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3D Graphics, Shaders, OpenGL for Game Developers (2) - Programmable Pipeline, Geometry Basics, Triangle Output

✅ 3D Graphics Programming: From Basics to Advanced Applications ✅ GLSL Shading Language: From Theory to Practice ✅ 9 Series Lectures: (1) to (9)

(5.0) 10 reviews

207 learners

Level Basic

Course period 36 months

  • onemoresipofcoffee
OpenGL
OpenGL
computer-graphics
computer-graphics
3d
3d
glsl
glsl
vertex-shader
vertex-shader
fragment-shader
fragment-shader
OpenGL
OpenGL
computer-graphics
computer-graphics
3d
3d
glsl
glsl
vertex-shader
vertex-shader
fragment-shader
fragment-shader

Reviews from Early Learners

Reviews from Early Learners

5.0

5.0

샤니캉

100% enrolled

Chapter 2 explained GPU operation according to the pipeline. It was a time to write a simple example of a shader program, which is a programmable part, and check the debugging functions. It was a little easier to understand because I was able to see how it developed from the past OpenGL operation method to the present.

5.0

김민재

84% enrolled

.

5.0

fain9301

100% enrolled

Thank you for the great lecture. Overall, it was very helpful because you explained the pipeline and the order of progress for graphics in detail, so I could easily understand the principles.

What you will gain after the course

  • 3D graphics core features of the game engine/client part

  • 3D Graphics Basics + Math + Shader Implementation Code

  • OpenGL Shader Language (GLSL) + Game Engine Algorithm

  • part (2): Programmable pipeline, geometry basics, triangle output

3D graphics, shaders, and OpenGL for game developers

  • You will learn how to create lifelike 3D graphics using the GLSL programming language .

  • GLSL ( OpenGL Shading Language ) is the underlying shading language for OpenGL, WebGL, Vulkan, etc.

  • Implement the core functions of 3D graphics used in game engines directly with GLSL programs .

  • It covers everything from the basic theory to practical application of 3D graphics programming based on the widely used OpenGL.

  • We write vertex-shader and framgnet-shader based on computer-graphics theory.

Part (2): Programmable pipeline, geometry basics, triangle output

Upgrade your proven lectures!

  • This is an upgraded version of the already well-received "OpenGL Shader 3D Graphics Programming" course .

  • Completely re-recorded with additional content, backed by verified feedback from executives at renowned gaming companies.

Here are some reviews from people who have listened to the entire series:

  • I think this is the most well-organized OpenGL lecture I've ever heard .

  • This is the most detailed and clear lecture among all the lectures related to OpenGL, DirectX, and game engines .

  • The lectures were well divided by topic and explained in various ways why we were learning, so I was able to study consistently .

📢 Please check before taking the class!

  • This course is part of the " 3D Graphics, Shaders, and OpenGL for Game Developers " series.

  • This explanation is based on Windows 11 operating system + Visual Studio 2022 C++ compiler .

  • You can practice without any problem on a desktop or laptop made within the last 5 years, but you must install a graphics driver of OpenGL 3.3 or higher and public libraries such as GLFW, GLEW, and GLM .

  • The video tutorial in part (1) explains the installation method for Windows. Linux installation is easier. Mac installation instructions can be found online.

Provision of lecture materials

  • Provide PPT used in lectures in PDF format according to learning content

  • Provides source code for vertex shaders, fragment shaders, C++ programs using OpenGL, etc.

  • Some of the illustrations and photos used in the lecture videos and PDF files are subject to separate copyright protection. If you wish to use them for purposes other than the course , you must obtain permission from the original copyright holder. Please be sure to check the box.

Before the upgrade, a review of the "OpenGL Shader 3D Graphics Programming" course.

Recommended for
these people

Who is this course right for?

  • Game engine creator, solid skills of advanced developer

  • Understanding game engine settings, terminology, and parameters

  • 3D graphics basics, camera settings, shading, textures, etc.

  • GLSL is also available in WebGL, Vulkan, and commercial game engines.

Need to know before starting?

  • C/C++ programming experience

Hello
This is

9,516

Learners

268

Reviews

65

Answers

4.9

Rating

30

Courses

One more cup of drip coffee for the road

Curriculum

All

49 lectures ∙ (2hr 37min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

All

10 reviews

5.0

10 reviews

  • 16082226499님의 프로필 이미지
    16082226499

    Reviews 1

    Average Rating 5.0

    5

    100% enrolled

    • donghyeon97084450님의 프로필 이미지
      donghyeon97084450

      Reviews 35

      Average Rating 4.8

      5

      31% enrolled

      • onemoresipofcoffee
        Instructor

        Hello. 🌞 Thank you for the kind review. 🍀 Always have a happy time.

    • horolock님의 프로필 이미지
      horolock

      Reviews 6

      Average Rating 5.0

      5

      61% enrolled

      • Hello. 🌞 Thank you for the positive feedback. 🍀 I hope you always have a happy time.

    • nawhis2님의 프로필 이미지
      nawhis2

      Reviews 4

      Average Rating 5.0

      5

      100% enrolled

      Chapter 2 explained GPU operation according to the pipeline. It was a time to write a simple example of a shader program, which is a programmable part, and check the debugging functions. It was a little easier to understand because I was able to see how it developed from the past OpenGL operation method to the present.

      • Hello. 🌞 Thank you for your good review. 🍀 I hope you always have a happy time.

    • m985415679님의 프로필 이미지
      m985415679

      Reviews 8

      Average Rating 5.0

      5

      84% enrolled

      .

      • Hello. 🌞 Thank you for your good review. 🍀 I hope you always have a happy time.

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