CUDA 프로그래밍 (1) - C/C++/GPU 병렬 컴퓨팅 - CUDA 커널 kernel
드립커피+한모금더
✅ 전체 (1) ~ (6)의 시리즈 중, (1) CUDA 커널(kernel) 실제로 만들기 ✅ NVIDIA GPU + CUDA 프로그래밍을 기초부터 차근차근 설명합니다. ✅ C++/C 언어로 배열/행렬/이미지처리/통계처리/정렬 등을 병렬 컴퓨팅으로 매우 빠르게 처리합니다.
Intermediate
CUDA, GPU, 병렬 처리
✅ 3D Graphics Programming: From Basics to Advanced Applications ✅ GLSL Shading Language: From Theory to Practice ✅ 9 Series Lectures: (1) to (9)
271 learners
3D graphics core features of the game engine/client part
3D Graphics Basics + Math + Shader Implementation Code
OpenGL Shader Language (GLSL) + Game Engine Algorithm
part (1): 3D graphics, OpenGL, callback functions, color theory
Who is this course right for?
Game engine creator, solid skills polishing for advanced developers
Understanding game engine settings, terminology, and parameters
3D graphics basics, camera settings, shading, textures, etc.
GLSL is also available in WebGL, Vulkan, and commercial game engines.
Need to know before starting?
C/C++ programming experience
9,385
Learners
256
Reviews
64
Answers
4.9
Rating
30
Courses
One more cup of drip coffee for the road
All
47 lectures ∙ (2hr 56min)
Course Materials:
All
16 reviews
$23.10
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