Learning to Create Katana ZERO Style Games with Unity and C# (Basic Edition)
Are you feeling overwhelmed about wanting to create a game? 🙋♀️🙋♂️
Are you feeling like giving up before even making a game because the foundational knowledge you need to learn seems too vast? This course is designed to help you stay engaged by following along and creating actual games. It was created to help you indirectly acquire the essential functions and techniques needed for games, so you can use them to create your own games.
What You'll Learn in This Course ✏️
You can learn various features such as player movement, jump states, animations, attack motions, attack effects, hit effects, wall jumping, and more.
The Basic Edition mainly explains the features created in the player. By following along and creating actual games, you can better master detailed features we haven't used before, and after completion, you'll gain more confidence in job hunting or solo development.
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*The course images are sprites created through direct outsourcing work, so please use them for learning purposes only. Commercial use is prohibited.
I've added intermediate-level missions. I've also uploaded the intermediate-level project that I created separately at the end of the corresponding lecture.
Red Monster Implementation Collision Magic
Magic parrying bounce
I added a project at the end that includes various features such as post-processing effects.
Thank you.