From coding beginners to professional game developers! Learning UE Blueprints step by step ✨
Rookiss, the choice of 30,000 Inflearn students Announcing a game development series for true beginners ! 🎮
Previously published lectures were designed to train new programmers, making them difficult for those new to programming. Furthermore, due to the nature of MMORPGs, the content was heavily focused on the server side, leaving a disappointing curriculum for those aspiring to become client developers.
To address these issues, we plan to launch a new series of learning materials aimed at beginners .
[UE5 for Beginners]
The ultimate UE5 learning tool! This curriculum is designed to help you master the vast, seemingly endless UE5, step-by-step. The content is categorized by topic, making it easy to master.
Scheduled curriculum
Part 1: BlueprintCurrent Lecture
Part 2: Paper2D (Blueprint-based)
Part 3: UE5 (Blueprint-based)
Part 4: C++ Integration
Part 5: VR (C++-based)
Part 6: Dedicated Server (C++-based)
[The Basics of Getting a Job as a Game Programmer]
This series reinterprets the one-year curriculum of a typical game programming academy in my own unique way. Beginning with basic programming, it covers a standard learning process that leads to the creation of a 3D portfolio, essential for securing a client programmer job.
Blueprint, you have to learn it properly It's convenient to use!
Blueprint is
It is a visual coding system that allows programming by connecting nodes in Unreal Engine.
Blueprint is a visual coding system provided by Unreal Engine. It's particularly popular with beginners because it allows players to magically create games by simply connecting nodes, without having to learn complex C++. Some games released on Steam are built on Blueprint, without a single line of code.
Although it has the disadvantage of being slower than C++ in execution speed, it has its strengths when doing simple prototyping or using certain functions (such as UI or animation), so most projects use a mix of C++ and Blueprints.
UE5 for Beginners - Blueprints? 🎮
In the first lecture that opens the door to [UE5 for Beginners], You will learn Blueprints step by step from a programmer's perspective .
Despite its seemingly simple nature, Blueprints encompasses most of the advanced features found in other programming languages. However, most existing Blueprint books and courses emphasize its simplicity by only covering a few basic concepts before moving on. Learning this way can be a significant challenge later on, when you're serious about game development, as you lack the fundamentals .
In this lecture, we will consider Blueprint as a programming language on the same level as C++ and C#, and sequentially study the various grammars required to create games .
Unique features of this course Check it out.
💡 Blueprints, like Blueprints! Even without directly entering code into the console, we'll help you learn how to implement games using interface-based features provided by Blueprints, from a programming perspective, in an easy and fun way. This guide is designed to be useful not only for beginners new to coding, but also for amateur game developers and job seekers looking to apply Blueprints to actual game development.
You can implement the rock-paper-scissors problem by moving nodes.
Learn object-oriented concepts with Blueprints.
Create your own simple slime racing game with Blueprints!
Part 1, Recommended for these people!
Unreal Engine, for game development Those who are interested
Programming, coding Someone who has never tried it before
Blueprint Basics Those who feel inadequate
NC, from Krafton Game developer 's We will share our know-how with you.
Rookiss
Major career
Former Krafton TERA server team
Former NCsoft Blade & Soul 2 content programming team
Current CEO of game/education startup Rookiss
Inflearn Game Development Courses: 33,000+ Cumulative Students (Interview)
Education
Condorcet Prépa MPSI (France)
Bachelor of Science in Software Engineering, Tsinghua University (China)
Master's degree from Korea University's Graduate School of Information Security (Korea)
UE5 Series for Beginners Part 1~6 scheduled for serialization
Average rating 4.9 out of 5!
Made with C# and Unity MMORPG Game Development Series (Click)
Made with C++ and Unreal MMORPG Game Development Series (Click)
Q&A 💬
Q. What is the lecture environment like?
All series are created assuming a Windows environment, and there is no additional explanation for macOS.
Q. Can non-majors also take the course?
Yes, this is a course that requires absolutely no prior knowledge.
Q. If I purchase one part, will the other part be free?
Each part is manufactured independently and sold separately.
Q. When will the Unreal + IOCP Server course be released?
The UE5 learning series is coming to an end, and a course will finally be released that will integrate with existing IOCP servers.
Q. Are there any separate files used in the lecture?
Blueprint lectures don't provide separate files. The lecture examples are relatively simple, and even if problems arise, you'll need to practice identifying and resolving them on your own.
Recommended for these people
Who is this course right for?
Person very interested in Unreal Engine
Those new to coding
Person lacking Blueprint basics.
Hello This is
79,776
Learners
3,693
Reviews
5,431
Answers
4.9
Rating
46
Courses
학력
- Condorcet Prépa MPSI 수료 (프랑스) - 칭화대학교 소프트웨어공학 학사 (중국) - 고려대학교 정보보호대학원 석사 (한국)
- 리버싱 및 취약점 분석 - MMORPG 게임 개발 (C++, C#) - 외국어 (영어, 프랑스어, 중국어, 일본어)
소개
해킹 공부를 위해 순전히 호기심으로 시작한 게임 개발인데... 시간이 흘러 어느덧 10년차 게임 개발자가 되었습니다. "이래서 언제 게임을 만들지~?" 한숨 나오는 기초 문법부터 시작해서, 차츰 만들어가는 나만의 게임 세상. 그리고 그 세상에 접속한 다수의 플레이어를 볼 때의 뿌듯함. 공부를 할 수록, MMORPG의 매력에는 헤어나올 수가 없습니다. 제가 느낀 감동을 여러분도 느낄 수 있으면 좋겠네요.
Thanks to you, teacher, I am gradually implementing something. Thank you, thank you again.
In the past, I couldn't do anything even if I couldn't control my anger because I was so angry.
But now, even if I couldn't control my anger because I was so angry, I am getting something done.
That's what developers are like. I'm taking it to heart.
This is the best Blueprint basics course,...
What more can I say...
If you haven't listened to this course, just listen to it without thinking and start Blueprinting.
It was a great help for me when I first started learning about Unreal.
Thank you!
The only thing I regret is that there seems to be a little less content on collision handling. ㅠㅠ
I know how to use Unreal Engine to some extent, but I started without studying the concepts, so I took the course to learn the basic concepts. It's good for getting started with Blueprints and also good for laying the foundation.