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Reviews 3
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Average rating 4.3
For reference before reviewing, I am a developer who is in charge of the programming team at an overseas game company. I am taking various lectures as a hobby to study the development styles of other developers. I wrote this review with the hope that it will be helpful to instructors who are taking the course or creating the next course. [Advantages] 1. It is good for beginners who have completed the basics of C# and Unity to refer to. 2. There are parts that you can learn such as animation, character control, and camera if you follow it several times. [Disadvantages] 1. The microphone noise is loud. 2. Those who are not familiar with the basics of C# and Unity can only simply copy it. Beginners should study on their own by Googling why this calculation is done in some parts, although not all. 3. The code is not organized. When used live, critical parts are often seen. It is not suitable for those who are aiming for intermediate skills. 4. Since it does not cover all the conditional processing of characters, there are bugs such as animations that do not match some patterns or characters flying away. 5. The curriculum list is not accurate. Since most of them are cut into 10-minute sections per class, there are many cases where the title is different from the work. 6. Since the lecture script is not well-known, there are many meaningless parts here and there. If the above shortcomings are improved, I think it will be a good lecture that beginners can enjoy and learn.

Thank you for the detailed review.