의 프로필 이미지
        inrjin

        Reviews 1

        Average Rating 5.0

        5

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        • helle067523님의 프로필 이미지
          helle067523

          Reviews 16

          Average Rating 5.0

          5

          100% enrolled

          Thank you for the lecture!

          • ddubt님의 프로필 이미지
            ddubt

            Reviews 2

            Average Rating 5.0

            5

            60% enrolled

            Free

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