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Unity 3D for Beginners: Build a Space Invaders-Style Game

This course is designed for beginners who want to learn Unity 3D through a clear, practical, and problem-solving approach. Based on real teaching experience with beginners, this course focuses on explaining concepts step by step, in simple language, without assuming any prior knowledge. Common beginner problems—such as understanding GameObjects, movement, shooting logic, enemy behavior, and UI—are addressed carefully with hands-on examples and clear explanations. Instead of overwhelming students with theory, each lesson builds directly on the previous one, helping learners understand why things work, not just how to copy code. By following the full project from start to finish, students gain confidence and a strong foundation in Unity 3D by creating a complete and playable Space Invaders–style 3D game.

1 learners are taking this course

Level Beginner

Course period Unlimited

  • Sime Bugarija
unity3d-ui
unity3d-ui
3dgamedevelopment
3dgamedevelopment
beginnerfriendly
beginnerfriendly
spaceshooter
spaceshooter
project-basedlearni
project-basedlearni
unity3d
unity3d
C#
C#
game-programming
game-programming
gameplay3d
gameplay3d
game-engine
game-engine
unity3d-ui
unity3d-ui
3dgamedevelopment
3dgamedevelopment
beginnerfriendly
beginnerfriendly
spaceshooter
spaceshooter
project-basedlearni
project-basedlearni
unity3d
unity3d
C#
C#
game-programming
game-programming
gameplay3d
gameplay3d
game-engine
game-engine

What you will gain after the course

  • Create a complete 3D space shooter game in Unity from scratch

  • Understand and use GameObjects, Components, and scripts

  • Implement player movement, shooting mechanics, and enemy systems

  • Build health, scoring, and basic UI systems

  • Design multiple levels and manage game flow and menus

  • Debug and polish a game for a final playable build

Unity 3D for Beginners: Build a Space Shooter Game from Scratch

Learn how to create a complete 3D arcade-style space shooter using Unity 3D, one of the most widely used game engines in the game development, indie games, and interactive media industries.


This course is built around a real project, inspired by classic Space Invaders gameplay, and is designed to help beginners understand how games are actually made—step by step.

The course was planned based on common beginner struggles: confusion around Unity’s interface, scripting logic, player controls, and enemy behavior. Every lesson focuses on solving real problems beginners face, using clear explanations and practical examples instead of abstract theory.

What You’ll Learn

Section1️⃣: Core Keywords – Unity Foundations & Gameplay Basics

In this section, students will learn the core foundations of Unity 3D while building the main gameplay systems of a space shooter game.

You will learn how to:

  • Understand Unity’s interface, GameObjects, and Components

  • Create and control a player spaceship

  • Implement movement, camera setup, and shooting mechanics

  • Work with bullets, collisions, and basic game logic

  • Structure scripts in a clean and beginner-friendly way

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Section2️⃣: Core Keywords – Enemies, UI & Game Systems

This section focuses on bringing the game to life with enemies, effects, UI, and full game flow systems.

You will learn how to:

  • Create enemy behavior, movement patterns, and shooting

  • Randomize enemy spawning and manage enemy limits

  • Build health, scoring, and damage systems

  • Design UI elements such as score, health, menus, and pause screens

  • Add visual effects, sound effects, and background music

  • Create multiple levels and build a final playable game

By the end of this section, you will understand how complete games are structured and how different systems work together.f possible.

✅ Before You Enroll

Prerequisites & Notices

  • No prior knowledge is required
    This course is designed for absolute beginners. No experience with Unity, C#, or programming is needed.

  • Audio & Video Quality
    All lessons are recorded in clear video and audio, with step-by-step explanations and on-screen demonstrations.

  • Recommended Study Method
    Follow the course in order and practice alongside each lesson. Rebuilding the systems yourself is strongly encouraged.

  • Questions & Support
    Students can ask questions in the course discussion area. Common issues and beginner mistakes are addressed throughout the course.

  • Course Updates
    The course may receive updates to improve clarity, fix issues, or stay aligned with newer Unity versions.

  • Copyright & Intellectual Property
    All course materials are for educational use only. The project created in this course can be used for personal learning and portfolio purposes but should not be redistributed as a paid product without modification.

💡When you complete this course

This course provides a certification of completion in a format suitable for resumes and portfolios.

By completing the course, you can receive this, which can serve as official proof of your learning accomplishments.

💡Learn Smart with Language Options for Audio and Subtitles

You can switch both audio and subtitles according to your learning style.
Select your preferred language.

Recommended for
these people

Who is this course right for?

  • Complete beginners who want to start learning Unity 3D but feel overwhelmed by complex tutorials

  • Aspiring game developers who want to build a real game instead of only learning theory

  • Students or hobbyists interested in creating arcade-style or shooter games

  • Anyone who wants a structured, step-by-step introduction to Unity game development

Need to know before starting?

  • No prior knowledge is required. This course starts from the very basics and assumes no experience with Unity, C#, or game development. All tools, concepts, and gameplay systems are explained clearly and progressively.

Hello
This is

I have been actively using Blender for the last 4 years, mainly for creating film animation. In my courses you can learn a lot about modeling, texturing, lighting creation, post-processing and animation. My goal is to achieve as realistic a render as possible. All my courses are step-by-step and intended for users who have no previous experience in Blender.

Curriculum

All

39 lectures ∙ (5hr 3min)

Course Materials:

Lecture resources
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