Basic skills of a Unity programmer
ttok146566
This course will equip you with the essential skills you need as a new game programmer. You will also be able to further upgrade some of your other skills and problem-solving abilities.
초급
Unity, Git
We will cover only the essentials, from implementing a patch system from scratch, using Unity's representative asset management system, Addressable.
436 learners
Level Intermediate
Course period Unlimited

Unity
Addressable
AssetBundle
Implementing a patch system
Download system
From basic usage of Addressable to implementing a patch system
We'll explain it intuitively and easily! 🦾
The Unity engine's asset management system has been firmly established for years, transitioning from Asset Bundles to Addressable . While developers naturally encounter Addressable, there's a lot of information that can't be understood without consulting the BullKind guide and internal source code. Despite the ease with which it's accessible, there hasn't been much high-quality material available, so I hope this course can provide that resource.
Anyone with a basic knowledge of C# can implement a patch system using Addressable from start to finish. This course aims to teach the basic usage and concepts of Addressable, as well as implement a patch system, making the complex yet complex Addressable approach easy and intuitive.

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Q. What is the lecture environment like?
The OS is Windows 10, UnityEngine is 2021.3.7f1, Addressable is the latest version as of 220925, 1.19.19, and the build test is on Android.
Q. Is this a course that non-majors can also take?
Ability to understand the C# programming language with prior knowledge is required.
Q. How does the implementation proceed?
There are three ways.
Q. What level of content is covered in the class?
We cover everything from the basics of Addressable to how to deploy content changes without building an app .
Q. Can I proceed with just one computer?
Since the course will be conducted in an Android environment, the lecture has been structured so that an emulator capable of running .apk files can be installed and the files to be downloaded can be performed on a local host.
Who is this course right for?
Unity Beginner Intermediate
Anyone who wants to implement a patch/download system
Need to know before starting?
C#
1,397
Learners
74
Reviews
22
Answers
4.5
Rating
4
Courses
게임 개발자로 시작해 다양한 기술을 익히면서 깨달은 것이 있습니다.
"어려운 건 없다. 설명을 어렵게 하는 것 뿐이다."
처음 프로그래밍을 배울 때, 분명히 간단한 개념인데도 복잡하게 설명된 자료들 때문에 혼란스러웠던 기억이 있습니다. 늘 느꼈던건 직접 이해하고 나니 '핵심'은 생각보다 단순했다는 거죠.
지금은 AI를 활용한 여러 개발 방법론을 연구하며 파이썬으로 다양한 자동화 프로젝트를 진행하고 있습니다.
저는 '배우는 사람이 정확히 알아야 할 것' 을 명확히 정의하고, 그 핵심만 쏙쏙 뽑아서 전달하기 위해 노력합니다.
복잡한 것을 단순하게. 어려운 것을 쉽게요.
다른 분들의 학습 여정에 제가 조금이라도 도움이 될 수 있기를 바랍니다. ^^
All
26 lectures ∙ (2hr 47min)
1. Introduction
02:38
2. Guidance
01:44
All
36 reviews
4.5
36 reviews
Reviews 1
∙
Average Rating 5.0
5
Thank you for the good lecture. Now I understand a little bit. ㅎㅎ But in the latest version (Addressable 1.21.21), when I use "update a previous build", the window to select the "addressables_content_state.bin" file does not appear. Do I need some other settings? Please answer me. ㅠㅠ I've been stuck here for weeks. ㅠㅠ
I understand that the latest Addressables automatically selects it for you ~
Reviews 6
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Average Rating 4.8
4
I hesitated to pay because of the part where they asked why there was no lecture on the patcher system, but in the end, it was a part that I had to understand the catalog system. I was a little disappointed with the part about resolving dependencies. Everything was good, but I was miserable because my eardrums were attacked by the keyboard.
thank you
Reviews 23
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Average Rating 5.0
Reviews 31
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Average Rating 4.6
Reviews 4
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Average Rating 5.0
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