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[Unity Level Up!] Quest & Achievement System Developed Modularly
Developer G
This course teaches [Quest System] that can be applied to various games and [Modular Programming] to increase development productivity.
Basic
Unity
This course teaches [skill systems] that can be applied to various games, [tool creation] that increases development productivity, and [modular programming], a structural programming method.

Reviews from Early Learners
5.0
사과일광욕
It seems like the difficulty level is really high, but if you can digest it well, I think you can jump to become a capable senior. P.S) Could you possibly give a lecture on AI or multiplayer in the future?
5.0
MOOOON
It's more expensive and difficult than other lectures, but it's a lecture that teaches you a lot. I thought that scriptable objects were not very extensible, but after watching this lecture, my thoughts changed a little. And the Q&A was very quick and detailed, so I recommend it. I'm looking forward to the next lecture.
5.0
miniyume
I bought both the quest and the skill, and it's a really useful lecture. It's much better than the framework I worked on for my personal projects, so I'll have to revise it again based on the system you created. Do you also take requests for lectures? ㅎ I'm already looking forward to your future lectures. Please give me lots of them~!
[How to Create a Tool] to Increase Development Productivity
[State management method] of objects through state machines
[Skill System] that allows you to assemble and manage the skills you want.
[Modular programming] that divides functions and assembles them to form objects.
Who is this course right for?
[Rookie Programmer] who wants to take his programming skills to the next level
For those who want to study [modular programming] that does not rely on if and switch statements
Anyone who wants to develop a reusable [systematic system] but can't figure out how to do it
Anyone who wants to create their own [skill system]
Need to know before starting?
C#
Unity
1,095
Learners
74
Reviews
172
Answers
4.8
Rating
3
Courses
Hello, I am Developer G, a game programmer who loves games and loves development.
I am always thinking about how I can write clean and organized code,
I will generously share the results of my reflections with all of you!
All
28 lectures ∙ (16hr 14min)
Course Materials:
3. IdentifiedObject
40:12
4. Database
06:10
5. SkillSystemWindow
30:57
8. Entity
08:29
9. Stats
53:35
10. EntityMovement
28:22
11. Multi Layered State Machine
01:02:25
14. Effect (2)
01:39:00
23. Skill (8) - UI
52:47
All
19 reviews
4.6
19 reviews
Reviews 5
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Average Rating 4.2
Reviews 2
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Average Rating 3.0
5
It's more expensive and difficult than other lectures, but it's a lecture that teaches you a lot. I thought that scriptable objects were not very extensible, but after watching this lecture, my thoughts changed a little. And the Q&A was very quick and detailed, so I recommend it. I'm looking forward to the next lecture.
Reviews 1
∙
Average Rating 5.0
Reviews 2
∙
Average Rating 5.0
5
I bought both the quest and the skill, and it's a really useful lecture. It's much better than the framework I worked on for my personal projects, so I'll have to revise it again based on the system you created. Do you also take requests for lectures? ㅎ I'm already looking forward to your future lectures. Please give me lots of them~!
Reviews 1
∙
Average Rating 5.0
$152.90
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