두고두고 써먹는 유니티 VR
오민석
Unity를 이용하여 VR 장비를 연동하고, VR 컨텐츠를 개발하는 방법을 배우는 VR 개발 입문 강의입니다. VR의 시장성이나 전망은 이미 많은 컨텐츠에서 접할 수 있기 때문에 굳이 다루지 않고, 실제 개발에 필요한 핵심만 추렸습니다. 쉽고 빠르게 배워서 두고두고 써먹을 수 있는 VR 개발 방법을 알고 싶다면 여기로 오세요!
초급
VR/AR, Unity, 유니티 VR
We will build a VR environment using Unity and implement the basic functions required to develop VR content.

VR development using Unity.
Basic functions required for a VR environment

This course will build a basic environment for VR development in Unity and implement the basic functions required to develop VR content.
I decided to write this lecture because I felt there weren't many lectures on VR, but since this is my first lecture, there are many shortcomings.
However, I tried to explain it as easily and in detail as possible, and if you watch this lecture and can implement the function on your own,
I believe that with these features, you will be able to create basic VR content without any difficulty.
This tutorial uses Unity 2019.2.4f1 on Windows OS.
The Unity version does not need to be the same, but for VR development
We recommend using a version that is not too old.
Packages: I have registered the materials for the course that adds packages 1-3.
If you click on the list button on the top left of the lecture 1-3 and look at the right side of the lecture in the list that appears,
There is a cloud-shaped download button. And the text for adding the package is scrolling down to the corresponding lectures 1-3.
If you scroll down, you can copy and use the text at the bottom.
Oculus Key Name: https://developer.oculus.com/documentation/unity/latest/concepts/unity-ovrinput/
Who is this course right for?
Recommended for those who have learned how to use the engine through basic Unity learning.
Recommended for those who want to make a VR game but don't know how to start.
Need to know before starting?
Basic C# knowledge for using Unity.
Basic usage of the Unity Engine.
All
13 lectures ∙ (2hr 34min)
Course Materials:
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