The Art of Combat System Design: Action Adventure & Souls-like
machinetutor
If you've been struggling with why combat feels frustrating or why the impact doesn't come alive, this course is the solution. We break down the core principles of designing combat systems for action-adventure and souls-like games in the easiest and clearest way possible, helping anyone create systematically designed combat systems based on structured knowledge rather than just 'simple intuition'. Through this course, you'll be able to theoretically systematize what was once vague combat system design and learn the application principles through real examples from various games.
입문
Game Planning, game-development, system-design






