ゲーム開発者のための3Dグラフィックス、シェーダ、OpenGL(1) - 3Dグラフィックス、OpenGL、コールバック関数、カラー理論
onemoresipofcoffee
✅ 3Dグラフィックスプログラミング:基礎から高度なアプリケーションまで ✅ GLSL Shading Language: 理論から実習まで ✅9つのシリーズ講義:(1)〜(9)で構成
초급
glsl, vertex-shader, fragment-shader
✅ 3D Graphics Programming: From Basics to Advanced Applications ✅ GLSL Shading Language: From Theory to Practice ✅ 9 Series Lectures: (1) to (9)
162 learners
3D graphics core features of the game engine/client part
3D Graphics Basics + Math + Shader Implementation Code
OpenGL Shader Language (GLSL) + Game Engine Algorithm
part (3): Animation, depth concept, Z buffer
Who is this course right for?
Game engine creator, solid skills of advanced developer
Understanding game engine settings, terminology, and parameters
3D graphics basics, camera settings, shading, textures, etc.
GLSL is also available in WebGL, Vulkan, and commercial game engines.
Need to know before starting?
C/C++ programming experience
9,114
Learners
221
Reviews
64
Answers
4.9
Rating
30
Courses
One more cup of drip coffee for the road
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54 lectures ∙ (2hr 31min)
Course Materials:
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5
いつも良い講義ありがとうございます。
こんにちは。🌞良い評価をいただきありがとうございます。役に立ったことを願って、いつも幸せな時間になってください。 🍀
$23.10
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