ゲーム開発者のための3Dグラフィックス、シェーダ、OpenGL(9) - ステンシル、カーブ&サーフェス、glTF
onemoresipofcoffee
✅ 3Dグラフィックスプログラミング:基礎から高度なアプリケーションまで ✅ GLSL Shading Language: 理論から実習まで ✅9つのシリーズ講義:(1)〜(9)で構成:完結!
Basic
glsl, vertex-shader, fragment-shader
✅ 3D Graphics Programming: From Basics to Advanced Applications ✅ GLSL Shading Language: From Theory to Practice ✅ 9 Series Lectures: (1) to (9)
144 learners
3D graphics core features of the game engine/client part
3D Graphics Basics + Math + Shader Implementation Code
OpenGL Shader Language (GLSL) + Game Engine Algorithm
part (6): Shading Basics, Phong Reflection Model, Blinn-Phong Shading
Who is this course right for?
Game engine creator, solid skills of advanced developer
Understanding game engine settings, terminology, and parameters
3D graphics basics, camera settings, shading, textures, etc.
GLSL is also available in WebGL, Vulkan, and commercial game engines.
Need to know before starting?
C/C++ programming experience
9,261
Learners
241
Reviews
64
Answers
4.9
Rating
30
Courses
One more cup of drip coffee for the road
All
53 lectures ∙ (2hr 36min)
Course Materials:
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$23.10
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