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3D Graphics, Shaders, OpenGL for Game Developers (2) - Programmable Pipeline, Geometry Basics, Triangle Output

✅ 3D Graphics Programming: From Basics to Advanced Applications ✅ GLSL Shading Language: From Theory to Practice ✅ 9 Series Lectures: (1) to (9)

(5.0) 8 reviews

193 learners

  • onemoresipofcoffee
OpenGL
computer-graphics
3d
glsl
vertex-shader
fragment-shader

Reviews from Early Learners

What you will learn!

  • 3D graphics core features of the game engine/client part

  • 3D Graphics Basics + Math + Shader Implementation Code

  • OpenGL Shader Language (GLSL) + Game Engine Algorithm

  • part (2): Programmable pipeline, geometry basics, triangle output

3D graphics, shaders, and OpenGL for game developers

  • You will learn how to create lifelike 3D graphics using the GLSL programming language .

  • GLSL ( OpenGL Shading Language ) is the underlying shading language for OpenGL, WebGL, Vulkan, etc.

  • Implement the core functions of 3D graphics used in game engines directly with GLSL programs .

  • It covers everything from the basic theory to practical application of 3D graphics programming based on the widely used OpenGL.

  • We write vertex-shader and framgnet-shader based on computer-graphics theory.

Part (2): Programmable pipeline, geometry basics, triangle output

Upgrade your proven lectures!

  • This is an upgraded version of the already well-received "OpenGL Shader 3D Graphics Programming" course .

  • Completely re-recorded with additional content, backed by verified feedback from executives at renowned gaming companies.

Here are some reviews from people who have listened to the entire series:

  • I think this is the most well-organized OpenGL lecture I've ever heard .

  • This is the most detailed and clear lecture among all the lectures related to OpenGL, DirectX, and game engines .

  • The lectures were well divided by topic and explained in various ways why we were learning, so I was able to study consistently .

📢 Please check before taking the class!

  • This course is part of the " 3D Graphics, Shaders, and OpenGL for Game Developers " series.

  • This explanation is based on Windows 11 operating system + Visual Studio 2022 C++ compiler .

  • You can practice without any problem on a desktop or laptop made within the last 5 years, but you must install a graphics driver of OpenGL 3.3 or higher and public libraries such as GLFW, GLEW, and GLM .

  • The video tutorial in part (1) explains the installation method for Windows. Linux installation is easier. Mac installation instructions can be found online.

Provision of lecture materials

  • Provide PPT used in lectures in PDF format according to learning content

  • Provides source code for vertex shaders, fragment shaders, C++ programs using OpenGL, etc.

  • Some of the illustrations and photos used in the lecture videos and PDF files are subject to separate copyright protection. If you wish to use them for purposes other than the course , you must obtain permission from the original copyright holder. Please be sure to check the box.

Before the upgrade, a review of the "OpenGL Shader 3D Graphics Programming" course.

Recommended for
these people

Who is this course right for?

  • Game engine creator, solid skills of advanced developer

  • Understanding game engine settings, terminology, and parameters

  • 3D graphics basics, camera settings, shading, textures, etc.

  • GLSL is also available in WebGL, Vulkan, and commercial game engines.

Need to know before starting?

  • C/C++ programming experience

Hello
This is

9,114

Learners

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Answers

4.9

Rating

30

Courses

One more cup of drip coffee for the road

Curriculum

All

49 lectures ∙ (2hr 37min)

Course Materials:

Lecture resources
Published: 
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Reviews

All

8 reviews

5.0

8 reviews

  • donghyeon9708님의 프로필 이미지
    donghyeon9708

    Reviews 32

    Average Rating 4.8

    5

    31% enrolled

    • 드립커피+한모금더
      Instructor

      안녕하세요.🌞 좋은 평가를 해주셔서 감사합니다. 🍀 늘 행복한 시간 되세요.

  • 김호준님의 프로필 이미지
    김호준

    Reviews 6

    Average Rating 5.0

    5

    61% enrolled

    • 안녕하세요.🌞 좋은 평가를 해주셔서 감사합니다. 🍀 늘 행복한 시간 되세요.

  • 샤니캉님의 프로필 이미지
    샤니캉

    Reviews 4

    Average Rating 5.0

    5

    100% enrolled

    2장은 GPU 동작을 파이프라인에 따라 설명해주셨습니다. 프로그래머블한 부분인 shader program 의 간단한 예제를 작성해보고, 디버그하는 함수들에 대해 확인해보는 시간이었습니다. 과거 openGL 동작방식에서 현대로 올라오면서 어떻게 발전했는지 알 수 있어서 조금 더 이해가 수월했습니다.

    • 안녕하세요.🌞 좋은 평가를 해주셔서 감사합니다. 🍀 늘 행복한 시간 되세요.

  • 김민재님의 프로필 이미지
    김민재

    Reviews 8

    Average Rating 5.0

    5

    84% enrolled

    .

    • 안녕하세요.🌞 좋은 평가를 해주셔서 감사합니다. 🍀 늘 행복한 시간 되세요.

  • code_sc님의 프로필 이미지
    code_sc

    Reviews 4

    Average Rating 5.0

    5

    10% enrolled

    • 안녕하세요.🌞 좋은 평가를 해주셔서 감사합니다. 🍀 늘 행복한 시간 되세요.

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