We will cover only the essentials, from implementing a patch system from scratch, using Unity's representative asset management system, Addressable.
What you will learn!
Unity
Addressable
AssetBundle
Implementing a patch system
Download system
From basic usage of Addressable to implementing a patch system
We'll explain it intuitively and easily! 🦾
The asset management system in the Unity engine has been firmly connected to Addressable from Asset Bundle for many years. As a result, developers naturally come across Addressable, but there are too many things that cannot be known without looking at the unfriendly guide and internal source code. Although it is a topic that can be easily explained, there were not many good materials, so I planned this lecture with the hope that it will be that material.
Anyone with basic knowledge of C# can implement a patch system from start to finish using Addressable. The lecture is structured to make the difficult and complex Addressable feel easy and intuitive, with the goal of implementing the basic usage and concepts of Addressable and the patch system.
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Q. What is the lecture environment like?
The OS is Windows 10, UnityEngine is 2021.3.7f1, Addressable is the latest version 1.19.19 as of 220925, and the build test is on Android.
Q. Is this a lecture that non-majors can also take?
Ability to understand C# programming language with advanced knowledge is required.
Q. How does the implementation proceed?
There are three ways.
Q. What level of content is covered in the class?
We'll cover everything from the basics of Addressable to how to change and deploy content without building an app .
Q. Is it possible to proceed with just one computer?
Since the course will be conducted in an Android environment, the lecture has been structured so that an emulator capable of running .apk files can be installed and the files to be downloaded can be performed on a local host.
Who is this course right for?
Unity Beginner Intermediate
Anyone who wants to implement a patch/download system
Need to know before starting?
C#
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26 lectures ∙ (2hr 47min)