Create smoke, blood, explosions, and collapse effects in Houdini and apply them to Unreal. You will learn how to create the most used source materials in games.
How to export as FBX, ABC, VAT and apply to Unreal
VOP Basics
A variety of the most used effects in games! Create smoke, blood, explosions, and collapse effects with your own hands 💥
Houdini is difficult? No, it's not difficult if you do it step by step!
Houdini is not easy to learn at first, of course. But just learn the basic concepts. Once you master it perfectly, you can grow exponentially from there!
This course covers the fundamentals, ensuring even beginners can follow along. We'll teach you step-by-step how to use Houdini for in-game FX!
We'll implement Houdini source code while applying it to Unreal Engine. Through ample repetition, we'll cultivate the self-discovery and self-discovery skills necessary to fully master new concepts. This isn't just a tutorial that relies on memorization and follow-through; it's packed with truly valuable content.
I recommend this to these people.
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Houdini for the first time To experience or learn the basics Those who want to have skills
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I've heard this and that There are many, but they are perfect Disorganized person
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In the midst of such a vast amount of information Where to start I don't know
One-shot with Houdini It is even possible to get a job.
Basic Houdini usage You can learn.
Games using Houdini You can make sauce.
Houdini directly from the engine You will learn how to use it.
About the difficult VEX and VOP It's easy to learn.
Even for those who have no concept We'll show you how to make a variety of sauces.
A useful example in the game Things that are used a lot You can produce it.
Can be applied directly to the game Directly to the optimized source You can make it.
Diversify game sources Learn only what you can express It's not extensive.
Using Flat Wire Shady
Applying mesh to particles
Creating a Pysos with FlipSolver
Learn the Gas Node Series
Lecture Preview 💻
Learn how to create density
Understanding RBD VornoiFracture and Materials
Expected Questions Q&A 💬
Q. Do I need to be able to use Unreal Engine?
Yes, basically, Unreal Engine requires proficiency. Experience creating effects with Unreal Engine is a plus.
Q. Is it different from learning by watching Houdini on YouTube?
Many YouTube videos focus on implementation rather than explaining the most important fundamentals. Therefore, if you simply implement the concepts without any foundational knowledge, you'll be completely unable to apply them on your own.
This course provides complete fundamental knowledge so you can study independently. Start with this course and then continue your learning on YouTube.
Q. What exactly is Houdini used for in games? Is it used a lot?
Sources created in Houdini are highly useful in-game.
For example, Houdini is great for expressingblood splatter, the feeling of water or GPU particles scattering,effects of objects breaking or piercing, and tentacle-like expressions.
In particular, Houdini and Unreal are well-integrated these days, and Houdini has many nodes for optimization, so it seems that Houdini's usability will increase further in the future.
Q. Is there any background knowledge I should know before taking this course?
Knowledge of Unreal Engine is essential. A basic understanding of coding will help you learn Houdini more quickly. Of course, this course is designed for those with no prior coding experience.
Contains the know-how of a 4th-year N Company VFX artist 😊
This course was created for those who have always been interested in creating effects but haven't figured out how to get started, or those who have been hesitant to learn due to the financial burden of tuition. We're rooting for you to create stunning effects for real games!
Recommended for these people
Who is this course right for?
Anyone who wants to create effects with Houdini
Anyone who wants to learn the basics of Houdini
For those of you who are curious about how to use Houdini in Unreal 5
For those who want to learn only the core Houdini functions needed to create effects
Anyone who wants to create optimized sources for use in games
This is a lecture that really explains the concepts very well. It seems that you know and understand the program so well that I am amazed and envious, and I really want to learn all of it!
The only complaint is that when you demonstrate something... the approach suddenly changes during the lecture, or the editing jumps around, so my results that I followed until the middle are different from the appearance demonstrated after the suddenly changed editing point, and there are parts that seem to be missing, which is disappointing.
Up until the beginning, it was okay to review or grasp the concept even if the same content was repeated twice, but Section 7 and Section 9 are a bit confusing because the editing suddenly changes.
It is a basic lecture, but it seems like it will be more understandable and helpful after watching other basic lectures, so I will watch it again later.