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nawhis2's honest review, 3D Graphics, Shaders, OpenGL for Game Developers (2) - Programmable Pipeline, Geometry Basics, Triangle Output course

nawhis2

Reviews 4

Average rating 5

Chapter 2 explained GPU operation according to the pipeline. It was a time to write a simple example of a shader program, which is a programmable part, and check the debugging functions. It was a little easier to understand because I was able to see how it developed from the past OpenGL operation method to the present.

1

onemoresipofcoffee

Hello. 🌞 Thank you for your good review. 🍀 I hope you always have a happy time.

0

onemoresipofcoffee

49 lectures

216 enrolled

3D Graphics, Shaders, OpenGL for Game Developers (2) - Programmable Pipeline, Geometry Basics, Triangle Output
5(13 reviews)