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Game Dev

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Game Product Management

Game Designer's Guide to Success Strategies

This lecture covers the reality of game designers that people misunderstand, and the future direction.

(5.0) 60 reviews

1,927 learners

  • rookiss
게임개발
게임개발자
게임기획
Game Planning
game-introduction
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Reviews from Early Learners

What you will learn!

  • Game Planning

  • gaming industry

Having been in the industry for a long time, I get asked a lot of questions.

  • What does a game planner do?

  • What is the outlook for game designers?

  • What do you need to learn to become a good planner?

  • How can I come up with ideas?

  • Can I learn planning if I go to a game academy?


So, I've organized my personal thoughts.


Did you know that in most projects, game designers cannot <plan>?
This may come as a shock to many aspiring game planners, but
I have prepared realistic information about the industry that I have experienced.

This contains information that I hope my future <game planner> colleagues, who will be working with me in the future, will know.
Although it is full of subjective content, I hope it will serve as a guide for what to study in the future.

Recommended for
these people

Who is this course right for?

  • People interested in game planning

  • Anyone curious about the game industry development process

Hello
This is

76,307

Learners

3,390

Reviews

5,370

Answers

4.9

Rating

41

Courses

학력

- Condorcet Prépa MPSI 수료 (프랑스)
- 칭화대학교 소프트웨어공학 학사 (중국)
- 고려대학교 정보보호대학원 석사 (한국)

경력

- 前 크래프톤 (테라 서버팀)
- 前 엔씨소프트 (Blade&Soul2 컨텐츠 프로그래밍팀)

관심 분야

- 리버싱 및 취약점 분석
- MMORPG 게임 개발 (C++, C#)
- 외국어 (영어, 프랑스어, 중국어, 일본어)

소개

해킹 공부를 위해 순전히 호기심으로 시작한 게임 개발인데...
시간이 흘러 어느덧 10년차 게임 개발자가 되었습니다.
"이래서 언제 게임을 만들지~?"
한숨 나오는 기초 문법부터 시작해서,
차츰 만들어가는 나만의 게임 세상.
그리고 그 세상에 접속한 다수의 플레이어를 볼 때의 뿌듯함.
공부를 할 수록, MMORPG의 매력에는 헤어나올 수가 없습니다.
제가 느낀 감동을 여러분도 느낄 수 있으면 좋겠네요.

 

Curriculum

All

6 lectures ∙ (1hr 17min)

Published: 
Last updated: 

Reviews

All

60 reviews

5.0

60 reviews

  • rij님의 프로필 이미지
    rij

    Reviews 7

    Average Rating 5.0

    5

    67% enrolled

    I'm a 3rd year server developer and I really sympathize. I came here to study Unreal after a long time and was drawn in by the lecture title, but I think it really hit a lot of the sore spots... However, if I were to explain the additional advantages for the planners..? For example, in an MMO mobile game, if it's not a very big game (not LoA, WoW...), If it's a battle plan, when you make a new raid, you can still make raid concepts or skills after 3~4 years. If it's a system plan, you can make NPCs or quests that you imagine in the game (of course, there's a big framework that the higher-ups tell you to make). There's a basic framework (directing), but it varies depending on the team, but I think the part where you develop content to a certain degree with the concept you want is the fun part as a planner. I've only heard scary stories (100% fact, but...) so I'll just leave you with the fact that there's a carrot in there. I heard it well!

    • hyunyh0715님의 프로필 이미지
      hyunyh0715

      Reviews 14

      Average Rating 5.0

      5

      67% enrolled

      This is a lecture that pinpoints and tells you exactly what kind of talent a game company is looking for. Haha (This is my personal opinion, but why is Rookie so humorous? Haha)

      • nguyenngu13920099262님의 프로필 이미지
        nguyenngu13920099262

        Reviews 1

        Average Rating 5.0

        5

        67% enrolled

        • sptiak2638님의 프로필 이미지
          sptiak2638

          Reviews 1

          Average Rating 4.0

          4

          67% enrolled

          • m32467231572님의 프로필 이미지
            m32467231572

            Reviews 3

            Average Rating 5.0

            5

            100% enrolled

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