I was in charge of the client for MMORPG, and this lecture made me fully understand why the server side had to harass me by saying 'No, no'.
The examples were very appropriate, and the practical experience stories added here and there resolved my doubts about why the server manager was working overtime when he didn't seem to be doing anything.
It was very helpful for starting a database for the first time. Thank you.
5.0
정세권
71% enrolled
I was looking for a cheaper course, so I looked at the curriculum, but it lacked information on indexes. So I skipped that course and chose this one... Wow~ It explains everything about DB from beginning to end in detail.
The 'Index Analysis' part of the course is a rich content that is hard to find anywhere else. You can trace the data structure and see it with your own eyes at the end.. Awesome!!
It even gives you a taste of Redis.. I'm just going to keep listening to this person's course series.
I want to give it more than 5 stars. ^^
5.0
J Han
100% enrolled
Thank you. It was very helpful. I think you taught it in a way that was easier to understand than lectures 1, 2, 3, and 4.
What you will gain after the course
Database
SQL
Every skill needed for MMORPG development, Step By Step with C# + Unity! 🕹️
From Basics to the Ultimate Level: Developing an MMORPG 🎮
This is a game development course designed so that anyone can follow along step-by-step without pressure, assuming no prior knowledge. The ultimate goal is to release an indie MMORPG capable of supporting 500 to 1,000 concurrent users.
In this series, we will learn the necessary skills step-by-step to create a 2D roguelike game using C# and Unity, based on free assets provided by Unity. Shall we take on the challenge together?
You can create things like this ✨
▲ Try implementing the essential features of an RPG game using simple assets. (Sample Portfolio Clip: This is an actual portfolio that passed the document screening for new recruits at Company N in 2015.)
▲ You will even learn the core server integration technologies for creating online multiplayer games.
Learning Content 📚
Part1 : Introduction to C# Programming
Part2 : Data Structures and Algorithms
Part3 : Unity Engine
Part4 : Game Server (Network, Multi-threading, OS)
Part5: Database (SQL Server) Current Course
Part6 : Web Server (ASP.NET Core Blazor, WebApi)
Part7 : MMORPG Content Implementation (Unity + C# Server Integration)
Extra Episode: Server Operations Starting with AWS
Bonus Chapter: Advanced ASP.NET Core
기본기에 충실한 <데이터베이스> 강의
In Part 5, you will learn the database fundamentals essential for creating an MMORPG. If a player's hard-earned character level resets every time the server goes down, it can't be considered a proper MMORPG. You will learn the core RDBMS knowledge that developers must know in an easy and familiar way using baseball and corporate data.
Q. What is the course environment? A. All series are produced assuming a Windows environment, and there are no additional explanations for macOS.
Q. Can non-majors take this course? A. There is no problem at all, as the course proceeds under the assumption that you have no prior knowledge.
Q. Please tell us what motivated you to start this course. A. Personally, I remember having a hard time when I first started studying servers because there were no reference materials available. After getting a job and comparing my code with actual live MMORPG code, I realized many of the mistakes I had made through trial and error. I thought that if there had been a class that briefly covered the overall aspects of MMORPG development from basics to completion, I would have saved time and suffered less. I expect this class to serve as a guide for all of you entering the world of MMORPG development.
Q. Do you not use C++ or Unreal Engine? A. We plan to produce separate versions: the [C#/Unity version for indie games (this series)] and the [C++/UE4 version for employment]. MMORPGs involve a vast range of topics such as networking, OS, multi-threading, web, and client engines. If conducted based on C++, the difficulty level is high, making it unsuitable for beginners. Especially if you lack knowledge in game development, we recommend exploring the overall landscape first with the C# version.
Q. If I purchase one Part, are the other Parts free? A. Each part is produced independently and sold separately.
Recommended for these people
Who is this course right for?
Someone who is very interested in MMORPG technology
- Completed Condorcet Prépa MPSI (France) - Bachelor of Software Engineering, Tsinghua University (China) - Master of Information Security, Korea University Graduate School (Korea)
Experience
- Former Krafton (TERA Server Team) - Former NCSOFT (Blade&Soul2 Content Programming Team)
Areas of Interest
- Reversing and Vulnerability Analysis - MMORPG Game Development (C++, C#) - Foreign Languages (English, French, Chinese, Japanese)
Introduction
I started game development purely out of curiosity to study hacking... but as time passed, I somehow became a game developer with 10 years of experience. "When will I ever be able to make a game at this rate?" Starting from basic grammar that makes you sigh, to gradually building your own game world. And the sense of pride when seeing many players connect to that world. The more I study, the more I find it impossible to escape the charm of MMORPGs. I hope you can feel the same inspiration that I felt.
I was looking for a cheaper course, so I looked at the curriculum, but it lacked information on indexes. So I skipped that course and chose this one... Wow~ It explains everything about DB from beginning to end in detail.
The 'Index Analysis' part of the course is a rich content that is hard to find anywhere else. You can trace the data structure and see it with your own eyes at the end.. Awesome!!
It even gives you a taste of Redis.. I'm just going to keep listening to this person's course series.
I want to give it more than 5 stars. ^^
I was in charge of the client for MMORPG, and this lecture made me fully understand why the server side had to harass me by saying 'No, no'.
The examples were very appropriate, and the practical experience stories added here and there resolved my doubts about why the server manager was working overtime when he didn't seem to be doing anything.
It was very helpful for starting a database for the first time. Thank you.