I think this is a great class for students who are just getting started with VR using Unity.
It explains the A to Z of the XR Interaction Toolkit in an easy-to-understand way,
and even provides example games using it,
so if you study this lecture well, it won't be difficult to create a VR game on your own.
Thank you for providing a great lecture :)
I highly recommend this to those who don't need unnecessary introductions. It only teaches you the necessary content through selection and focus, and you can learn again what components are used in what situations while actually working on a project.
Since it assumes that you already know how to use Unity, it skips everything like Unity installation and editor explanations, which seems like a really powerful advantage. Other lectures often explain these things to attract even complete beginners, but this lecture neatly gives up on complete beginners and only contains the key points!
Thank you for understanding the content I intended when planning the lecture and for leaving a sincere review.
Only the practical part is left, but I hope the remaining part is also helpful.
If you have any questions, please feel free to leave them, and I hope you will do well in the remaining part. 👏
I started VR production from XR Interaction toolkit. The basic concepts, detailed properties, and explanations of components were very helpful. I think the practical content was also very interesting. Thank you.
In the future, it would be fun to have various hand interactions that are slightly more difficult than this lecture, such as drawers and jog dials.