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Reviews 7
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Average rating 5.0
I'm a 3rd year server developer and I really sympathize. I came here to study Unreal after a long time and was drawn in by the lecture title, but I think it really hit a lot of the sore spots... However, if I were to explain the additional advantages for the planners..? For example, in an MMO mobile game, if it's not a very big game (not LoA, WoW...), If it's a battle plan, when you make a new raid, you can still make raid concepts or skills after 3~4 years. If it's a system plan, you can make NPCs or quests that you imagine in the game (of course, there's a big framework that the higher-ups tell you to make). There's a basic framework (directing), but it varies depending on the team, but I think the part where you develop content to a certain degree with the concept you want is the fun part as a planner. I've only heard scary stories (100% fact, but...) so I'll just leave you with the fact that there's a carrot in there. I heard it well!