[Rookiss 라이브 세미나] AI 시대를 살아가는 게임 개발자의 생존 전략
Rookiss
AI 시대는 게임 업계에 많은 변화를 주고 있습니다. 앞으로 미래는 어떻게 변할지, 또한 미래는 어떻게 준비할지 게임 개발자의 생존 전략에 대해 알아봅니다.
입문
인공지능(AI), 강점개발, 취업
This is a lecture on learning various VR technologies based on the Unreal Engine. You can learn Unreal-based VR technologies that have not been released anywhere.
Unreal Engine VR Game Development
VR game development
The Rookiss research team has been researching for a long time and has the know-how
Developing Unreal Engine VR games with great care ✨
Previously published lectures were produced for the purpose of training new programmers, so they were difficult for those who were new to programming. Also, due to the nature of MMORPGs, the content was focused on the server side, which was disappointing for those who wanted to develop clients.
To address these issues, we plan to launch a series of new learning materials aimed at beginners .
[UE5 for Beginners]
The basics of learning UE5! This is a curriculum designed to help you learn UE5, which is so vast that you can never finish studying it, step by step. It is categorized by topic so that you can easily learn the necessary content.
Scheduled Curriculum
[The basics of getting a job as a game programmer]
This series reinterprets the one-year curriculum of a typical game programming academy in Rookiss's style. It covers a classic learning process, starting from basic programming to creating a 3D portfolio necessary for employment as a client programmer.
Through the previous lectures, you have become somewhat familiar with the Unreal Engine 3D game development using Blueprint. In this lecture, we will go beyond 3D game development and aim to develop VR games in the Unreal environment. If you use the Unreal Engine well, it has become an era where anyone can easily develop high-quality VR games. However, there are not many lectures on the market that teach VR games using Unreal, and it is difficult for individuals to learn the technologies necessary for VR development on their own.
In the fifth lecture of [UE5 for Beginners],
Learn how to build a VR game based on Blueprints.
This lecture explains how to create VR games in Unreal Engine using Blueprints, but if you have C++ knowledge, you can easily apply it to C++. For C++ learners, we also provide appendix code that translates the content covered in the lecture into C++. We are finally sharing VR technology in Unreal Engine that we have been researching for a long time at Rookiss. Let's dive into VR game development together?
💡 Unreal Engine VR game development practice through simple shooting implementation! We will create a game using the VR technology provided by Unreal Engine and the VR development technology researched by the company. From introductory VR development technology to Grab, various object interactions, animation, and UI. Let's get to know Unreal Engine, which has maintained an unrivaled lead in the game industry for over 20 years, and start developing a VR game in earnest.
Unreal Engine, game development
For those who are interested
Play VR games yourself
Those who want to make it with their own hands
Blueprint practice
For those who want to try a little more
Major career
Education
Q. What is the lecture environment like?
All series are produced assuming a Windows environment, and there is no additional explanation for macOS.
Q. Can non-majors also take the course?
Yes, but requires Blueprint player knowledge.
Q. If I buy one part, do I get the other part for free?
Each part is manufactured independently and sold separately.
Q. When will the Unreal + IOCP Server course be released?
The UE5 learning series is coming to an end, and a final course will be released that will integrate with existing IOCP servers.
Who is this course right for?
People interested in VR technology based on Unreal Engine
People who want to create a unique portfolio
Need to know before starting?
Understanding Blueprints
How to use Unreal Engine
76,253
Learners
3,387
Reviews
5,370
Answers
4.9
Rating
41
Courses
학력
- Condorcet Prépa MPSI 수료 (프랑스)
- 칭화대학교 소프트웨어공학 학사 (중국)
- 고려대학교 정보보호대학원 석사 (한국)
경력
- 前 크래프톤 (테라 서버팀)
- 前 엔씨소프트 (Blade&Soul2 컨텐츠 프로그래밍팀)
관심 분야
- 리버싱 및 취약점 분석
- MMORPG 게임 개발 (C++, C#)
- 외국어 (영어, 프랑스어, 중국어, 일본어)
소개
해킹 공부를 위해 순전히 호기심으로 시작한 게임 개발인데...
시간이 흘러 어느덧 10년차 게임 개발자가 되었습니다.
"이래서 언제 게임을 만들지~?"
한숨 나오는 기초 문법부터 시작해서,
차츰 만들어가는 나만의 게임 세상.
그리고 그 세상에 접속한 다수의 플레이어를 볼 때의 뿌듯함.
공부를 할 수록, MMORPG의 매력에는 헤어나올 수가 없습니다.
제가 느낀 감동을 여러분도 느낄 수 있으면 좋겠네요.
All
22 lectures ∙ (10hr 5min)
Course Materials:
1. OT
01:11
2. Preferences
05:33
3. BP_Pawn
38:08
4. BP_Hand
16:07
5. Basic movement
24:09
6. SnapTurn
30:54
7. Animation Basics
20:30
8. GrabComponent
25:57
9. Free Grab
21:37
10. ObjToHand
27:29
11. HandToObj
17:30
All
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Edited
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$84.70
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