![[MMORPG Game Development Series with C# and Unity] Part3: Unity Engine강의 썸네일](https://cdn.inflearn.com/public/courses/324817/course_cover/b4a8c062-588e-4cd8-b662-f544dfb76882/rookiss-rpg-3.jpg?w=420)
[MMORPG Game Development Series with C# and Unity] Part3: Unity Engine
Rookiss
This is a course where you will learn about how to use the Unity engine and the features it provides, and learn methods to manage it efficiently.
초급
C#, Unity
<캐주얼 모바일 MMORPG> M2 개발을 처음부터 끝까지 따라가며 온라인 게임에 대한 모든 기술들을 학습하는 강의입니다.
유니티
MMORPG
C#
학습 대상은
누구일까요?
게임 프로그래머 취준생
MMORPG 게임 개발에 관심이 많은 사람
선수 지식,
필요할까요?
C#
유니티
게임 서버
데이터베이스
78,197
명
수강생
3,553
개
수강평
5,403
개
답변
4.9
점
강의 평점
44
개
강의
학력
- Condorcet Prépa MPSI 수료 (프랑스)
- 칭화대학교 소프트웨어공학 학사 (중국)
- 고려대학교 정보보호대학원 석사 (한국)
경력
- 前 크래프톤 (테라 서버팀)
- 前 엔씨소프트 (Blade&Soul2 컨텐츠 프로그래밍팀)
관심 분야
- 리버싱 및 취약점 분석
- MMORPG 게임 개발 (C++, C#)
- 외국어 (영어, 프랑스어, 중국어, 일본어)
소개
해킹 공부를 위해 순전히 호기심으로 시작한 게임 개발인데...
시간이 흘러 어느덧 10년차 게임 개발자가 되었습니다.
"이래서 언제 게임을 만들지~?"
한숨 나오는 기초 문법부터 시작해서,
차츰 만들어가는 나만의 게임 세상.
그리고 그 세상에 접속한 다수의 플레이어를 볼 때의 뿌듯함.
공부를 할 수록, MMORPG의 매력에는 헤어나올 수가 없습니다.
제가 느낀 감동을 여러분도 느낄 수 있으면 좋겠네요.
전체
37개 ∙ (21시간 56분)
해당 강의에서 제공:
4. 서버 프레임워크
28:11
5. 클라 프레임워크
20:06
6. 개발 계획
17:29
7. QnA
15:15
8. 입장, 퇴장 및 오브젝트
53:26
9. 이동 동기화
34:42
11. 로비 #1
46:44
12. 로비 #2
37:43
13. 몬스터 스폰
37:12
14. 몬스터 AI
43:59
15. 스킬과 이펙트
01:08:39
16. 자동 사냥
43:55
17. 퀵슬롯
30:01
전체
76개
4.9
76개의 수강평
수강평 4
∙
평균 평점 5.0
수정됨
수강평 14
∙
평균 평점 5.0
5
It's the best lecture without a doubt. If [MMORPG series made with C# and Unity] is a lecture on how to 'make' online games, then M2 is a lecture on how to 'complete' online games based on what you've learned so far. It feels like I'm getting a new perspective every time I see the code structure. I'll keep up with the live lectures with excitement^^
수강평 1
∙
평균 평점 5.0
수정됨
5
Overall Review: This is the best lecture for gaining the most insights into actual game development in the industry. The lecture is conducted in a review format. Unlike Rookiss's previous lectures that develop and improve from scratch, this is a review in the style of "we approached it this way for developing a game with release-quality." This is probably why despite being a high-quality result, it comes out to a relatively short duration of about 22 hours. Therefore, at least C# Unity series part 4 and 7 should be prerequisites. (Understanding of server framework and server-Unity integration is required. That's why I went back to the framework part.) Opportunities to see complete framework and service code are rare, and getting commentary from the original author is an opportunity you can't get unless you're in the industry. Therefore, if you have the will to deep-dive, I think there's no substitute lecture domestically or internationally. It covers many elements, so I think you can combine each to create different types of games. Before taking the lecture, I didn't understand the statement that MMO is technically a higher compatibility compared to public perception, but after seeing the technologies used, I thought you could combine them to make other games. My goal is to make a matching-type game like Brawl Stars, and completing this lecture seems like it would be very helpful.
수강평 5
∙
평균 평점 4.6
5
I've seen most of the content, and if you come back after fully understanding just one of either Unity series part 4, 7 or the Unreal series server part, you'll have enough understanding of the content. I've looked at various server-related lectures and books, but there hasn't been any lecture or book with this level of content so far, so I highly recommend completing the entire course if you're working on a server project.
수강평 6
∙
평균 평점 5.0
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