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[Unreal Certified Instructor Direct Lecture] Developing VR Content with Unreal Engine 5 Without Coding

The XR market where Google and Samsung have joined following Apple and Meta - if you start now, you can get ahead. In this course, we'll create an XR sports game app using Unreal Engine 5 and Meta Quest 3 without writing a single line of code.

(4.5) 2 reviews

24 learners

Level Basic

Course period 12 months

  • Soft Story
vr/ar
vr/ar
XR
XR
메타버스
메타버스
Unreal Engine
Unreal Engine
VR/AR
VR/AR
Metaverse
Metaverse
oculus
oculus
oculusquest
oculusquest
vr/ar
vr/ar
XR
XR
메타버스
메타버스
Unreal Engine
Unreal Engine
VR/AR
VR/AR
Metaverse
Metaverse
oculus
oculus
oculusquest
oculusquest

What you will gain after the course

  • XR Content Development Using Unreal Engine and Meta Quest 3

  • Project Design Using Hand Tracking

  • Development of XR Sports Game Logic Reflecting Real-World Physics Laws

  • Packaging XR Content (Creating an App)

  • How to Control Virtual Reality with Bare Hands (I/O)

The XR and metaverse market that Apple and Meta entered, now joined by Google and Samsung..

Should we just sit back and watch?

The rapid changes in the content market require quick responses.

This course covers everything from how to connect Meta Quest 3 to Unreal Engine 5.4, files that need to be set up manually since the plugin isn't fully established yet, how to configure Meta's middleware and valid XR plugin settings within Unreal Engine, and what makes this course unique - the XR table tennis game development logic and packaging (app build) process.

As you take the course, you'll examine the principles of how Unreal Engine logic works on Meta Quest, and apply what you've learned to create your own projects. Through this process, you'll explore essential elements needed for XR content creation that can only be understood through experience, such as input/output in virtual reality, UI design based on the characteristics of XR devices like Meta Quest, and hand tracking I/O setup methods for manipulating virtual space with bare hands.

At the end of each course, challenge tasks are presented to apply what you've learned. Through these challenge tasks, you'll gain hands-on experience by directly using the knowledge acquired in each lecture.

Preview of the course content.

An exciting ping pong game with an AI ping pong bot!

Have you heard of the saying "the student surpasses the master"? It refers to a student who exceeds their teacher, and through this course, you'll create an AI ping pong bot that surpasses yourself. Enjoy an exciting game of ping pong with the AI bot you developed! Did you win? Congratulations. You've become a human who beat AI!

Turn your completed project into an XR app!

Were you disappointed that other VR courses only checked if the logic worked and then just ended? I understand. Well-made content should be turned into an app and distributed!

Learn how to build the XR project created through this course into an app and run it independently on Meta Quest 3 devices.
With this one course, let's get it to the state right before deployment!

Why sports games, especially table tennis, are the perfect choice for learning XR.

Because it allows you to experience the essence of XR development most intuitively—from interaction, physics, input control, to tunneling issue control—making it the optimal learning material.

Sports games, especially table tennis games, are the most ideal subject for learning XR content development. Table tennis is not simply a game of hitting and receiving a ball, but rather an optimal learning subject for XR as it utilizes all the core elements of XR including Interaction, Physics, and Input/Output device control.

  1. Applying Physics Laws: Implement an immersive XR experience by applying real-world physics laws such as ball velocity, gravity, rebound force, friction, and collision.


  2. Precise Input/Output (I/O) Data and Utilization: It requires a process of detecting and measuring fine movements such as hand tracking of motion controllers and paddle speed, and reflecting them in the game. Since table tennis games demand these conditions, through the experience of meeting these requirements, you can directly verify the operating mechanisms, possibilities, and limitations of XR devices.

  3. Spatial Immersion: As the ball, racket, and player interact within space to progress the game, you learn natural user positioning and movement design sense along with immersive experiences.


  4. System Integration Skills: By designing a sports game, you can directly experience how various technical elements—game logic, physics, graphics, input tracking, and even an AI ping pong bot—combine within a single game.


  5. Visible feedback and sense of achievement: Users ultimately learn the rules and find enjoyment in content through an action->reward pattern. The same goes for us as developers. By creating clear results of hitting, bouncing, and scoring the ball, we can gain a definite sense of achievement that "the XR content I created works" and enjoyment from systemic rewards.

Therefore, even if you're not interested in sports or table tennis, a table tennis game serves as the optimal XR learning material and is the best way to enjoyably master the core concepts of XR content development.

From basics → hands-on practice → XR app build, the entire XR development process in one course!

Students will systematically learn the methods below and acquire only the essential technical knowledge related to XR development in a concise manner.

📚 Step-by-Step Practice

Stage 1: Mini-game Development
- Learn UI, interaction, and XR device considerations concisely through a brick-throwing XR game.

Step 2: Sports Game Development (Table Tennis)
The main mission of this course!

- Instantaneous wrist movement (angle)
- Logic development utilizing the racket's ball impact velocity
- Table tennis ball implementation considering the ball's friction coefficient and mass
- Opponent AI table tennis bot design

By focusing on the above points, we balance the physics laws of the real world with the characteristics of Meta Quest 3 and Unreal Engine to ultimately complete an XR table tennis game system.


🛠️ Hands-on XR App Development Experience

Students will gain hands-on development experience by assembling and applying the features they've learned, going beyond simple follow-along tutorials to create their own XR content.


🚀 Your Own XR App at the End of the Course!

Unlike other VR courses that simply connect XR programs developed on PC to Meta Quest for testing and stop there!

This course covers how to build (package) your project into a standalone XR app that can run independently on Meta Quest 3.

In theory, the built .apk file (XR app) can be submitted for review to the Meta Store, and once it passes the evaluation, the XR app will be released on the store. In other words, building and testing the developed content is essential for release, but XR content developed with Unreal has vastly different environments and conditions from PC or mobile, so without prior knowledge or experience, there are countless cases where builds fail with crashes and errors pouring out.

To help solve these problems, this course reveals the optimal XR app build recipe where the instructor personally tackled critical errors one by one to find and organize solutions! Just learning this properly will make the course fee worthwhile.

This course is recommended for

I want to level up
as an XR/metaverse content creator.

Media/programming majors who want to create
professional VR interactive content rather than movies/games for 2D displays

I want to develop
XR content with Unreal Engine/Meta Quest.
Those who want to create content with Unreal Engine, which shows powerful performance compared to other tools,
and Meta Quest, the latest XR device

I want to create metaverse/virtual reality content
educational materials.
Those who are preparing metaverse/virtual and augmented reality content creation courses but are struggling due to the severe lack of related materials both domestically and internationally.

The features of this course

📌This is the most up-to-date XR content course taught directly by an Epic Games Unreal Authorized Instructor (UAI). All updated technologies, terminology, and features have been followed up on.

📌 Going beyond the limitations of current online/offline courses that only cover simple object design, functionality checks, or feature reimplementation, this course includes an XR sports game development process where you design comprehensive game logic.

📌 Turn the game you create into an XR app that launches with a touch.

📌 Learn hand tracking I/O supported by Meta Quest 3, Vision Pro, AR glasses, and more.

📌 Immediately apply the theories learned through the lectures. You can internalize knowledge through challenges assigned to each lecture.

💡 The latest global XR content creation course!

- This course covers all domestic and international Meta Quest 3 related materials released from the Meta Quest 3 launch (Oct. 2023) to the time of course creation, as well as the latest XR (VR/AR) trends.

- Additionally, this course has been continuously improved through candid anonymous evaluations from offline students and feedback from experts. Experience online the perfected course that has evolved through technological advancements and real student feedback!

After completing the course

  • You'll be able to create XR apps that run independently on VR headsets (Meta Quest 3).

  • You'll be able to freely design and develop XR content with Unreal Engine, and solve problems such as bugs.

  • You'll be able to design content considering the hardware resources of Meta Quest rather than PC.

  • You'll be able to experience and utilize methods of connecting the real world and virtual world through devices and software.

  • You'll be able to naturally break down, design, and implement Unreal Engine logic for XR(VR/AR) content creation as naturally as breathing.

A taste of what's inside the course.

Seeing a hundred times is not as good as doing it once! Learn XR content development by creating

A class that only teaches theory and ends there? No!
It's designed for students to directly develop XR content through challenges. You'll efficiently learn XR content development knowledge that could otherwise be abstract and difficult—such as physics laws in XR space, programming, and event design—by immediately putting it into practice.

XR Sports Game Logic with Blueprints?

Learn how to create and operate XR content systems using Blueprints. Since we're building a delicate sports game where victory or defeat is determined by a 0.01-second difference, you'll learn in detail how to implement judgment moments within XR content.

💡 The course uses Unreal Engine, an open-source content development tool, and Meta Quest, the #1 market share device.

  • A cost-effective course that teaches you the device with the most users without any additional software costs!
    You can master Meta Quest, which dominates over 70% of the XR device market, with just this one course!

  • Everyone from media content majors to designers and programming majors can take this course,

  • Welcome virtual convergence/metaverse instructors! Except for teaching materials and assets, the lecture content can be freely used for creating personal materials without separate attribution!

This XR development course is a long-term project that has been researched and developed for over 2 years since receiving the Meta Quest 3 as the first in Korea through pre-order. While conducting offline lectures at educational institutions including Hongik University, Sejong University, and the Chamber of Commerce, we have refined the course by integrating candid anonymous course evaluations from actual students with no prior connection and the knowledge, experience, and expertise of developers and professionals from various fields.However, we discovered that there are no comprehensive online courses that properly teach XR content development, and related technical materials and terminology frequently change or get updated, resulting in significantly low accessibility and reliability of technical knowledge. Moreover, while Meta and Unreal Engine are releasing new products almost daily, existing courses cannot keep up with that pace, leading to cases where necessary knowledge cannot be learned.As a result, there was a problem where even professionals had to spend considerable time and money to proceed with XR content creation projects using the latest devices, and we developed this online course to address this issue. Through this course, we aim to reduce the trial and error you would experience due to materials with unclear origins or outdated versions that no longer work, as well as the time and cost you would spend directly searching for related information, deciphering original languages and technical documents, and testing and verifying each element. We hope you can use this course, which is difficult to find anywhere domestically or internationally, as a stepping stone to climb higher and faster.

The Creator of This Course

  • 2025, Epic Games Unreal Engine Authorized Instructor (UAI)

  • 2025~, Sogang University Ph.D. candidate in Metaverse Technology Engineering

  • 2023~, Unreal Engine YouTube channel BeverHills operator


  • 2022~, Soft Story Virtual Convergence Content (Games, VR, etc.) Developer


  • Information Technology Development Instructor (Ministry of Employment and Labor)

Things to Note Before Taking the Course

Practice Environment

  • This course is for beginner to intermediate learners. If you have no experience with Unreal Engine, I recommend taking my free introductory course concurrently.

  • The lecture is explained based on Windows and Meta Quest 3. If you are using other OS or devices, you can take the course, but separate explanations for those will not be provided.

  • You can learn without an XR device. However, we recommend having a device to practice what you've learned.

Important Notes for Course Learning

  1. Practice Environment

    • Operating System and Version (OS): Windows, Horizon OS

    • Tools used: Unreal Engine, Meta Quest Device, Meta Quest Link App
      (A C-to-C or A-to-C link cable is required to connect PC and Meta Quest)

    • PC Specifications: For smooth development, we recommend a graphics card of RTX 3060TI or higher.

  2. Learning Materials

    • We will guide you through the challenges via video.

    • Assets used in the table tennis game will be provided through links or the course materials tab.

    • Learning materials and assets will be provided in the form of Unreal Engine project files. You can use the migration feature to transfer them to your own project, or you can design the XR table tennis game directly in the provided project.


Prerequisites and Important Notes

  • Basic experience with Unreal Engine is required.

  • It would be helpful if you have experience using Meta Quest or Oculus Quest.

  • The assets provided through this course may not be redistributed or used without permission.

  • High school to college freshman level math/science knowledge is required, but anyone can take this course with ChatGPT.
    (Topics include dot product between two vectors, sphere volume calculation, and blueprint logic applying velocity formulas.)

  • Learning materials are essential for XR production practice. Materials can be downloaded through Drive and the course materials tab.

  • Although this is a completed course, I will continue to provide follow-up updates if there are any critical updates to Unreal Engine or Meta Quest.

Recommended for
these people

Who is this course right for?

  • Those who need to develop content utilizing XR devices but feel overwhelmed

  • Those who want to create their own XR content using Unreal Engine

  • Educators preparing the latest metaverse and XR lectures

Need to know before starting?

  • Unreal Engine

  • Meta Quest device or Oculus Quest

Hello
This is

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Learners

34

Reviews

7

Answers

4.6

Rating

2

Courses

안녕하세요. :)

 

언리얼 공인 강사(UAI) 베버힐즈입니다. 현재 소프트 스토리라는 콘텐츠 개발/제작사를 운영하며 언리얼 엔진을 활용한 VR & AR 시뮬레이션 및 게임 콘텐츠, 3D 애니메이션 및 사운드 데이터를 제작하고 있습니다. 프로젝트 중 알게된 기술 지식을 정리해서 유튜브와 오프라인 강의를 통해 공유하고 있기도 합니다.

베버힐즈 유튜브 채널 : https://inf.run/Ewq41

언리얼 공식 홈페이지 튜토리얼 강좌연재 : https://inf.run/zPjkN

 

이야기에 감동받고 힘을 얻는 것이 좋아서 선택한 길인데, 벌써 10년이 다되어 가네요.

 

제 콘텐츠가 일이나 삶에 도움된다는 시청자/고객의 피드백은 계속해서 이 일에 빠져들게하는 큰 원동력이자 보람인듯 합니다. 수강생분들도 저와 같은 보람을 만끽하실 수 있도록 최선을 다해 돕겠습니다.

 

경력

  • 소프트 스토리(Soft Story) 가상융합 콘텐츠(게임, VR 등) 개발자 (재직중).

  • VR게임 타이거블레이드(Tiger Blade) 제작 참여 (PlayStation & 메타스토어 출시).

  • 홍익대학교 융합SW 아카데미 언리얼 엔진 전문강사.

  • 대한상공회의소 XR 콘텐츠 기획개발 언리얼 엔진 전문강사.

  • 세종대 / 백석예대 언리얼 엔진 등 특강 강사.

     

     

  • 넷플릭스 3D 애니메이션 콘텐츠 현지화 PD.

     

  • 바이트댄스(틱톡 모회사) 한국어 AI 성우 개발 프로젝트 참여.

  • Murf AI 한국어 AI 성우 개발 프로젝트 참여.

  • 홈초이스 PD (SK Btv, LG헬로비전 채널 등 방영 프로그램 기획/제작).

     

학력

  • 서강대학교 메타버스 테크놀로지 공학 박사과정

  • 서강대학교 미디어 커뮤니케이션 대학원 석사

  • 단국대학교 음악예술대학 학사

자격

  • 언리얼 엔진 공인강사 (UAI, Epic Games)

  • 정보기술개발 분야 교사 (고용노동부)

  • 문화/예술 분야 교사 (고용노동부)

     

     

  • 정보처리기사 (과학기술정보통신부)

수상내역 등

  • 2025년 메타버스 산학협력 경진대회 대상 (서강대학교)

  • 2021년 최우수 논문상 (서강대학교)

     

  • 2019년 영화 리뷰 크리에이터 공모전 대상 (홈초이스)

Curriculum

All

20 lectures ∙ (14hr 28min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

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2 reviews

4.5

2 reviews

  • kshdyd님의 프로필 이미지
    kshdyd

    Reviews 1

    Average Rating 4.0

    4

    100% enrolled

    • 123456788님의 프로필 이미지
      123456788

      Reviews 2

      Average Rating 5.0

      5

      60% enrolled

      • beverhills
        Instructor

        Thank you! :)

    $169.40

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