nawhis2's honest review, 3D Graphics, Shaders, OpenGL for Game Developers (2) - Programmable Pipeline, Geometry Basics, Triangle Output course
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Average rating 5
Chapter 2 explained GPU operation according to the pipeline. It was a time to write a simple example of a shader program, which is a programmable part, and check the debugging functions. It was a little easier to understand because I was able to see how it developed from the past OpenGL operation method to the present.
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Hello. 🌞 Thank you for your good review. 🍀 I hope you always have a happy time.
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