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[Unreal Certified Instructor Direct Lecture] Developing Unreal Engine 5 VR Content Without Coding

The XR market, with Google and Samsung joining after Apple and Meta, allows you to get ahead if you start now. In this lecture, we'll make an XR sports game app with Unreal Engine 5 and Meta Quest3, no code required.

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22 learners

  • Soft Story
vr/ar
XR
메타버스
Unreal Engine
VR/AR
Metaverse
oculus
oculusquest

What you will learn!

  • Unreal Engine & Meta Quest 3 XR Content Development

  • Project Design Using Hand Tracking

  • Development of XR sports game logic reflecting real-world physics

  • XR Content Packaging (App Creation)

  • How to Control VR with Bare Hands (I/O)

Following Apple and Meta, Google and Samsung also jump into the XR and metaverse market..

Should we just sit back and watch with our hands tied?

Rapid response is the solution to the fast-changing content market.

This course covers everything from how to connect Meta Quest 3 to Unreal Engine 5.4, files that need to be set up manually since plugins aren't fully established yet, how to configure Meta's middleware and valid XR plugins within Unreal Engine, and the unique feature of this course - XR table tennis game development logic and packaging (app build) process.

Students will examine how Unreal Engine's various logic systems work on Meta Quest by following along with the lectures, understanding the underlying principles, and then applying what they've learned to create their own projects. Through this process, students will explore essential elements needed for XR content creation that can only be understood through hands-on experience, including input/output in virtual reality, UI design tailored to the characteristics of XR devices like Meta Quest, and hand tracking input/output (I/O) setup methods for manipulating virtual spaces with bare hands.

At the end of each course, challenge tasks are presented that apply what you've learned. Through these challenge tasks, you'll directly use and internalize the knowledge gained from each course.

Course content preview.

An exciting ping pong game with an AI ping pong bot!

Have you heard of the phrase "the student surpasses the master"? It refers to a student who becomes better than their teacher. Through this course, you will create an AI ping pong bot that surpasses yourself. Enjoy an exciting game of ping pong with the AI ping pong bot you developed yourself! Did you win? Congratulations. You've become a human who beat AI!

Turn your completed project into an XR app!

Were you disappointed that other VR courses only checked if the logic worked and then just ended? I understand. Well-made content should be created as a proper program!

Learn how to package (build) XR apps created through the course and run them independently on Meta Quest 3 devices.

Why sports games, especially table tennis, are the perfect answer for XR learning.

Interaction, physics, input control, and even tunneling issue control—because it's the optimal learning material that allows you to experience the essence of XR development in the most intuitive way.

Sports games, especially table tennis games, are the most ideal subject for learning XR content development. Table tennis is not simply a game of hitting and receiving a ball, but a well-balanced learning subject that utilizes all the core elements of XR, including interaction, physics, and input device control (Input/Output).

  • Physics Law Application: Implements immersive XR experiences by applying real physics laws such as ball velocity, gravity, rebound force, friction, and collision.


  • Precise Input/Output Data and Utilization: Through the process of detecting and numerically measuring subtle movements such as motion controller hand tracking and racket speed, and reflecting them in the game, you can directly experience the operating mechanisms, possibilities, and limitations of XR devices.

  • Spatial Immersion: Learn natural positioning and movement design sense and immersive experiences through the interaction of ball, racket, and player within space.


  • System Integration Skills: From game logic, physics, graphics, and input tracking to AI ping pong bots, you can directly experience how various technical elements combine within a single game.


  • Visible feedback and sense of achievement: Through clear results of hitting, bouncing, and scoring the ball, you can gain a definite sense of achievement that "the XR content I created is working."

Even if you're not interested in sports or table tennis, a table tennis game is the optimal XR learning material that serves as the most suitable choice for enjoyably mastering the core aspects of XR content development.

From basics → hands-on practice → XR app building, the entire XR development process in one course!

Students will learn the methods below step by step and acquire essential XR development technical knowledge in a concise manner.

📚 Step-by-Step Practice

Step 1: Mini Game Development
- Learn UI, interaction, and XR device considerations concisely through a brick throwing XR game.

Step 2: Sports Game Development (Table Tennis)
The main mission of this course!

- Instantaneous wrist movement (angle)
- Logic development applying racket's ping pong ball impact speed
- Ping pong ball implementation considering ball's friction coefficient and mass
- Opponent AI ping pong bot design

Based on the above points, we will balance the physical laws of the real world with the characteristics of Meta Quest 3 and Unreal Engine to ultimately complete the XR table tennis game system.


🛠️ Hands-on XR App Development Experience

Students will gain practical development experience by assembling and applying the features they've learned, moving beyond simple follow-along exercises to create their own unique XR content.


🚀 My own XR app at the end of the course!

The XR program we developed is different from other VR courses that simply end after connecting to a PC with a cable and running it!

This course covers everything up to learning how to package (build) into standalone XR apps that can run independently on Meta Quest 3.

In theory, a built .apk file (XR app) can be submitted for review to the Meta Store, and if it passes the review evaluation, the XR app will be released on the store. In other words, building the developed content is essential for release, but XR content has vastly different environments and conditions compared to PC or mobile, so without prior knowledge or experience, builds often result in countless crashes and errors, leading to failure.

To help solve these problems, this course reveals the optimal XR app build recipe where the instructor directly tackles critical errors one by one, finds solutions, and organizes them! Just learning this properly will make the course fee worthwhile.

I recommend this for people like this

I want to level up as an
XR/metaverse content creator.

Media/programming majors who want to create
professional VR interactive content rather than movies/games for 2D displays

I want to develop XR content with
Unreal Engine/Meta Quest.
For those who want to create content with Unreal Engine, which shows powerful performance compared to other tools,
and Meta Quest, the latest XR device

Metaverse/Virtual Reality Content Creation
I want to create educational materials.
For those who are preparing metaverse/virtual and augmented reality content creation lectures but are concerned about the severe lack of related materials both domestically and internationally.

Features of this course

📌This is the most current XR content course taught directly by an Epic Games Unreal Authorized Instructor (UAI). All updated technologies, terminology, and features have been followed up on in the meantime.

📌 Beyond the limitations of current online/offline courses that only cover simple object design and functionality verification or basic feature reimplementation, this course includes the XR sports game development process that involves designing comprehensive game logic.

📌 Create the games you've made into XR apps that run when touched.

📌 Learn hand tracking I/O supported by Meta Quest 3, Vision Pro, AR glasses, and more.

📌 Apply the theories you learn from the lectures immediately. You can internalize knowledge through the challenges assigned to each lecture.

💡 Global Latest XR Content Creation Course!

- This course covers all domestic and international MetaQuest3-related materials released from the Meta Quest3 launch (October 2023) to the time of course creation, as well as the latest XR (VR/AR) trends.

- Not only that, but this is a lecture that has been continuously improved through candid anonymous evaluations from offline students who have taken the course and feedback from experts. Easily access online the completed lecture that has been perfected through technological advancements and actual student feedback over time!

After taking the course

  • You can create XR apps that work independently on VR headsets (Meta Quest 3).

  • You'll be able to freely design XR content with Unreal Engine and avoid errors or solve problems.

  • You can design content considering the hardware resources of Meta Quest rather than PC.

  • You can experience and utilize methods of connecting the real world and virtual world through devices and software.

  • You'll be able to naturally break down, design, and implement Unreal Engine logic as effortlessly as breathing for XR (VR/AR) content creation.

Course preview inside.

Seeing a hundred times is not as good as doing once! Learn XR Content Development by Building

Classes that only cram you with theory and call it done? No!
It's designed for students to directly develop XR content through challenges. You'll efficiently learn XR content development knowledge that could otherwise be abstract and difficult - such as physics laws in XR spaces, programming, and event design - by immediately putting it to use.

XR Sports Game Logic with Blueprints?

Learn how to create and operate XR content systems using blueprints. Since we're creating delicate sports games where victory or defeat is determined by a 0.01-second difference, you'll thoroughly learn how to implement moments of judgment within XR content.

💡 We teach using Unreal Engine, an open-source content development tool, and Meta Quest, the number one market share device.

  • A cost-effective course that teaches the most widely used device without additional software costs!

  • From media content majors to designers and programming majors - everyone can take this course!

  • Welcome Virtual Convergence/Metaverse Instructors! Lecture content, excluding educational assets, can be freely used for personal material creation without separate attribution to the author!

This XR development course is a long-term project that has been researched and developed for over 2 years since receiving the Meta Quest 3 for the first time in Korea through pre-order. We have been conducting offline lectures at educational institutions including Hongik University, Sejong University, and the Chamber of Commerce, and have been enhancing our lectures by consolidating honest anonymous course evaluations from actual students with no connections and the knowledge, experience, and technology of developers and experts from various fields.However, we discovered that there are no online courses that comprehensively and properly teach XR content development, and related technical materials and terminology frequently change or get updated, resulting in significantly low accessibility and reliability of technical knowledge. Moreover, while Meta and Unreal Engine are releasing new products almost daily, existing courses cannot keep up with that pace, leading to cases where necessary knowledge cannot be learned.As a result, there was the problem that even experts had to spend considerable time and cost to proceed with XR content creation projects using the latest devices, and we developed this online course to address this issue. Through this course, we aim to reduce the time and cost that students interested in XR content development would spend directly searching for related information, deciphering original languages and technical documents, and testing and verifying each element, as well as the trial and error you would experience due to materials of unclear identity or outdated versions that no longer work. We hope that you can use this course, which is difficult to find anywhere domestically or internationally, as a stepping stone to climb faster and higher.

The person who created this course

  • 2025, Epic Games Unreal Engine Authorized Instructor (UAI)

  • 2025~, Sogang University Metaverse Technology Engineering Doctoral Program

  • 2023~, Unreal Engine YouTube channel Beverly Hills operator


  • 2022~, Soft Story virtual convergence content (games, VR, etc.) developer


  • Information Technology Development Instructor (Ministry of Employment and Labor)

Pre-enrollment Reference Information

Practice Environment

  • This is a course for beginner-intermediate level students. If you have no experience with Unreal Engine, I recommend taking my free introductory course concurrently.

  • The lectures are explained based on Windows and Meta Quest 3. While it's possible to take the course using other OS and devices, separate explanations for those are not provided.

  • Learning is possible even without an XR device. However, we recommend having a device for the hands-on practice stage of what you've learned.

Reference Notes Required for Course Learning

  1. Practice Environment

    • Operating System and Version (OS): Windows, Horizon OS

    • Tools Used: Unreal Engine, Meta Quest Device, Meta Quest Link App
      (A C-to-C or A-to-C link cable is required to connect PC and Meta Quest)

    • PC Specifications: For smooth development, we recommend RTX 3060TI or higher graphics card.

  2. Learning Materials

    • We guide you through the challenges via video.

    • Assets used in the ping pong game will be provided through links or the course materials tab.

    • Learning material assets are provided in the form of Unreal Engine project files. You can use the migration feature to transfer them to your own project, or you can design an XR table tennis game directly in the provided project.


Prerequisites and Important Notes

  • Basic Unreal Engine experience is required.

  • It would be great if you have experience using Meta Quest or Oculus Quest.

  • Assets provided through the course must not be redistributed or used without authorization.

  • High school to college freshman level math/science knowledge is required, but anyone can take this course with ChatGPT.
    (Blueprint logic that applies dot products between two vectors, sphere volume calculations, and speed formulas will be covered.)

  • XR production practice requires learning materials. You can download the materials through Drive and the course materials tab.

  • Although this is a completed course, we plan to provide continuous follow-up support in case there are critical updates to Unreal Engine or Meta Quest.

Recommended for
these people

Who is this course right for?

  • Those who need content development utilizing XR devices but are at a loss.

  • Anyone who wants to try creating their own XR content using Unreal Engine.

  • Educator preparing latest metaverse, XR lectures

Need to know before starting?

  • Unreal Engine

  • Meta Quest device or Oculus Quest

Hello
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Learners

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Reviews

7

Answers

4.7

Rating

2

Courses

안녕하세요. :)

 

언리얼 공인 강사(UAI) 베버힐즈입니다. 현재 소프트 스토리라는 콘텐츠 개발/제작사를 운영하며 언리얼 엔진을 활용한 VR & AR 시뮬레이션 및 게임 콘텐츠, 3D 애니메이션 및 사운드 데이터를 제작하고 있습니다. 프로젝트 중 알게된 기술 지식을 정리해서 유튜브와 오프라인 강의를 통해 공유하고 있기도 합니다.

베버힐즈 유튜브 채널 : https://inf.run/Ewq41

언리얼 공식 홈페이지 튜토리얼 강좌연재 : https://inf.run/zPjkN

 

이야기에 감동받고 힘을 얻는 것이 좋아서 선택한 길인데, 벌써 10년이 다되어 가네요.

 

제 콘텐츠가 일이나 삶에 도움된다는 시청자/고객의 피드백은 계속해서 이 일에 빠져들게하는 큰 원동력이자 보람인듯 합니다. 수강생분들도 저와 같은 보람을 만끽하실 수 있도록 최선을 다해 돕겠습니다.

 

경력

  • 소프트 스토리(Soft Story) 가상융합 콘텐츠(게임, VR 등) 개발자 (재직중).

  • VR게임 타이거블레이드(Tiger Blade) 제작 참여 (PlayStation & 메타스토어 출시).

  • 홍익대학교 융합SW 아카데미 언리얼 엔진 전문강사.

  • 대한상공회의소 XR 콘텐츠 기획개발 언리얼 엔진 전문강사.

  • 세종대 / 백석예대 언리얼 엔진 등 특강 강사.

     

     

  • 넷플릭스 3D 애니메이션 콘텐츠 현지화 PD.

     

  • 바이트댄스(틱톡 모회사) 한국어 AI 성우 개발 프로젝트 참여.

  • Murf AI 한국어 AI 성우 개발 프로젝트 참여.

  • 홈초이스 PD (SK Btv, LG헬로비전 채널 등 방영 프로그램 기획/제작).

     

학력

  • 서강대학교 메타버스 테크놀로지 공학 박사과정

  • 서강대학교 미디어 커뮤니케이션 대학원 석사

  • 단국대학교 음악예술대학 학사

자격

  • 언리얼 엔진 공인강사 (UAI, Epic Games)

  • 정보기술개발 분야 교사 (고용노동부)

  • 문화/예술 분야 교사 (고용노동부)

     

     

  • 정보처리기사 (과학기술정보통신부)

수상내역 등

  • 2025년 메타버스 산학협력 경진대회 대상 (서강대학교)

  • 2021년 최우수 논문상 (서강대학교)

     

  • 2019년 영화 리뷰 크리에이터 공모전 대상 (홈초이스)

Curriculum

All

20 lectures ∙ (14hr 28min)

Course Materials:

Lecture resources
Published: 
Last updated: 

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1 reviews

5.0

1 reviews

  • 123456788님의 프로필 이미지
    123456788

    Reviews 2

    Average Rating 5.0

    5

    60% enrolled

    • beverhills
      Instructor

      Thank you! :)

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