
Windows System Programming
megayuchi
We'll teach you essential Windows System programming skills for developing games and applications for Windows.
Basic
windows-programming, C++, microsoft-visual-c++
DirectX 12 supports real-time Raytracing, allowing high-quality graphics to be implemented with concise code. However, due to the high barrier to entry, programmers who directly utilize it are rare. Based on experience applying Raytracing to actual games, this course will help you develop your own Raytracing engine.
29 learners
Level Intermediate
Course period Unlimited
Reviews from Early Learners
5.0
kim_wonjin
Honestly, I believe this lecture is a must-take at least once, not only for those programming with Direct3D 12, but also for anyone interested in game programming. It wasn't limited to just rendering objects on screen; I gained practical insights into how to manage resources and how to structure a game when building it myself. Like Youngcheon's other Inflearn lectures, this one was also excellent, allowing me to take one more step towards my goal of wanting to build a game from the ground up. Thank you very much!
D3D12-DirectX Raytracing API Learning
In-house engine development
Raytracing Application in In-house Engine
Who is this course right for?
Programmer who wants to apply real-time Raytracing technology to their own graphics engine
Programmer who learned D3D12 programming but feels they have nowhere to use it
Need to know before starting?
D3D12
C/C++
Windows Programming
3,103
Learners
83
Reviews
20
Answers
5.0
Rating
10
Courses
C++, x86/x64 ASM, DirectX9/11/12, Metal, OpenGL, CUDA, win32, winsock/bsd socket
Programmer C++, x86/x64 ASM, DirectX9/11/12, Metal, OpenGL, CUDA, win32, winsock/bsd socket
D3D12 Programming Basics - https://inf.run/7gJhS
D3D12 Programming Fundamentals Plus - https://inf.run/itHDW
DirectX Raytracing Programming - https://inf.run/cQqx7
Windows System Programming - https://inf.run/AwfCv
Windows Debugging Tips - https://inf.run/zL7E4
Blog : https://megayuchi.com
Youtube : https://youtube.com/megayuchi
LinkedIn : https://www.linkedin.com/in/megayuchi/
All
17 lectures ∙ (11hr 21min)
Course Materials:
6. World Space
16:07
7. Game Framework
01:09:26
8. Lighting
46:16
9. Reflection
22:01
10. Shadow
50:40
11. Refraction
20:39
12. Miss Shader
25:34
13. Any Hit Shader
38:37
All
5 reviews
5.0
5 reviews
Reviews 1
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Average Rating 5.0
5
Honestly, I believe this lecture is a must-take at least once, not only for those programming with Direct3D 12, but also for anyone interested in game programming. It wasn't limited to just rendering objects on screen; I gained practical insights into how to manage resources and how to structure a game when building it myself. Like Youngcheon's other Inflearn lectures, this one was also excellent, allowing me to take one more step towards my goal of wanting to build a game from the ground up. Thank you very much!
Reviews 1
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Average Rating 5.0
Reviews 5
∙
Average Rating 4.6
Reviews 4
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Average Rating 5.0
Reviews 1
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Average Rating 5.0
$192.50
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